Jump to content

Light Gauss


164 replies to this topic

#81 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,744 posts

Posted 25 November 2017 - 08:27 AM

View PostMcMurl, on 25 November 2017 - 01:38 AM, said:

Doesnt matter who you are, you hear that sound of gauss impacting your mech, youre gonna back off.


No, not even remotely. Even when hit by regular gauss, if I don't see significant damage on the paper doll I go about my business. Plenty of people take pot shots well outside of optimal range. Light gauss do so little damage you can ignore them for long stretches of time.

#82 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 25 November 2017 - 10:32 AM

View PostKhobai, on 24 November 2017 - 09:36 PM, said:

light gauss doesnt need 1100-1200 meter range

that wouldnt even be useful anyway... when do you ever shoot at things that far away? maybe on alpine? thats it?

what light gauss needs is to do 10 damage.



none of those weapons are PPFLD though

the entire role of the light gauss should be delivering PPFLD at extreme range

light gauss needs to be 10 damage, 4.25+0.5 cooldown, 810m range, and 20 shots per ton

and ideally chargeup should also be removed completely from all gauss weapons. now that ppcs and gauss are linked for ghost heat, we dont need chargeup to desync gauss from ppcs anymore.


Light Gauss is competing with UAC-10s and AC10's and maybe one day HVAC-10 so if you give it 10 damage, no need for AC10's. So maybe 9 damage, 900 meter range, 4 criticals, if it's 12 tons. Otherwise you would just use a standard Gauss. Light Gauss is supposed to grant higher range, but I think in PnP 90 meters (3 Hexes) additional range is meaningful, but in MWO or real time mech simulation it's nothing at all. Alternatively you could give Light Gauss a 2250 maximum range, instead of 1500.

#83 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,744 posts

Posted 25 November 2017 - 10:41 AM

View PostLightfoot, on 25 November 2017 - 10:32 AM, said:


Light Gauss is competing with UAC-10s and AC10's and maybe one day HVAC-10 so if you give it 10 damage, no need for AC10's. So maybe 9 damage, 900 meter range, 4 criticals, if it's 12 tons. Otherwise you would just use a standard Gauss. Light Gauss is supposed to grant higher range, but I think in PnP 90 meters (3 Hexes) additional range is meaningful, but in MWO or real time mech simulation it's nothing at all. Alternatively you could give Light Gauss a 2250 maximum range, instead of 1500.


It's not competing with UAC/10s because of double tap, but even if AC10s disappeared that'd still be better than having a brand new weapon system that no one ever uses. We've already given into power creep. Just give IS something nice.

#84 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 25 November 2017 - 10:48 AM

Quote

Light Gauss is competing with UAC-10s and AC10's and maybe one day HVAC-10 so if you give it 10 damage, no need for AC10's.


huh? theres already no need for AC10s because of UAC10s

and light gauss even at 10 damage doesnt compete with a UAC10

get with the times, these weapons you keep saying light gauss will make obsolete are ALREADY obsolete.

Quote

Light Gauss is supposed to grant higher range


Yeah light gauss should have 810m range. Range has diminishing returns though. Range past 810m really isnt all that useful on most maps.

What light gauss actually needs is 10 damage though. And no chargeup. And possibly armor piercing because even that might not be enough.

Edited by Khobai, 25 November 2017 - 10:54 AM.


#85 Exard3k

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,010 posts
  • LocationEast Frisia in Germany

Posted 25 November 2017 - 10:53 AM

Or we could just reduce normal Gauss damage to get it more in line with the light gauss

*MASC engaged and runnin*

#86 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 25 November 2017 - 10:55 AM

Quote

Or we could just reduce normal Gauss damage to get it more in line with the light gauss


but that doesnt fix light gauss. it just makes light gauss and gauss equally bad compared to other weapons.


heres what we need to fix gauss IMO:

light gauss = 10 damage, 810m/1620m range, 20 shots/ton, chargeup time removed (4.75s cooldown) and ghost heat limit of 3

std gauss = same as now but chargeup time removed (5.75s cooldown)

hvy gauss = 22 damage, 570m/1140m range, 7 shots/ton, reticle shake removed, chargeup time removed (7.00s cooldown) - same stats as improved heavy gauss

clan gauss = 12 damage, 750m/1500m, 12 shots/ton, chargeup time removed (4.75 cooldown)


gauss charge skill nodes replaced with gauss armor piercing skill nodes instead that allow X% of gauss' damage to directly bypass armor and hit internal structure (level 1 = 7.5% armor penetration, level 2 = 15% armor penetration)

Edited by Khobai, 25 November 2017 - 11:36 AM.


