Athom83, on 16 November 2017 - 07:24 AM, said:


No Comments About The Thanatos..
#101
Posted 16 November 2017 - 07:42 AM
#102
Posted 16 November 2017 - 07:45 AM
#103
Posted 16 November 2017 - 08:25 AM
Nightbird, on 16 November 2017 - 06:57 AM, said:
If it gets that much quirked ST armor, it will become a beast and could totally replace most other mechs in a poke set up. I doubt PGI would give it that much.
#104
Posted 16 November 2017 - 08:41 AM
mogs01gt, on 16 November 2017 - 08:25 AM, said:
That one variant already has 15 structure for side torsos....no armor, yes....but hp nontheless
#105
Posted 16 November 2017 - 08:45 AM
Exard3k, on 16 November 2017 - 08:41 AM, said:
structure is a bit useless since it doesnt save hardpoints and with the ST's on the thanos being the size of a locust, its easy to XL check them.
Edited by mogs01gt, 16 November 2017 - 08:45 AM.
#106
Posted 16 November 2017 - 09:05 AM
mogs01gt, on 16 November 2017 - 08:25 AM, said:
The RGH has higher armor values than the Thanatos. It has yet to replace even the Grasshopper in the poke role.
Ditto the Cataphract; not even used as an HPPC poptart despite its Assault-grade armor.
More beastly with that kind of armor would be the TNS-5T. A jumping SRM bomber with ECM and the armor of an Atlas? If brawling were meta, that would be OP. But it's not, so...maybe do it anyway.
#107
Posted 16 November 2017 - 09:29 AM
So I have run a 325 LE in it and it doesn't lower the damage at all. If you sacrifice even more weapons for engine speeds why are you using a 75 ton mech?, since you really want one of the very able 60-65 ton heavies instead. If the mech were scaled true to 75 tons, speed might do something, but right now unless you are boating SRMs you better carry damage over speed or get a Dragon. Thanatos will never make a good speed mech unless it can do that with a damaging load-out. It's a super-sized 75 ton mech so it's an Awesome without the weapons or armor. It could have been the great mech it was in MechWarrior 4, but is way too big.
#108
Posted 16 November 2017 - 09:49 AM
Major Tomm, on 15 November 2017 - 03:42 PM, said:
This is my impression as well. And given the mixed loadouts of the std pack variants it seems to be relegated to a second line brawler using crit seeking weapons that is only viable in mid to late game. However the loyalty victor seems to do better at this role with the same or better mobility. This one might end up like my Uziel's, they don't get played much.
#109
Posted 16 November 2017 - 10:08 AM
Armor buffs needed.
#110
Posted 16 November 2017 - 10:54 AM
Terrible visibility from the cockpit, and the mech is super fragile. ECM is the only thing this mech has going for it, but it's not really all that helpful.
#111
Posted 16 November 2017 - 11:12 AM
It will get armor bonus to STs , likely anywhere between 8-14.
Again if you're new to this game or don't understand the value of having hefty structure bonus, maybe you should read up on that. A bunch of the Thanatos in game are still on the lower end of being skilled up.
Edited by Ibrandul Mike, 17 November 2017 - 09:44 AM.
unconstructive part removed
#112
Posted 16 November 2017 - 11:17 AM
+8 points of base structure is not hefty no matter how you slice it. Not even the BLR-2C is optimal any more and it gets way more than that, because structure is fairly worthless with crit multipliers increasing the damage it takes as well as removing equipment from the component.
Just sayin'.
#113
Posted 16 November 2017 - 11:17 AM
Athom83, on 16 November 2017 - 04:44 AM, said:
Actually I think the game is broken in that respect. I've also noticed time where I'd get cored from somewhere, with nothing else hitting me, and you won't hear the hiss, of the laser hitting you. Something is broken there, its happened enough times where you're not passively looking for it, you're actively observing the hit, drop in armor, and no sound or notification that you're being hit by something.
