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So How Do You Build Loyalty Griffin?


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#1 The6thMessenger

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Posted 14 November 2017 - 06:03 PM

After buying K9 and Kaiju, i got me the Loyalty Griffin. So how does one build it?

2E, 2M and 4B, but the arm has lower actuator and hands so no AC20 builds. Maybe MG spam? Would 2x MRM30 work?

Really this is my first Griffin, i don't know how one builds it.

#2 LordNothing

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Posted 14 November 2017 - 06:08 PM

yea this one has me scratching my head. i kept the light gauss, but put on some lmgs as well, 2 erll and 2 srm4s. i cant say i like it, and with my mouse i have trouble using more than 3 weapon groups (it supports 5, but for some reason you can only push 3 at a time), so its a little awkward.

contemplating giving up the light gauss for something else. i could go full machine guns and put some mrms in there. but the ballistics velocity quirk goes unused. maybe i can try to cram a bunch of uac2s in there and lasers, ignore the missiles.

Edited by LordNothing, 14 November 2017 - 06:10 PM.


#3 The Lighthouse

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Posted 14 November 2017 - 06:10 PM

Try AC10 + two Snub-nose PPCs. Basically mini Orion, with AC20 replaced with AC10 instead.

#4 Scout Derek

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Posted 14 November 2017 - 06:12 PM

People like the bigger weapons.

I recommend 4MGs + SRM 6x2 or MRM20x2 + 2mpls. I feel like this is a mech you would want to brawl lighter targets in.

#5 The6thMessenger

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Posted 14 November 2017 - 06:17 PM

View PostScout Derek, on 14 November 2017 - 06:12 PM, said:

People like the bigger weapons.

I recommend 4MGs + SRM 6x2 or MRM20x2 + 2mpls. I feel like this is a mech you would want to brawl lighter targets in.


Yeah, i do think that Griffins are a beast on brawls, it's just that i don't know what the **** to do with meager missile and energy hardpoints, and an abundance of ballistichard points on a single arm that cannot host an AC20.

#6 Scout Derek

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Posted 14 November 2017 - 06:19 PM

View PostThe6thMessenger, on 14 November 2017 - 06:17 PM, said:


Yeah, i do think that Griffins are a beast on brawls, it's just that i don't know what the **** to do with meager missile and energy hardpoints, and an abundance of ballistichard points on a single arm that cannot host an AC20.


You could also try a UAC/10 +3MGs - with missiles and smaller lasers as backups.

I will say this is better than the loyalty wolverine at least.

#7 The Lighthouse

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Posted 14 November 2017 - 06:21 PM

So I did make the build myself.

Ferro + endo, Light 265, one jumpjet. two tons of AC10 ammo.

1 AC10 + 2 Snub-nose PPCs. No armor on Left arm, -8 on head, -2 on each legs.

Moves 78.1 without skill tree.

#8 The6thMessenger

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Posted 14 November 2017 - 06:26 PM

View PostScout Derek, on 14 November 2017 - 06:19 PM, said:

You could also try a UAC/10 +3MGs - with missiles and smaller lasers as backups.

I will say this is better than the loyalty wolverine at least.


I was thinking of not using MGs at all. Maybe MRM10s and UAC10s.

#9 N0ni

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Posted 14 November 2017 - 06:27 PM

I built mine with 2 SnPPCs and 2 ASRM6 with an XL300. Can run hot, but it's a like having a pocket Zeus minus one ASRM6.

#10 The Lighthouse

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Posted 14 November 2017 - 06:28 PM

View PostThe6thMessenger, on 14 November 2017 - 06:26 PM, said:


I was thinking of not using MGs at all. Maybe MRM10s and UAC10s.


MRMs are really bad because it forces that missile pod to appear as soon as you put any single missile, worsening the hitboxes. I highly recommend people to not use missile pod(s) unless you are fully going for missiles. But with two hardpoints, only viable one is MRMs, and it is such terrible weapon for this mech because it forces to facetank enemies.

So I think mini-Orion is probably only viable build, other than other builds involving machineguns.

#11 Bud Crue

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Posted 14 November 2017 - 06:29 PM

If I ever get to log back into the game (kids sports are now killing my evenings), I'm building an over sized Huggin with srm6s +A instead of mere 4s (or maybe mrms) and flamers added.

#12 BrunoSSace

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Posted 14 November 2017 - 06:33 PM

I was thinking 4 lmg and 2 heavy ppc. Pluss all the jumpjets. Jump shoot then crit.

#13 ThoseWhoFearTomorrow

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Posted 14 November 2017 - 07:11 PM

Tried 4xLMG, 2xLPL, and 2xSRM6. I've only played it on the new map so it runs hot :/

#14 Anhydrite

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Posted 14 November 2017 - 07:11 PM

This build was mentioned above and I can verify it works.
4xLMG with 1.5 tons ammo.
2xSRM6+A with 2.5 tons ammo.
2xMPL.

Left arm is shield arm. Burst down guys with missiles and pulses while shielding with left arm. Once open use LMG to help crit.

#15 BrunoSSace

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Posted 14 November 2017 - 07:16 PM

Mrm 20 and 30. 4 lmg. 2 medium lasers.

#16 Viktor Drake

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Posted 14 November 2017 - 08:13 PM

I found building this mech out to be alot harder than I expected. I ended up with 2 x LL, 2 x SRM4 and 4 x LMGs and it seems pretty decent. I am also a bit surprised by the agility. I didn't own a Griffin prior so was expecting it to feel very agile but it feels very unresponsive and sluggish like it is moving a hell of alot slower than the 82kph I am supposed to be going.

#17 Anhydrite

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Posted 14 November 2017 - 08:15 PM

View PostViktor Drake, on 14 November 2017 - 08:13 PM, said:

I didn't own a Griffin prior so was expecting it to feel very agile but it feels very unresponsive and sluggish like it is moving a hell of alot slower than the 82kph I am supposed to be going.


I always though the griffins were sluggish for a medium mech.

#18 The6thMessenger

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Posted 14 November 2017 - 08:18 PM

View PostViktor Drake, on 14 November 2017 - 08:13 PM, said:

I found building this mech out to be alot harder than I expected. I ended up with 2 x LL, 2 x SRM4 and 4 x LMGs and it seems pretty decent. I am also a bit surprised by the agility. I didn't own a Griffin prior so was expecting it to feel very agile but it feels very unresponsive and sluggish like it is moving a hell of alot slower than the 82kph I am supposed to be going.


Yeah, didn't expected it to be sluggish too.

#19 Viktor Drake

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Posted 14 November 2017 - 08:21 PM

View PostAnhydrite, on 14 November 2017 - 08:15 PM, said:


I always though the griffins were sluggish for a medium mech.



Well all I can say is my Thanatos that only goes 70 kph feels like it moves faster than the Griffin. I know its not actually moving faster but I can't shake the perception that it does. Weird though, I have a whole bunch of medium mechs that run around the 82 kph range and it is the only one where I feel like I am moving about 60 kph in.

#20 Xavori

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Posted 14 November 2017 - 08:23 PM

Every time someone puts a snub nosed PPC or light gauss on a mech, a kitten is murdered.

Please, don't waste your tonnage like that.

Think of the kittens!





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