Edited by BrunoSSace, 16 November 2017 - 01:01 PM.


No Comments About The Thanatos..
#121
Posted 16 November 2017 - 12:53 PM
#122
Posted 16 November 2017 - 01:57 PM
I've managed to keep her near my usual KDR (bit under) and quite close to my average damage per match, so so isn't really performing that badly, main issue is that I have several mechs that I can easily go above my own averages with, thanny isn't one of them. Winrates are so far horrible, but I refuse to take it all on me or for the mech, as rest of my stats are close enough of what I usually do.
So after around 50-60 games, I'd say she isn't good but not that bad either. Just medicore. Destined to oblivion in a few months.
#123
Posted 16 November 2017 - 02:47 PM
Its an ok mech hardpointwise, you can try out different loadouts but in the end you end up a poptart sniper.
The huge sides draw all the fire in and fall off superfast, no matter how you twist.
In a 1vs1 anything starting from 65 tons on upwards will destroy you (IS Heavies outtank you, Clan Heavies outdamage you).
Once on side is destroyed you can shield nicely I guess, but it would be nice to not immediately loose it after coming under fire.
Sidenote: I forgot how terrible JJs are on Heavies. Wanna go up somewhere in Rubelite? Well forget jumping, because all you will get is fall damage. Poptart instead.
Quote
Largest engine I dare to put into it while retaining still not enough firepower is a Light 325, so Marauder IICs outrun it...
edit: The Hangover´s fist is hilarious though. Not really effective, but the noise 70 rockets launching has something satisfying.
Edited by John McHobo, 16 November 2017 - 03:01 PM.
#124
Posted 16 November 2017 - 02:55 PM
Faction Play -
Great for pop sniping and shooting over pushing team-mates while providing ECM. Just take an XL and use those high mounts for what they are worth, because it is an incredibly good jumper that's for sure, and the ECM helps with avoiding the hits once people get a bead on you. Works great in the rear of the group, especially since you can shoot over your team mates with the jump jets, and also bringing halfway decent firepower with ECM. The new map especially is where this guy really starts to shine, since it seems to be jump-jet friendly as a whole.
Same for cold maps with a triple-PPC setup I have.
It's also a decent MRM sandblaster if you like that, but as a whole the mech is a complete 2nd line / support mech, not a primary mech at all. When left to its own devices it can work real well and really bring pain to people but once caught in the open / flat footed you're gonna have a bad day.
LRM boat - For when BCMC LRM trolls, it works surprisingly well too, when the LRM troll as a whole works out for the team.
QP-
Let's just say I can't foresee this being successful at all there in any capacity. Same for solo queue.
It's an alright mech with a decent niche but it's far too fragile to be anything in a real push-heavy deck.
Edited by Hal Greaves, 16 November 2017 - 02:56 PM.
#125
Posted 16 November 2017 - 03:01 PM
#126
Posted 16 November 2017 - 03:18 PM
My temporary solution was to make only asymmetrical builds with standard engines, stacking as much firepower as possible on one side of the mech while using the opposite torso as a huge shield...(Which it performs marvelously, I mean NOTHING can damage the other side of your mech unless you're out of position) ... If you plan to use this method its good to have extra leg-armor on the 'shield side' of the mech. JJ are useful but ECM is only useful for certain loadouts and then only if fully skilled, otherwise rip it out until you have the skill points to fully skill it.
#127
Posted 16 November 2017 - 05:39 PM
I'm hoping for an improvement after investment into the skill trees, but so far, I'm actually starting to regret my purchase.
Perhaps buffs are in our future, but I don't see me buying any future packs. So far, I'm spending money to get mechs early, and I've been disappointed in the Uziels, and now Thanatos. If the Pirannahs suffer the same fate, I'll never spend real money again.
#128
Posted 16 November 2017 - 05:53 PM
#129
Posted 16 November 2017 - 06:15 PM
VinMan, on 16 November 2017 - 05:39 PM, said:
Um, the Uziel is terrible, yes. But what did you expect from a Mech with terrible hitboxes, low cockpit, and - at best - average hardpoints? Everybody knew this when the Mech was announced, even if some were in a nostalgic state of denial.
