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Arty Strike Online


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#1 Honeybadgers

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Posted 21 November 2017 - 10:32 PM

I am so. F**king. TIRED of this.

TWENTY arty strikes in one match? This is HORRIBLE. I'm not even a F2P player and I don't even use arty strikes because they're just absolutely fun ruining pieces of trash.

PLEASE fix them. Two. Per team. Per game. No more. Only launchable by someone who has unit or lance command. Or only let light mechs use them, and only one per player per game.

There is NOTHING less fun than moving up to a random ridge and just getting PELTED by an airstrike that you had no possible way of seeing. And then moving to another spot on the line and getting hit there. And again. And again. I got nailed SIX times in one game by smoke that I could not have possibly seen. They don't break up formations, they just punish the light and medium mechs in a pack.

Edited by Honeybadgers, 21 November 2017 - 10:33 PM.


#2 Vxheous

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Posted 21 November 2017 - 11:03 PM

You're 6 months late to the party. Also, don't group up in a pack, and look up at the sky often when you're not actively shooting at something to spot incoming planes. It also takes 7 seconds for a strike to hit, if you're still standing in the way of one after smoke pops, your fault.

Also beauty is in the eye of the beholder. It is extremely satisfying to see an entire team clumped behind a ridge and being the one that drops the strike directly on top of all of them.

Edited by Vxheous, 21 November 2017 - 11:15 PM.


#3 N0ni

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Posted 21 November 2017 - 11:07 PM

BROKEN ARROW!

#4 Tarogato

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Posted 21 November 2017 - 11:42 PM

Your suggestions are a bit drastic, but I sympathise with your frustration. Strikes should definitely be limited to one per pilot. PGI was out of their mind to bring in double coolshot + double strike.

#5 Asym

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Posted 21 November 2017 - 11:52 PM

I feel bad your frustrated but, there is more to MWO than brawling in massed groups. Mass up and die...... NASCAR and die.....

I feel the consumables should be expanded; and, tied to Targeting Computers so that they have a weapons value in weight and slots. The bigger the TC the deadlier, more accurate and longer the strikes. Add a TAG or a NARC with the TC's and you can specifically target mechs.....

This concept reverts MWO back into roles.....Spotters (NARCs), in direct fire pilots (LRMs & Strikes) and scouts (TAGs and ECM).

Again, sorry we "rained on your parade" but, well, ah, geeze, ah pooh, don't group up !!!!

#6 HGAK47

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Posted 22 November 2017 - 12:03 AM

Arty strikes are quite underwhelming compared to well placed air strikes. I do actually quite like the idea of tieing it into the command features though, that certainly has merit in my mind.

Asym`s ideas about tieing it into computers and tag`s etc also has merit. My favourite mech to talk about the old Spider 5V would make a killer air strike boat.

#7 lazorbeamz

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Posted 22 November 2017 - 03:03 AM

Strikes and cool shots are pay to win.

#8 Tarogato

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Posted 22 November 2017 - 04:17 AM

View Postlazorbeamz, on 22 November 2017 - 03:03 AM, said:

Strikes and cool shots are pay to win.


They're not.



Signed,

- a f2p player





... but that doesn't mean I despise them any less. Still a s***** mechanic that doesn't enrich the gameplay experience in a meaningful way.

#9 Jun Watarase

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Posted 22 November 2017 - 09:13 AM

>arty strikes are OP
>i frequently see units in FP ignore smoke and push straight through the explosions without caring

If they were so OP you would be seeing teams **** their pants and move to get out of the AOE, instead they give no ***** and just run through the explosions.

Even my paper thin clan mechs can stand in the path of an airstrike and take neglible damage.

#10 Trissila

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Posted 22 November 2017 - 09:30 AM

View PostAsym, on 21 November 2017 - 11:52 PM, said:

I feel bad your frustrated but, there is more to MWO than brawling in massed groups. Mass up and die...... NASCAR and die.....

I feel the consumables should be expanded; and, tied to Targeting Computers so that they have a weapons value in weight and slots. The bigger the TC the deadlier, more accurate and longer the strikes. Add a TAG or a NARC with the TC's and you can specifically target mechs.....

This concept reverts MWO back into roles.....Spotters (NARCs), in direct fire pilots (LRMs & Strikes) and scouts (TAGs and ECM).

Again, sorry we "rained on your parade" but, well, ah, geeze, ah pooh, don't group up !!!!


Has zero to do with grouping up.

I was in a match last night. Last one alive on my team, 6 on the enemy team, 6v1 and they had a read on my position. Fired at them, dropped back behind cover for a moment to avoid the return fire for as long as I could -- had a light and a medium bearing down on me so they'd be there in a moment anyway.

That team dropped an arty strike on me. 6v1 and already moving in on the position, and they dropped a strike anyway. Because why not? It's free damage and cost them nothing.

Needs to be removed from the game.

#11 NeonKnight

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Posted 22 November 2017 - 10:01 AM

I alwas love it when the enemy assumes STANDARD ARTY STRIKE FORMATION (aka clumps in a tight ball)...its like they are just begging for it.

