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No Comments About The Thanatos..


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#81 Athom83

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Posted 16 November 2017 - 04:44 AM

It doesn't help that several weapons seem to be missing impact sounds and damage direction indicator when hitting a Thanatos. Litterally sat somewhere yesterday and my CT armor just starts dropping and you can't even tell you're being hit by anything because you don't hear anything or see the red marker telling you which direction you're being hit from. I only knew I was taking damage when Betty finnaly said "Center torso critical damage".

#82 Tiewolf

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Posted 16 November 2017 - 05:06 AM

View PostAthom83, on 15 November 2017 - 06:54 AM, said:

For the most part it seems to be silencing the "P2W mechpack release" threads we have every month this month.

What did you expect for a new IS mechpack? A viable IS mech without at least one huge drawback? Nah, not with pgi!

From my experience in the last games it is very easy to pop a side torso of a Thanatos and even easier to crit out the loadout to zero.
I have see dozens of thanatos running around with even both sidetorsos in place that had no serious weapons left and where nothing but very fat "sticks". Once the armor is open it is impossible to miss these barn doors with crit weapons and the Thanatos is done. I really can`t understand why pgi gave this poor thing strukture quirks and no armor quirks with the current hyper crit meta. Even the Archer got some armor quirks and the Archer is a Ballarina compared to the Thanatos.
If i would own a Thanatos (As it apears atm i never will) i would exclusively focus on long range builds because If you get close or are swarmed by a wolfpack you are without weapons in seconds.

Edited by Tiewolf, 16 November 2017 - 05:10 AM.


#83 xRatas

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Posted 16 November 2017 - 05:07 AM

Didn't certainly expect much out of it but it has managed to go under my expectations anyway.

Matchmaker seems to hate it though, I've suffered worst defeat streaks I've ever had, IIRC 14 defeats in a row, so it might affect my view. I currently run the Hangover with 5x ERML, 4x SRM4, 360L and ECM. It works ok, but not great. One misstep and it loses either all the SRM or most ERML and ECM.

Good things: ECM gets you some nice shots from behind the enemy and it can certainly carry enough firepower to make those count. Jumpjets help moving around in rougher terrain. Hardpoints are quite ok.

Other than that, it's not very agile mech even with huge engine and XL engines are not really even a remote option with her torso. Light engine often gets you killed with CT still not even breached yet and standard engine would make it very slow and undergunned, so really not any easy options to build one. Hero with 3x LPL and STD engine might be usable though. CT is almost guaranteed to go down last so enemy has to burn through sides to kill it then.

Didn't get the reinforcement pack so no comments on gauss poptart but I wouldn't expect it to be that good, 60 points of armor with those sides will not protect your gauss long.

I'ts not terribly bad mech though, just very squishy for the tonnage and not that special otherwise to make up for that. The Death Wish is indeed fitting term here.

Edit: here is my first game in it, it went nicely but didn't really give the right tone for things to come:

And sorry for the crappy video quality, for some reason youtube converts all my MWO videos into that. Not bothered to find out why though.

Edited by xRatas, 16 November 2017 - 05:26 AM.


#84 Daemonara

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Posted 16 November 2017 - 05:26 AM

I've played a bunch of games with mine (std pack + hero) and so far it's been an uphill battle, if someone wants you dead you're very quickly taken apart no matter how you twist.
To me it seems to be a pure second line support mech. Need more games in them though.

Edited by Daemonara, 16 November 2017 - 05:28 AM.


#85 mogs01gt

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Posted 16 November 2017 - 05:29 AM

Just another useless IS mech that puts less firepower down range than a comparable Clanner. They are super easy targets when people slap in an XL.

#86 Novakaine

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Posted 16 November 2017 - 05:51 AM

I posted last night that my grandma's denture cream is tougher.


#87 Xavori

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Posted 16 November 2017 - 06:04 AM

View Postmogs01gt, on 16 November 2017 - 05:29 AM, said:

Just another useless IS mech that puts less firepower down range than a comparable Clanner. They are super easy targets when people slap in an XL.


Anyone that puts an IS XL engine in anything above a fast medium is just asking for an early death.

As for the Thanatos, I haz dem all.

They absolutely positively beyond any shadow of a doubt cannot brawl. They are too slow, clumsy and easy to hit. You do not want to play that game. However, they trade okay on hill crest/pop tart. Trying to trade around cover is a bad idea because you get back to that slow/clumsy thing (and trying for skills is a waste cuz small percentages of bad numbers doesn't help that much). They actually can pack in a decent amount of firepower because they have good hard points.

They also provide ECM which means they're most useful around teammates Going back to their lack of brawling ability, and putting them in a death ball isn't the worst idea. Keeps them from getting focused too heavily while letting them keep locks off friends and provide a nice bit of firepower. Of course, this means they're nearly useless in quick play cuz teamwork in QP...lol.

#88 Sunstruck

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Posted 16 November 2017 - 06:09 AM

It needs more armor quirks for the torsos, and it can't really take advantage of the good energy high mounts because it doesn't get any quirks for PPCs or energy heat. That said, the ECM and JJs make it good at long range, but it lacks the agility of the summoner.

If anything its arm is quirked for MRMs, but I don't like MRMs.

The cockpit visibility isn't that great either.

#89 Xavori

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Posted 16 November 2017 - 06:12 AM

View PostSunstruck, on 16 November 2017 - 06:09 AM, said:

It needs more armor quirks for the torsos, and it can't really take advantage of the good energy high mounts because it doesn't get any quirks for PPCs or energy heat. That said, the ECM and JJs make it good at long range, but it lacks the agility of the summoner.

If anything its arm is quirked for MRMs, but I don't like MRMs.

The cockpit visibility isn't that great either.


