Jump to content

Proving Lrms Are Good, Again.



466 replies to this topic

#161 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 07 December 2017 - 07:37 AM

View PostAsym, on 07 December 2017 - 07:10 AM, said:

Your numbers may be what you found but

The moral is: we all need to stop trying to eliminate any weapons from MWO, seriously...... Or, you'll end up running out of ammunition before you'll be able to kill another mech sitting 100 meters in front of you. Just an opinion and an intuition.=

Those numbers are scraped from the leaderboards. Any account that plays 10 games per month will be listed. Any account which has not played at least 10 games for three consecutive months is marked as "retired".

Nobody is trying to eliminate weapons, just pointing out that some are better than others. Play what you like, it's a game after all, just don't preach like only you know the truth about this or that weapon system.

#162 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 07 December 2017 - 07:55 AM

You know where LRMs aren't as effective? When you're on a kickass premade who trade/push aggressively and shoots well. You know where LRMs are effective? When you're fighting a kickass premade who trade effectively while your team huddles in cover and are otherwise ineffective.

In my long range faction play dropdeck, I bring an ER Laserboat battlemaster, and LRM-Boat Stalker. Whenever I play a good premade, it's always a nightmare trying to win trades with my battlemaster because every time I poke, there are 4 hellbringers just sitting on the ridge shooting anything that moves. Trying to shoot them all back into cover and dominate the ridge is wishful thinking. However, once I bust out the LRM-boat it becomes 100 times easier to reach out and touch these guys without getting obliterated. No this isn't about relying on other people to hold locks for you. You sneak a peak to get the lock yourself and then use target decay to hold it while the LRMs rain down on them. You will force them under cover or they will die. Then it's much easier to out trade them. Once they are taking cover it's easier for you and your team to police the ridgeline.

LRMs are a great equalizer in an unequal matchup because in a lot of ways they subvert the meta. A firing line of laserboats can't out trade a LRM boat that's dumping missiles on their face because he barely needs to expose himself to get and hold the lock. If your team is able to reclaim the ridge then it gets even easier to LRM targets because you can hold locks longer and your teammates will help you with indirect locks.

A lot of the discussion here is very theorycrafty with discussions about hypothetical accuracy of a laserboat that can hypothetically be more accurate. (because apparently I'm imagining the countless laserboats that spray and pray all over my mech before I finally fall to pieces). Or a theoretical team that is courageously trying to hold the ridge while the greedy LRM boat slinks around in the back only grabbing indirect locks. (because apparently I'm imagining the countless games where half my team brought brawl builds to polar highlands and the other half is either sitting under cover, or just suiciding their mech).

Also I notice that the more closely someone or a team sticks to the traditional laservomit builds, the more disregard they have for LRMs and the more vulnerable it makes them to them. Unlikely to bother with AMS, unlikely to bother with radar deprivation, too used to just bullying pugs off the ridge with their buddies' aggressive trading. There is a massive amount of hubris that you can exploit when you don't play by their rules.

This is the key. LRMs do not play by your rules and frankly, I think it pisses you guys off a little bit. It's why I think these discussions always get so heated compared to virtually any other "underpowered" weapon discussion.

I would not waste my time with a build if it wasn't effective or I felt I was bringing the team down. I've churned through a bajillion different iterations that sounded good in theory, but fell flat in practice. My LRM boats do well and more importantly they do well in situations where traditional direct-fire builds do not.

#163 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 07 December 2017 - 08:01 AM

View PostJRcam4643, on 07 December 2017 - 07:15 AM, said:

45,000 doesn't sound that great, I jumped on one of my other games and it says there are 7,000 in game right now on the American Server and it's early to late morning here on a week day. I'm guessing that Mech doesn't come close to that or wouldn't see the same people over again all the time.

That's what happens when you don't/can't make the game that you hyped up and then go on to alienate your playerbase multiple times.
MWO is an okay game to mess around in now and then, but it's nothing compared to what it could have been.

#164 JRcam4643

    Member

  • PipPipPipPipPipPip
  • 216 posts
  • Twitter: Link
  • LocationArizona, USA

Posted 07 December 2017 - 08:47 AM

View PostJman5, on 07 December 2017 - 07:55 AM, said:

You know where LRMs aren't as effective? When you're on a kickass premade who trade/push aggressively and shoots well. You know where LRMs are effective? When you're fighting a kickass premade who trade effectively while your team huddles in cover and are otherwise ineffective.

In my long range faction play dropdeck, I bring an ER Laserboat battlemaster, and LRM-Boat Stalker. Whenever I play a good premade, it's always a nightmare trying to win trades with my battlemaster because every time I poke, there are 4 hellbringers just sitting on the ridge shooting anything that moves. Trying to shoot them all back into cover and dominate the ridge is wishful thinking. However, once I bust out the LRM-boat it becomes 100 times easier to reach out and touch these guys without getting obliterated. No this isn't about relying on other people to hold locks for you. You sneak a peak to get the lock yourself and then use target decay to hold it while the LRMs rain down on them. You will force them under cover or they will die. Then it's much easier to out trade them. Once they are taking cover it's easier for you and your team to police the ridgeline.