#114
Posted 16 November 2017 - 11:20 AM
That's depressing. The Thanatos needs help to be as useful as the inner sphere Orions.
#115
Posted 16 November 2017 - 11:22 AM
Nema Nabojiv, on 16 November 2017 - 07:45 AM, said:
novacat disappointment?? what O.o
I was dissapointed about night gyr due to locked jumpjets and its basically ugrade to it for anything but ballistic boating
Edited by davoodoo, 16 November 2017 - 11:24 AM.
#116
Posted 16 November 2017 - 11:39 AM
It has the same agility as the Orion, so maybe try playing it like an Orion(no pokey poke)?
I dunno, what i do know is they are impossible to miss...and MRMs omg i mean its wonderful your entire volley basically delivers its damage potential to that chassis, at least visually it seems that way.
Tis a big chassis but if I can get my Novacat to work I bet i can come up with something for the Thanatos(when it comes out for cbills), I'd never sink real money into a chassis that is as big as that thing.
of course...watch, next week i'll do something illogical and end up buying them anyway bc i'm ********.
Edited by Humpday, 17 November 2017 - 11:37 AM.
#117
Posted 16 November 2017 - 12:06 PM
Yeonne Greene, on 16 November 2017 - 11:17 AM, said:
+8 points of base structure is not hefty no matter how you slice it. Not even the BLR-2C is optimal any more and it gets way more than that, because structure is fairly worthless with crit multipliers increasing the damage it takes as well as removing equipment from the component.
Just sayin'.
k Poor choice of words, but it does make a difference. I get the feeling that because armor is what people see they automatically assume that structure is worthless, it's not. When I see some of the comments on here, I can't help but to respond lol.
I'll take it a step further and say it would actually be neat if mechs with 'structure additional structure had that spread to equipment. I run dual gauss on my 5S and am surprised at how long it lasts, despite the shock of how quickly my armor on my STs disappears. Not unlike the Nova Cat in that regard (Wiiiiiiide STs). The more I think about it, it doesn't matter if this gets something like +20 ST. I'd be more in line with a moderate boost and a some hit box adjustment magic lol.
#118
Posted 16 November 2017 - 12:12 PM
JackalBeast, on 16 November 2017 - 11:12 AM, said:
It will get armor bonus to STs , likely anywhere between 8-14.
Again if you're new to this game or don't understand the value of having hefty structure bonus, maybe you should read up on that. A bunch of That's in game are still on the lower end of being skilled up.
[redacted]
Daemonara, on 16 November 2017 - 10:54 AM, said:
Terrible visibility from the cockpit, and the mech is super fragile. ECM is the only thing this mech has going for it, but it's not really all that helpful.
Agreed. If it had more hardpoints I might accept the fragility as a 'glasscannon' but any RGH has more hardpoints, more mobility, more visibility, and more survivability. For fun, put two HPPC in the side torsos and check out the cockpit view!
Humpday, on 16 November 2017 - 11:17 AM, said:
Agreed, there is something wrong with the audio. I had an enemy Commando eating my legs in my Thanny yesterday and I couldn't hear any strikes.
Edited by McValium, 16 November 2017 - 01:52 PM.
insult / ad hominem
#119
Posted 16 November 2017 - 12:22 PM
Bucket of Joy, on 16 November 2017 - 12:12 PM, said:
Agreed. If it had more hardpoints I might accept the fragility as a 'glasscannon' but any RGH has more hardpoints, more mobility, more visibility, and more survivability. For fun, put two HPPC in the side torsos and check out the cockpit view!
Agreed, there is something wrong with the audio. I had an enemy Commando eating my legs in my Thanny yesterday and I couldn't hear any strikes.
really because I'm pretty sure you just turned what I had said in general about threads lately(because it's very true) into a personal attack towards me. Someone that doesn't own a mech that literally dropped 3 days ago isn't really valid to say the sky is falling, but whatevs. Go go Keyboard Commando!
Go ahead and fix your comment before you get redacted bud.
#120
Posted 16 November 2017 - 12:47 PM
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