The Thanatos' biggest problem, the hitboxes again, was also predictable. And although it does not seem to be a world beater, it does not seem to be Uziel-bad. I have seen some people make it work, even if it takes a little more work...
Sorry to be blunt, but you could know what you were getting.
#130
Posted 16 November 2017 - 07:52 PM
#131
Posted 16 November 2017 - 07:55 PM
#132
Posted 16 November 2017 - 08:18 PM
#133
Posted 16 November 2017 - 08:37 PM
JackalBeast, on 16 November 2017 - 11:12 AM, said:
It will get armor bonus to STs , likely anywhere between 8-14.
Again if you're new to this game or don't understand the value of having hefty structure bonus, maybe you should read up on that. A bunch of the Thanatos in game are still on the lower end of being skilled up.
I tend to agree with this.
I actually came back to this thread just now expecting opinion of the mech to have actually turned to a more positive outlook on Thanatos after people had the opportunity to play it more. Honestly I am surprised at all the negative hate for this mech, I mean I honestly enjoy playing it more than I do the Nightstar.
Also like you mention, seems half the negative comments are from people who don't own the mech and the other half are from IS purists that automatically start screaming, "If a mech ain't Clan, it has got to be ****." Hell I think I am only one of a tiny minority who has said anything positive about the Thanatos.
That being said, I guess all the negativity has a very silver lining to it. Maybe PGI will buff it. I don't really think it needs one to be honest because I feel it is above average as is but 15 or so armor to the Torso's and a bit of an agility boost would actually improve the mech to the point it might be considered a good mech by the masses and become fairly popular.
#135
Posted 16 November 2017 - 08:53 PM
The Lighthouse, on 16 November 2017 - 08:42 PM, said:
I am kind of don't want bother with Star Control Origins because it is made by Stardock... but how's the game?
Very Star Control. The new ships and new abilities actually seem really fun. It's super, super early obviously (all it has currently is just the ship v ship combat, not the universe to play in) but I enjoyed it so far.
#136
Posted 16 November 2017 - 10:12 PM
MischiefSC, on 16 November 2017 - 08:53 PM, said:
Very Star Control. The new ships and new abilities actually seem really fun. It's super, super early obviously (all it has currently is just the ship v ship combat, not the universe to play in) but I enjoyed it so far.
flight mechanics remind me a bit of SPAZ.
FLG 01, on 16 November 2017 - 06:15 PM, said:
The Thanatos' biggest problem, the hitboxes again, was also predictable. And although it does not seem to be a world beater, it does not seem to be Uziel-bad. I have seen some people make it work, even if it takes a little more work...
Sorry to be blunt, but you could know what you were getting.
It's not. It's really not bad. I swears. Plus, I think with all the grand standing that's about, this will surely get some additional bonus next month. So win win.
#137
Posted 16 November 2017 - 11:03 PM
MischiefSC, on 16 November 2017 - 08:53 PM, said:
Very Star Control. The new ships and new abilities actually seem really fun. It's super, super early obviously (all it has currently is just the ship v ship combat, not the universe to play in) but I enjoyed it so far.
Great to hear. I am not sure whether I will ever spend money to Stardock, but I guess I have an option now.
#138
Posted 17 November 2017 - 12:11 AM
The Lighthouse, on 16 November 2017 - 11:03 PM, said:
Great to hear. I am not sure whether I will ever spend money to Stardock, but I guess I have an option now.
I'll say that the team working on Star Control is clearly big fans of the original Star Control/SCII. It shows in it. Give it a look. Me, I love Star Control II too much; I picked up the beta and preorder (which I normally never do). So far I'm not unhappy.
#139
Posted 17 November 2017 - 02:34 AM
The6thMessenger, on 16 November 2017 - 08:18 PM, said:
Couldn't get past the paywall to try it.
#140
Posted 17 November 2017 - 02:39 AM
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