LRMs are a great equalizer in an unequal matchup because in a lot of ways they subvert the meta. A firing line of laserboats can't out trade a LRM boat that's dumping missiles on their face because he barely needs to expose himself to get and hold the lock. If your team is able to reclaim the ridge then it gets even easier to LRM targets because you can hold locks longer and your teammates will help you with indirect locks.

A lot of the discussion here is very theorycrafty with discussions about hypothetical accuracy of a laserboat that can hypothetically be more accurate. (because apparently I'm imagining the countless laserboats that spray and pray all over my mech before I finally fall to pieces). Or a theoretical team that is courageously trying to hold the ridge while the greedy LRM boat slinks around in the back only grabbing indirect locks. (because apparently I'm imagining the countless games where half my team brought brawl builds to polar highlands and the other half is either sitting under cover, or just suiciding their mech).

Also I notice that the more closely someone or a team sticks to the traditional laservomit builds, the more disregard they have for LRMs and the more vulnerable it makes them to them. Unlikely to bother with AMS, unlikely to bother with radar deprivation, too used to just bullying pugs off the ridge with their buddies' aggressive trading. There is a massive amount of hubris that you can exploit when you don't play by their rules.

This is the key. LRMs do not play by your rules and frankly, I think it pisses you guys off a little bit. It's why I think these discussions always get so heated compared to virtually any other "underpowered" weapon discussion.

I would not waste my time with a build if it wasn't effective or I felt I was bringing the team down. I've churned through a bajillion different iterations that sounded good in theory, but fell flat in practice. My LRM boats do well and more importantly they do well in situations where traditional direct-fire builds do not.


That's probably the most unbiased comment I've seen about LRMs.

#165 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 07 December 2017 - 08:53 AM

View PostJRcam4643, on 07 December 2017 - 08:47 AM, said:

That's probably the most unbiased comment I've seen about LRMs.


'Oh look, someone who agrees with me. That mean's he's unbiased.'

#166 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 07 December 2017 - 09:26 AM

well to be fair jman is a good player, im more inclined to listen to him than that other guy Posted Image

LRMs can be situationally good IMO. the problem is how wildly inconsistent they are. on some maps theyre good on other maps theyre borderline useless. And obviously LRMs are better if someone is narcing for you.

I think Quickplay should have a pre-game lobby like faction play that lets you pick your mechs after the map is decided. And you should be able to see what other mechs are on your team as well. That would help with the consistency aspect of LRMs.

Yeah wait times might be longer to get into games but I think the overall quality of matches would improve if you could talk to your team before the match begins and sort out what mechs youll all be playing. And whos gonna be the drop commander. etc...

Edited by Khobai, 07 December 2017 - 09:29 AM.


#167 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 07 December 2017 - 09:59 AM

View PostKhobai, on 07 December 2017 - 09:26 AM, said:

well to be fair jman is a good player, im more inclined to listen to him than that other guy Posted Image

True.

Quote

LRMs can be situationally good IMO. the problem is how wildly inconsistent they are. on some maps theyre good on other maps theyre borderline useless. And obviously LRMs are better if someone is narcing for you.

Also true.

Quote

I think Quickplay should have a pre-game lobby like faction play that lets you pick your mechs after the map is decided. And you should be able to see what other mechs are on your team as well. That would help with the consistency aspect of LRMs.

Yeah wait times might be longer to get into games but I think the overall quality of matches would improve if you could talk to your team before the match begins and sort out what mechs youll all be playing. And whos gonna be the drop commander. etc...

What?! Teamwork and coordination in QP? Sacrilege!!!

Posted Image

#168 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 07 December 2017 - 02:22 PM

Quote

You can get LRM 80 into a Ebon? I must try this.


4 LRM 20s without Artemis and nine tons of ammo with a few points less than max armor, though no extra heat sinks. That might explain the chainfire.

#169 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 07 December 2017 - 02:32 PM

To give people an idea, I have two Supernova-A kitted out.

One's ATM 36, the other is LRM 70.

While I can spam missiles all day in A-Minus (LRM70), it's killing power is noticeably inferior. Yeah, I can dump alternating 35-missile salvos constantly, but they're not doing too much and they're less likely to hit before the target evades to cover. It's fun and I like watching a zillion missiles bury a target by inches sometimes, and has a bit more ammo endurance in terms of being able to stream fire at opponents for a very long time. Hitting them for significant damage OTOH...

