

I'm Really Not Liking The Legging
#1
Posted 23 November 2017 - 01:26 PM
Yes i realize it is a viable strat with the way armor works, But it also keeps you from taking/using many mechs because of this issue. To me legging needs a bit of a change.. which would still make taking out a let a viable strat, But not the be-all/end-all it is now.
Basically, Remove one leg, the mech drops speed. (personally i think the slowed rate needs to be boosted a bit over what it is now) I don't know what % it is now, but up it slightly.
Destroy the second leg, your speed gets dropped again, This time it is even slower than the single legging it is now but your mech could still function verse the dying now.
You are still getting penalized and missing both legs would be an easy kill, but, not as simple as it would be now. Another thing about legs, they really need to fix the darn hit-reg of legs while they are using JJ's and flying through the air, because right now it is down right terrible.
#2
Posted 23 November 2017 - 01:28 PM
Losing one leg should reduce your max speed to 40% (40% * 1.3 = 52% with full 30% speed retention skills)
Losing two legs should reduce your max speed to 15% (15% * 1.3 = 19.5% with full 30% speed retention skills)
The speed retention skill should also reduce the speed penalty from side torso loss if using a CXL or LFE (so if youre going 80% speed with the penalty, speed retention would bring you back upto 80% * 1.3 = 94%).
Speed retention would actually be useful then.
And if they ever readd knockdowns, losing a leg should significantly increase your chance of being knocked down. And losing both legs should be an automatic knockdown.
Edited by Khobai, 23 November 2017 - 01:37 PM.
#3
Posted 23 November 2017 - 01:36 PM
First leg gone...you topple but you are able to stand up again and hobble around with 11kph (1BP 30m/10sec or 3m/s)
Second legg gone you topple again and you can not stand up since your leggs are gone but you roll to the back and you still can fire and move your arms.
#4
Posted 23 November 2017 - 01:38 PM
I like mine better
#5
Posted 23 November 2017 - 01:42 PM
40kph is plenty of speed for legged mech. And legs have as muchs armor as torso, if the result for losing them isn't serious enough, it gets stupid fast. In MW4 there were bunch of pilots not armlring their lwgs because most thought bads sports of legging mechs. Then they cried like schoolgirls when their unarmored legs got ripped off...
Losing both should maybe make you fall down face first and helplessly sit and wait for inevitable death though. On the other hand, I'd really like the ejection animations for immersion anyway.
Out of curiosity, what mechs you consider not viable because of legging?
Edited by xRatas, 23 November 2017 - 01:45 PM.
#6
Posted 23 November 2017 - 01:43 PM
Edited by W A R K H A N, 23 November 2017 - 01:46 PM.
#7
Posted 23 November 2017 - 01:45 PM
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its not good though. mechs dont get destroyed from losing both legs in battletech. so why should they get destroyed in MWO?
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then why do most light mechs die outright after losing a leg?
clearly its not plenty of speed.
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it should make you fall down automatically. and be more susceptible to subsequent knockdowns. but you should still be able to stand back up and shoot and move at 15% speed.
Edited by Khobai, 23 November 2017 - 01:49 PM.
#8
Posted 23 November 2017 - 01:47 PM
Khobai, on 23 November 2017 - 01:45 PM, said:
its not good though. mechs dont get destroyed from losing both legs in battletech. so why should they get destroyed in MWO?
Because they couldn't handle the falling down and animations for it. And no-one would want two mecs that can move 15kph at other sides of map on skirmish to finish it off.
Edited by xRatas, 23 November 2017 - 01:48 PM.
#9
Posted 23 November 2017 - 01:49 PM
Khobai, on 23 November 2017 - 01:45 PM, said:
Fixed.
At bare minimum, I think that a quick bandaid PGI could use would be to make the Speed Retention skill ignore the 40 kph cap.
Then that skill might actually be useful for something instead of being objectively useless on every mech (even worse than stuff like Hill Climb).
#10
Posted 23 November 2017 - 01:54 PM
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that only helps you if you go more than than 80kph though
speed retention should help all mechs that get legged or lose a side torso with CXL/LFE
thats why I think a better fix is lose one leg = go 40% max speed (or 40% * 1.3 = 52% with speed retention)
I mean you could even give heavier mechs a bigger bonus from speed retention like lights get from survivability skills (so it might be 30% for lights, 33.33% for mediums, 36.67 for heavies, 40% for assaults, etc...)
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im actually fine with that if it means mechs dont die from getting legged.
that situation would be pretty rare, and theres still a game clock, so its not like games would last forever.
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the game was still more fun with buggy knockdowns than it is without them.
and if they had left knockdowns in the game, maybe they wouldve been fixed by now. I mean 3 years sounds about right for PGI to fix something.
Edited by Khobai, 23 November 2017 - 02:05 PM.
#11
Posted 23 November 2017 - 02:06 PM
Your only real option as Clan is to leg them. Same goes for the Assassin.
#12
Posted 23 November 2017 - 02:15 PM
xRatas, on 23 November 2017 - 01:42 PM, said:
Just want to add to this that if you're trying to shield the good leg, try not to be moving forward/backward when the enemy shoots at your remaining good leg, since the animations will cause the good leg to slip out in front of or behind the bad leg and present itself as a target.
#13
Posted 23 November 2017 - 02:20 PM

Edited by Tarl Cabot, 23 November 2017 - 02:21 PM.
#14
Posted 23 November 2017 - 02:54 PM
#15
Posted 23 November 2017 - 02:56 PM
1)no leg kills
2)side torso doesnt destroy an arm
the damge model becomes much less bland
#16
Posted 23 November 2017 - 03:07 PM
#17
#18
Posted 23 November 2017 - 03:15 PM
#19
Posted 23 November 2017 - 03:19 PM
Cabusha, on 23 November 2017 - 03:15 PM, said:
Legs are a very good target even on mechs with max leg armor and decent armor/structure quirks there. The issue is that there comes a point when legging is inherently more efficient at killing than targeting other locations, and not just on fast/small mechs.
#20
Posted 23 November 2017 - 03:38 PM
There are so many things in the game that needs improving, I don't see a good reason to make up more problems than there actually is.
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