#87 PurplePuke

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 332 posts

Posted 25 November 2017 - 11:06 AM

View PostKhobai, on 25 November 2017 - 10:55 AM, said:


but that doesnt fix light gauss. it just makes light gauss and gauss equally bad compared to other weapons.


Sounds like you just can't figure out how to use them.

Gauss rifles are all about precision. The slug goes where you aim it.

The light gauss gives that precision to mechs that lack the space to mount a regular gauss.

It's that simple.

Also, gauss charge up is awesome. It adds variety to the game. Not difficult to understand.

#88 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 25 November 2017 - 11:08 AM

dont go there. please dont seriously try to argue that light gauss is a good weapon. because thats just LOL.

#89 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,744 posts

Posted 25 November 2017 - 11:16 AM

View PostPurplePuke, on 25 November 2017 - 11:06 AM, said:

Also, gauss charge up is awesome. It adds variety to the game. Not difficult to understand.


Comical at best. They added charge to try to de-sync gauss and PPC. It didn't work.

#90 PurplePuke

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 332 posts

Posted 25 November 2017 - 11:22 AM

View PostKhobai, on 25 November 2017 - 11:08 AM, said:

dont go there. please dont seriously try to argue that light gauss is a good weapon. because thats just LOL.


So you can't rebut my point about accuracy? And about light gauss giving that accuracy to space and weight-limited mechs?

Good to know. ;<)

View PostKiran Yagami, on 25 November 2017 - 11:16 AM, said:


Comical at best. They added charge to try to de-sync gauss and PPC. It didn't work.


Sounds to me like you just can't master the charge-up and want the challenge of it removed so the game is easier for you.

I hope they leave it in.

#91 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 25 November 2017 - 11:24 AM

Quote

So you can't rebut my point about accuracy? And about light gauss giving that accuracy to space and weight-limited mechs?

Good to know. ;<)


of course I can. you can have two erppc for the same tonnage as light gauss and its ammo.

there is no reason to use light gauss.

erppcs give you better damage, better range, dont use ammo, and theres far more erppc quirks than gauss quirks on IS mechs

plus on any mech that can spare the 2 extra tons, standard gauss is a far superior option anyway.

hell even ac2s, ac5s, and erlls are superior options. light gauss is pathetic. 8 damage for 12 tons is trash.

Quote

Sounds to me like you just can't master the charge-up and want the challenge of it removed so the game is easier for you.


i use chargeup macros, chargeup is already easy for me. there is no challenge lmao. if the point of chargeup was to make gauss "more challenging" to use, then charge macros defeated that purpose anyway.

I want chargeup removed because its simply not needed anymore. it adds nothing beneficial to the game. gauss is no longer so overpowered that it needs a mechanic like chargeup. Linking PPC and gauss for ghost heat removed most of the bite from gauss loadouts.

PGI completely missed the point of the chargeup mechanic. the point of a chargeup mechanic in games is for charging weapons to increase their effectiveness vs firing them without a charge. Like megaman's arm cannon.

A PPC capacitor would be a perfectly legit use of chargeup mechanic. Gauss is not.

Edited by Khobai, 25 November 2017 - 11:35 AM.


#92 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 25 November 2017 - 11:29 AM

View PostPurplePuke, on 25 November 2017 - 11:06 AM, said:


Sounds like you just can't figure out how to use them.

Gauss rifles are all about precision. The slug goes where you aim it.

The light gauss gives that precision to mechs that lack the space to mount a regular gauss.

It's that simple.


There are no 'Mechs with the space to effectively mount LGauss that can't also mount Gauss, and ERPPC have the same or better precision depending on how you use those extra 5 tons saved by not using an LGauss.

Edited by Yeonne Greene, 25 November 2017 - 11:29 AM.


#93 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 25 November 2017 - 11:32 AM

View PostPurplePuke, on 25 November 2017 - 11:06 AM, said:

The light gauss gives that precision to mechs that lack the space to mount a regular gauss.