And to really use MRM's, you're back at brawling range in a mech that cannot brawl. You'd almost be better turning it into a sneaky LRM launcher, but then PGI came out with Oasis which is so LRM unfriendly you might as well just go power down in the corner and think about the bad thing you did to your mech.

#90 Mechrophilia

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Posted 16 November 2017 - 06:20 AM

The word "Thanatos" is now present in the quirk-list of each Archer variant. Posted Image

#91 valrond

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Posted 16 November 2017 - 06:20 AM

I have just played 3 games, 2 with the 4S, and one with the 4P. I put a 300 LFE in the 4S, but left the 375XL on the 40. My stats thus far are not bad, 5-2 K/D, and over 600 damage average.

It's just 3 games, but it performed better than I expected. I didn't die to side torso in any game, I was cored every time. Of course, with the big engine and the JJ, you can spread the damage well if not focused. I used 50+ SP on each, focused on survivability and ECM. I still have nearly 4k SP since the skill tree change.

#92 Trenchbird

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Posted 16 November 2017 - 06:32 AM

View PostXavori, on 16 November 2017 - 04:24 AM, said:


Actually, that's pretty much every mech in the game Posted Image

It might've just been the people I was playing against. I'm used to one or two people trying to XL check me, but having three different opponents try it in the same match, on the same torso? That's just... Weird. Especially for SQ.

It's not that they were XL checking me that was weird-it was that they literally only ever made a real effort to shoot my right torso. Even if that's more fragile, if you're insisting on trying to XL check someone... Why not try shooting out the equally large LT hitbox if he's trying to torso twist the damage off his right?

Edited by Catten Hart, 16 November 2017 - 06:34 AM.


#93 Nightbird

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Posted 16 November 2017 - 06:57 AM

I'm guessing this mech will get 15-20 armor for the STs, but even that won't be enough for me to get it for cbills. Geometry, cockpit location, and hardpoint locations mean everything in this game.

#94 Athom83

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Posted 16 November 2017 - 07:07 AM

View PostNightbird, on 16 November 2017 - 06:57 AM, said:

I'm guessing this mech will get 15-20 armor for the STs, but even that won't be enough for me to get it for cbills. Geometry, cockpit location, and hardpoint locations mean everything in this game.

Hardpoints themselves are quite nice. Honestly, the arm weapons feel higher than the arm weapons on the Marauder.

#95 Nightbird

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Posted 16 November 2017 - 07:09 AM

View PostAthom83, on 16 November 2017 - 07:07 AM, said:

Hardpoints themselves are quite nice. Honestly, the arm weapons feel higher than the arm weapons on the Marauder.


True, but mech performance will = the worst of the three.

#96 Exard3k

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Posted 16 November 2017 - 07:10 AM

Agillity buff pls....twisting saves life. Doing much better with the 4S because of that

#97 CK16

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Posted 16 November 2017 - 07:15 AM

Idk I find it an alright mech. I know spoiled Clanner here but that also means no stranger to sub par hit boxes....that said I play it like a TBR-MDD mash up. If you try to play thr stationary poke warfare it won't end well, if you try to play defensive and "hull down" it won't end well for you (you most likely do not have enough firepower to keep someone from poking you). The mech is a Cavalry IS mech, like a Dragon, like a Uziel. I get those chassis are not noted for being good but imo it comes down to a simply play style and players trying to force their ow normal meta like play style to conform the chassis, it won't work.

Imo go for the mobility and be offensive and agressive with the Thanatos and you will do far better then poking the same corner or hill trying to out trade the other guy. Instead fire, move, fire , move, move while firing, move some more, and keep him reacting to your movements don't be one dimensional that many players play like. That all said, I get this isn't an easy play style to master and many prefer to stick to their large alphas and poke shoot cool repeat....

Also find it odd, I am no XL checked that often. Usually end up with numerous torsos opened and missing an arm before death. Thing isn't as fragile as some would say, though as said if your moving around harder to focus a single torso, ie poking the spots over and over makes it really easy to pick off a torso.

Edited by CK16, 16 November 2017 - 07:30 AM.


#98 Nema Nabojiv

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Posted 16 November 2017 - 07:22 AM

That cocpit, its not friendly to the team at all. You think you have a clear shot with arm mounted anything, and then it turns out there was a teammate in a freaking kodiak just in front of your arm and you dont see him.

#99 Athom83

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Posted 16 November 2017 - 07:24 AM

View PostCK16, on 16 November 2017 - 07:15 AM, said:

Also find it odd, I am no XL checked thay often. Usually end up with numerous torsos opened and missing an arm usually before death. Thing isn't as fragile as some would say, though as said if your moving around harder to focus a single torso, ie poking the spots over and over make it really easy...

Yah, they seem to only really go for my CT, even when I am running an XL (for science Posted Image). Though I don't know why, as I easily have 80 CT armor without skills or quirks.

View PostNema Nabojiv, on 16 November 2017 - 07:22 AM, said:

That cocpit, its not friendly to the team at all. You think you have a clear shot with arm mounted anything, and then it turns out there was a teammate in a freaking kodiak just in front of your arm and you dont see him.

If you think that's bad, check the Roughneck's or Jagermech's. Or even a thunderbolt with more than 1 missile equipped in a ST.

Edited by Athom83, 16 November 2017 - 07:25 AM.


#100 Storming Angel

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Posted 16 November 2017 - 07:33 AM

i like the thanatos just had a match on hpg were i did marginally better than most 2kills and 753 damage when the closest was 370 damage in an assault.

its more of a boom and zoom and close support mech plus 2nd line as well. and with ecm can be used to flank people who have their heads up their arses.

it's not the best mech but it isn't bad too be honest.





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