Jump to content

I'm Really Not Liking The Legging


92 replies to this topic

#1 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 23 November 2017 - 01:26 PM

It was something i hated in MW3, while they did fix it a bit in MW4, which is kinda what it is now in MWO, i still hate how it works, Especially in scouting.

Yes i realize it is a viable strat with the way armor works, But it also keeps you from taking/using many mechs because of this issue. To me legging needs a bit of a change.. which would still make taking out a let a viable strat, But not the be-all/end-all it is now.


Basically, Remove one leg, the mech drops speed. (personally i think the slowed rate needs to be boosted a bit over what it is now) I don't know what % it is now, but up it slightly.

Destroy the second leg, your speed gets dropped again, This time it is even slower than the single legging it is now but your mech could still function verse the dying now.


You are still getting penalized and missing both legs would be an easy kill, but, not as simple as it would be now. Another thing about legs, they really need to fix the darn hit-reg of legs while they are using JJ's and flying through the air, because right now it is down right terrible.

#2 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 23 November 2017 - 01:28 PM

Mechs shouldnt die from being legged

Losing one leg should reduce your max speed to 40% (40% * 1.3 = 52% with full 30% speed retention skills)

Losing two legs should reduce your max speed to 15% (15% * 1.3 = 19.5% with full 30% speed retention skills)

The speed retention skill should also reduce the speed penalty from side torso loss if using a CXL or LFE (so if youre going 80% speed with the penalty, speed retention would bring you back upto 80% * 1.3 = 94%).

Speed retention would actually be useful then.


And if they ever readd knockdowns, losing a leg should significantly increase your chance of being knocked down. And losing both legs should be an automatic knockdown.

Edited by Khobai, 23 November 2017 - 01:37 PM.


#3 The Basilisk

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,270 posts
  • LocationFrankfurt a.M.

Posted 23 November 2017 - 01:36 PM

Well ... it should be as it actually should be acording to BATTLETECH TT.
First leg gone...you topple but you are able to stand up again and hobble around with 11kph (1BP 30m/10sec or 3m/s)
Second legg gone you topple again and you can not stand up since your leggs are gone but you roll to the back and you still can fire and move your arms.

#4 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 23 November 2017 - 01:38 PM

no that would be utterly stupid for light mechs

I like mine better

#5 xRatas

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 514 posts
  • LocationFinland

Posted 23 November 2017 - 01:42 PM

Current legging mechanism is good. Learn to shield the good leg.

40kph is plenty of speed for legged mech. And legs have as muchs armor as torso, if the result for losing them isn't serious enough, it gets stupid fast. In MW4 there were bunch of pilots not armlring their lwgs because most thought bads sports of legging mechs. Then they cried like schoolgirls when their unarmored legs got ripped off...

Losing both should maybe make you fall down face first and helplessly sit and wait for inevitable death though. On the other hand, I'd really like the ejection animations for immersion anyway.

Out of curiosity, what mechs you consider not viable because of legging?

Edited by xRatas, 23 November 2017 - 01:45 PM.


#6 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 23 November 2017 - 01:43 PM

I disagree. Going for legs is often a much better option when combating mechs with significantly more armor than you have. I prefer mechs to be tougher overall as TTK has reached stupid lows.

Edited by W A R K H A N, 23 November 2017 - 01:46 PM.


#7 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 23 November 2017 - 01:45 PM

Quote

Current legging mechanism is good.


its not good though. mechs dont get destroyed from losing both legs in battletech. so why should they get destroyed in MWO?

Quote

40kph is plenty of speed for legged mech.


then why do most light mechs die outright after losing a leg?

clearly its not plenty of speed.

Quote

Losing both should maybe make you fall down face first and helplessly sit and wait for inevitable death though.


it should make you fall down automatically. and be more susceptible to subsequent knockdowns. but you should still be able to stand back up and shoot and move at 15% speed.

Edited by Khobai, 23 November 2017 - 01:49 PM.


#8 xRatas

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 514 posts
  • LocationFinland

Posted 23 November 2017 - 01:47 PM

View PostKhobai, on 23 November 2017 - 01:45 PM, said:


its not good though. mechs dont get destroyed from losing both legs in battletech. so why should they get destroyed in MWO?


Because they couldn't handle the falling down and animations for it. And no-one would want two mecs that can move 15kph at other sides of map on skirmish to finish it off.

Edited by xRatas, 23 November 2017 - 01:48 PM.


#9 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 23 November 2017 - 01:49 PM

View PostKhobai, on 23 November 2017 - 01:45 PM, said:

then why do most light mechs die outright after losing a leg?

Fixed.

At bare minimum, I think that a quick bandaid PGI could use would be to make the Speed Retention skill ignore the 40 kph cap.

Then that skill might actually be useful for something instead of being objectively useless on every mech (even worse than stuff like Hill Climb).