#12 UnKnownPlayer

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Posted 22 November 2017 - 10:05 AM

Classic "this mechanic doesnt allow me to play the way *I* want so it is broken" responses.
If you don't like something then adapt. You know how much strikes bother a flanking lance running around the side of the enemy to hit them in the rear? not at all.
Do you know how much they bother an expanded firing line with multiple angles of fire? They bother one person.
Any idea how much they bother a mobile and adaptive force? The first strike will hit then you have all moved so not much.

If you are peeking and poking then you should be re positioning anyway especially if you are outnumbered.

If you are really static then people will take advantage of that one way or another by either flanking or dropping strikes on you. Be less static, be more aggressive, be more proactive and these things become less effective. If you just rely on static poling or on your team balling up for ages before rolling forwards then they will bother you more.

Again this is something which team play, original tactics and mobility will over come.

#13 Novakaine

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Posted 22 November 2017 - 10:44 AM

The smoke bellows for 10 mins and you still get hit?
So how is it the strikes issue?
The solution is so simple just move if you see smoke.
Geez.

#14 Curccu

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Posted 22 November 2017 - 10:50 AM

Who uses artys? So bad! Use airstrikes way better!

#15 lazorbeamz

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Posted 22 November 2017 - 11:09 AM

View PostTarogato, on 22 November 2017 - 04:17 AM, said:

They're not.



Signed,

- a f2p player





... but that doesn't mean I despise them any less. Still a s***** mechanic that doesn't enrich the gameplay experience in a meaningful way.

yeyeye not a p2w... at all... when it cost you 4 mln CB to replace 1 laser and switch an engine which weights 1 ton less...

Its a huge p2w game. if you have premium time and mechs you can yolo 360 strikes and coolants 24/7. not so much when you are grinding the mechs

#16 Asym

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Posted 22 November 2017 - 11:18 AM

View PostTrissila, on 22 November 2017 - 09:30 AM, said:


Has zero to do with grouping up.

I was in a match last night. Last one alive on my team, 6 on the enemy team, 6v1 and they had a read on my position. Fired at them, dropped back behind cover for a moment to avoid the return fire for as long as I could -- had a light and a medium bearing down on me so they'd be there in a moment anyway.

That team dropped an arty strike on me. 6v1 and already moving in on the position, and they dropped a strike anyway. Because why not? It's free damage and cost them nothing.

Needs to be removed from the game.


I disagree.... Economy of Force.... One of the nine principles of war.

"It is the principle of employing all available combat power in the most effective way possible, in an attempt to allocate a minimum of essential combat power to any secondary effort:... a lone, last mech is a secondary effort."

I'd not waste my team's time on a lone mech either.... To what end, Honorable Combat? If we sent our weakest mech out to challenge you, you'd just start firing anyway......... There should be a way to offer "Honorable Combat"....

#17 Nightbird

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Posted 22 November 2017 - 11:24 AM

Strikes are good to discourage static play and deathballing. Do those things and be punished.

#18 Tordin

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Posted 22 November 2017 - 11:27 AM

Agree on this. Artys and Airies shouldnt net you c bills IMO, one way to not make it not so attractive.
Its not based on skills of the pilot at all, just some help-out damage.

Also there should really be more stats showing in the end match screen. Like DMG taken/ Tanking which should give high rewards of c-bills for those who risk brawling and dmg from consumables should be in paranteces.

More stats is always good, also more intencives to make you actually rely on the skill of the weapons you put on the mech, rather than flybys and rangebangs.

Consumables arent showing skill, yeah sure you did high dmg, but how much of that came from actual use of the weapon s you mounted on the mech? Using them are skill, heck even lurms (second line and stay with the flock with lock on aid and backup weapons if possible pleaaase)

#19 ESC 907

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Posted 22 November 2017 - 11:38 AM

I will admit, there are definitely matches where the artys and airstrikes are flowing so aggressively that I don't even have a chance to drop my own. But I really think they should rework the last skill tree, as two stikes is a bit much. Two UAVs or Coolshots, I understand; but they should limit the number of air/arty-strikes a single pilot can call in to 1. Otherwise, yes, it does have a role, and anyone who gets hit by one is likely ignorant. I for one, always call out smoke and try to warn friendlies over VOIP.
Also, I think it would make it more interesting if you had to use the expanded full-screen map to call in strikes. It's really limiting, needing to have LOS to your intended target, and the fact that Airstrikes only come from over the striker's head.

#20 Weeny Machine

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Posted 22 November 2017 - 11:38 AM

View PostAsym, on 21 November 2017 - 11:52 PM, said:

I feel bad your frustrated but, there is more to MWO than brawling in massed groups. Mass up and die...... NASCAR and die.....

I feel the consumables should be expanded; and, tied to Targeting Computers so that they have a weapons value in weight and slots. The bigger the TC the deadlier, more accurate and longer the strikes. Add a TAG or a NARC with the TC's and you can specifically target mechs.....

This concept reverts MWO back into roles.....Spotters (NARCs), in direct fire pilots (LRMs & Strikes) and scouts (TAGs and ECM).

Again, sorry we "rained on your parade" but, well, ah, geeze, ah pooh, don't group up !!!!


Brawling? It is ranged laser vomit. Maybe the cleaning up is brawling but that's it





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