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So you can't rebut my point about accuracy? And about light gauss giving that accuracy to space and weight-limited mechs?
Good to know. ;<)
of course I can. you can have two erppc for the same tonnage as light gauss and its ammo.
there is no reason to use light gauss.
erppcs give you better damage, better range, dont use ammo, and theres far more erppc quirks than gauss quirks on IS mechs
plus on any mech that can spare the 2 extra tons, standard gauss is a far superior option anyway.
hell even ac2s, ac5s, and erlls are superior options. light gauss is pathetic. 8 damage for 12 tons is trash.
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Sounds to me like you just can't master the charge-up and want the challenge of it removed so the game is easier for you.
i use chargeup macros, chargeup is already easy for me. there is no challenge lmao. if the point of chargeup was to make gauss "more challenging" to use, then charge macros defeated that purpose anyway.
I want chargeup removed because its simply not needed anymore. it adds nothing beneficial to the game. gauss is no longer so overpowered that it needs a mechanic like chargeup. Linking PPC and gauss for ghost heat removed most of the bite from gauss loadouts.
PGI completely missed the point of the chargeup mechanic. the point of a chargeup mechanic in games is for charging weapons to increase their effectiveness vs firing them without a charge. Like megaman's arm cannon.
A PPC capacitor would be a perfectly legit use of chargeup mechanic. Gauss is not.
Edited by Khobai, 25 November 2017 - 11:35 AM.