#10 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 23 November 2017 - 01:54 PM

speed retention and hill climb should just be combined into one skill... theyre both similar enough. there is no need for them to be separate crappy skills when they can be combined into one slightly less crappy skill.

Quote

At bare minimum, I think that a quick bandaid PGI could use would be to make the Speed Retention skill ignore the 40 kph cap.


that only helps you if you go more than than 80kph though

speed retention should help all mechs that get legged or lose a side torso with CXL/LFE

thats why I think a better fix is lose one leg = go 40% max speed (or 40% * 1.3 = 52% with speed retention)

I mean you could even give heavier mechs a bigger bonus from speed retention like lights get from survivability skills (so it might be 30% for lights, 33.33% for mediums, 36.67 for heavies, 40% for assaults, etc...)

Quote

Because they couldn't handle the falling down and animations for it. And no-one would want two mecs that can move 15kph at other sides of map on skirmish to finish it off.


im actually fine with that if it means mechs dont die from getting legged.

that situation would be pretty rare, and theres still a game clock, so its not like games would last forever.

Quote

Because they couldn't handle the falling down and animations for it.


the game was still more fun with buggy knockdowns than it is without them.

and if they had left knockdowns in the game, maybe they wouldve been fixed by now. I mean 3 years sounds about right for PGI to fix something.

Edited by Khobai, 23 November 2017 - 02:05 PM.


#11 SeventhSL

    Member

  • PipPipPipPipPipPipPip
  • Galaxy Commander
  • Galaxy Commander
  • 505 posts
  • LocationAustralia

Posted 23 November 2017 - 02:06 PM

A full team of four Bushwhackers tanks insane amounts of damage.

Your only real option as Clan is to leg them. Same goes for the Assassin.

#12 YueFei

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,184 posts

Posted 23 November 2017 - 02:15 PM

View PostxRatas, on 23 November 2017 - 01:42 PM, said:

Current legging mechanism is good. Learn to shield the good leg.


Just want to add to this that if you're trying to shield the good leg, try not to be moving forward/backward when the enemy shoots at your remaining good leg, since the animations will cause the good leg to slip out in front of or behind the bad leg and present itself as a target.

#13 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,818 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 23 November 2017 - 02:20 PM

EGA MPBT and MPBT Solaris had mechanisms in place for double legged (EA MPBT 3025 combat engine was basically a MW4 clone). In EGA Kesmai had it setup so a mech couldprop up on one arm to fire weapons on the other arm or CT forward. MPBT Solaris did not have the arm prop but eventually Kesmai added alternate views so that arm mounted weapons could fire up/down for both arms, left/LA and right/RA. And yes, just like working girls we had won matches while on our backside Posted Image

Edited by Tarl Cabot, 23 November 2017 - 02:21 PM.


#14 BrunoSSace

    Member

  • PipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 1,032 posts
  • Twitch: Link
  • LocationAustralia

Posted 23 November 2017 - 02:54 PM

As I tell everyone, never skip leg day.

#15 lazorbeamz

    Member

  • PipPipPipPipPipPipPip
  • 567 posts

Posted 23 November 2017 - 02:56 PM

I agree.

1)no leg kills
2)side torso doesnt destroy an arm

the damge model becomes much less bland

#16 Pur

    Member

  • PipPipPipPipPip
  • 188 posts

Posted 23 November 2017 - 03:07 PM

this isn't monty python online, it's mechwarrior online

cmon now ppl

#17 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 23 November 2017 - 03:07 PM

View PostKing Harkinian, on 23 November 2017 - 03:07 PM, said:

this isn't monty python online, it's mechwarrior online

cmon now ppl

That should be a quirk for the Black Knight chassis.

#18 Cabusha

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 533 posts
  • LocationAK

Posted 23 November 2017 - 03:15 PM

I disagree. Legging keeps people honest. I'm always looking at a target's build and asking myself, "what did they sacrifice?" Often it's either running an XL, or they skipped out on leg armor. It's quite satisfying to open an Assault mech's leg with a 40pt alpha. Means he cheated on gis build and I can exploit his deficiency.

#19 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 23 November 2017 - 03:19 PM

View PostCabusha, on 23 November 2017 - 03:15 PM, said:

I disagree. Legging keeps people honest. I'm always looking at a target's build and asking myself, "what did they sacrifice?" Often it's either running an XL, or they skipped out on leg armor. It's quite satisfying to open an Assault mech's leg with a 40pt alpha. Means he cheated on gis build and I can exploit his deficiency.

Legs are a very good target even on mechs with max leg armor and decent armor/structure quirks there. The issue is that there comes a point when legging is inherently more efficient at killing than targeting other locations, and not just on fast/small mechs.

#20 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 23 November 2017 - 03:38 PM

I like legging as it is, it's not like legging is the primary way to kill mechs most of the time. It's far more common to die from CT or ST destruction. So that seems pretty balanced IMO.

There are so many things in the game that needs improving, I don't see a good reason to make up more problems than there actually is.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users