They would be better off with an ERPPC;
20% (2) more damage
8% (60m) more range
40% (2) less slots
42% (5) less tons

In exchange for;
1,250% (12.5) more heat
6% (0.25s) more cooldown
5% (100m/s) less velocity

#94 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 25 November 2017 - 11:52 AM

Gauss charge up happened to make it not utterly superior to all other ballistics. It can't snapshot so there's a place for AC10. If Gauss had no snapshot then you would have 0 use for AC10. 3 tons more for 50% more damage. If you want a straight DPS build you should have stacked AC2s or the like - the DPS of AC10s isn't really relevant. Gauss would be a better choice all around.

Light Gauss is useless because anywhere else I put that same tonnage will get me better firepower. Erlls or erppcs at range + DHS or any other ballistics at mid to close for DPS or poke.

If I'm poking at 400m or less I have lasers or AC10s + PPCs. If I'm poking beyond that I have regular Gauss + lasers and erppcs. If I'm DPS at range I'm AC2s and maybe lasers (depending on map and situation). If I'm DPS at mid to close I'm something-5s and maybe lasers. Even ac10 and some SRMs or lasers.

Someone post a light Gauss build and role and someone here who understands why they are bad will make a better version on the same chassis without light gauss.

This isn't hard math.

#95 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 25 November 2017 - 12:08 PM

View PostPurplePuke, on 25 November 2017 - 11:22 AM, said:


So you can't rebut my point about accuracy? And about light gauss giving that accuracy to space and weight-limited mechs?

Good to know. ;<)

2 erll.

2 tons less(16% decrease)
hitscan
same amount of slots
10 more damage(125% increase)
75m less range(10% decrease)
15 more heat(1500% increase)
no ammo requirement(1-3 tons savings)

runs cool due to engine dhs, does way more damage, is easier to use at extreme range, doesnt run out of ammo and doesnt explode

Edited by davoodoo, 25 November 2017 - 12:09 PM.


#96 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 25 November 2017 - 12:08 PM

View PostJay Leon Hart, on 25 November 2017 - 11:32 AM, said:

They would be better off with an ERPPC;
20% (2) more damage
8% (60m) more range
40% (2) less slots
42% (5) less tons

In exchange for;
1,250% (12.5) more heat
6% (0.25s) more cooldown
5% (100m/s) less velocity


And despite the cool-down, the ERPPC still does more DPS than the LGauss.

#97 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 25 November 2017 - 01:58 PM

Quote

If Gauss had no snapshot then you would have 0 use for AC10.


there already is zero use for AC10

UAC10s made AC10s obsolete

thats the whole reason why its okay for gauss to snapshot again

gauss without chargeup wouldnt make AC10s anymore obsolete than UAC10s already did

Edited by Khobai, 25 November 2017 - 02:00 PM.


#98 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 25 November 2017 - 02:00 PM

View PostKhobai, on 25 November 2017 - 01:58 PM, said:


there already is zero use for AC10

UAC10s made AC10s obsolete

thats the whole reason why its okay for gauss to snapshot again


I wouldn't say that. I don't use a UAC/10 with PPCs. I do use an AC/10 with PPCs, with their freshly buffed velocity. I can't use an LGauss with PPCs, insufficient firepower due to link and poor velocity sync.

I don't see the AC/10 being in danger of obsolescence if the LGauss gets a buff.

#99 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 25 November 2017 - 02:02 PM

View PostKhobai, on 25 November 2017 - 01:58 PM, said:

there already is zero use for AC10

UAC10s made AC10s obsolete

thats the whole reason why its okay for gauss to snapshot again

gauss without chargeup wouldnt make AC10s anymore obsolete than UAC10s already did

The AC/10 has had issues even before the Civil War update, it just tries to do too many things without excelling at any of them (sometimes a generalist weapon like the CERML or pre-nerf CLPL can work but not always).

#100 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 25 November 2017 - 02:03 PM

Quote

The AC/10 has had issues even before the Civil War update, it just tries to do too many things without excelling at any of them (sometimes a generalist weapon like the CERML or pre-nerf CLPL can work but not always).


of course.

but the CUAC10 was the final nail in the coffin

but using the justification that gauss has to keep chargeup because it would make the AC10 obsolete, when its already obsolete, is just silly

there is no good reason why gauss still needs chargeup anymore. and as a sniper weapon gauss should be able to snapfire anyway. a sniper weapon that cant snapfire is counterintuitive.

Quote

wouldn't say that. I don't use a UAC/10 with PPCs. I do use an AC/10 with PPCs


AC5s are way better with PPCs though

theres really no reason to use AC10s with PPCs

AC10 is a bad weapon. too much weight for too little performance.

Edited by Khobai, 25 November 2017 - 02:08 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users