A-Plus (ATM 36) is more accurate and rewards you for getting into effective range with more and better focused damage. With range nodes, it hits for 72 at 600m and 108 at 300m. It's more damage and more effective damage. It is, without a doubt to me, superior. I've run mixed LRM/ATM builds. These are also effective, but sacrifice some of the lethal shorter-range punch for the ability to spamfire.

#170 Relishcakes

    Member

  • PipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 337 posts

Posted 07 December 2017 - 11:15 PM

View PostMischiefSC, on 07 December 2017 - 01:51 AM, said:


They're bad at everything.

The almost 80 pt alpha on my MAD IIC laservomit strips armor - all of it, plus structure, from a single location on almost any mech. It does it in less than 1.5 seconds - less time than it takes your first salvo to even get to the target.

Your mixed loadout is terrible. Almost impossible to get one target into range for all of it and get proper use out of any of your weapons.

My RACs + AC2s on my Anni strip almost 38 pts every second for about 5 seconds, or about 190 damage in the time you're doing at best half of that, less accounting for travel time. Again, it's also far more precise.

Pretty much any direct fire build I can make will do the job better.

There is nothing, nothing LRMs do that another weapon doesn't do far, far better - save let you hide and shoot at people who your teammates are fighting - which gives a huge advantage to the other team. Anything other than hiding LRMs are bad at compared to other weapons.

You can do well with LRMs in the same way you can do well with stock builds and single heatsinks. Yes, you can get lucky sometimes and honestly you're just being carried by your team - but when you get lucky and the other team is terrible you can do okay.

I never said my build was the way to go. I'm still working on it. you are right though its pretty bad.

#171 Djinnhammer

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 154 posts

Posted 08 December 2017 - 12:02 AM

They are not good or op. They are however, annoying and fun spoiling.

#172 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 08 December 2017 - 02:44 AM

View PostAsym, on 07 December 2017 - 07:10 AM, said:

We'll never know what the actual server traces are: PGI would never tell us.... Alternative acounts makes this even worse.

Your numbers may be what you found but, after playing a dozen matches in a row, with breaks inbetween them, I've ended up with the same 5 or 6 players each and every match in QP..... In Scouting, if you actually find a match, even worse...... I don't play FP at all anymore becuase of ghost drops and stomps.

So, what does this non-technical, observation data mean? Let's compare this to WoW, another game I tinker in: I've never had the same 5 or 6 players in a row, ever..... One, maybe two, but that is it.......and, I suspect, that was because of ship class and tier, not because of player density...



fishy argument, I played wow when it was even very populated, the fact that you exit a battleground (or a QP in MWO) at the same time as the others makes you often end up in the new MM pool together whicht hen leads to a similar matchup quite often and regulary.

@Jman5 i am a biit confused, you say of you poke out with your laserboat the yshoto everthing that moves, yet your magical missile boat can poke out AND get a lock, wouldn't it even recive mor damage than the laserbuild because poking getting a lock takes even longer than just poking and firing laz0rs?

#173 Exard3k

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,010 posts
  • LocationEast Frisia in Germany

Posted 08 December 2017 - 06:56 AM

Are we still missing the proof in "proving lrms are good again"? Can't see any yet.

#174 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 08 December 2017 - 07:27 AM

View PostJay Leon Hart, on 07 December 2017 - 07:37 AM, said:

Those numbers are scraped from the leaderboards. Any account that plays 10 games per month will be listed. Any account which has not played at least 10 games for three consecutive months is marked as "retired".

Nobody is trying to eliminate weapons, just pointing out that some are better than others. Play what you like, it's a game after all, just don't preach like only you know the truth about this or that weapon system.

Jay, no offense meant but, opinion isn't an exact science. You need to get use to that. Counting the Leaderboard is a good exercise but about as reliable as Kansas weather (the Butterfly efffect).... So many determinates and so much chaos.

LRM's and a great many other weapons are a mess at the moment. I like LRM's because they are a weapon of attrition: they attrit the enemy themselves and attrit the enemies ability to move.... If we were running combined arms in its bazzillion applications in the real world, we'd see a great many missle platforms replacing artillery or any IDF or CAS function.

These are BT based weapons that are SF... Truth? Please, I'll leave that to the forum pundits that we read each and everyday on this forum. What I do know, is PGI is changing "stuff" in preparation for what comes next. LRM's are part of that discussion and opinion, since PGI hasn't provided ANYTHING concrete, 0 hard data, or even a solid one, three or five year strategic vision, well, we'll keep on guessing.

#175 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 08 December 2017 - 07:34 AM

View PostAsym, on 08 December 2017 - 07:27 AM, said:

Jay, no offense meant but, opinion isn't an exact science. You need to get use to that. Counting the Leaderboard is a good exercise but about as reliable as Kansas weather (the Butterfly efffect).... So many determinates and so much chaos.

Please do not confuse opinion with facts.

"LRMs are fun" is an opinion.

"LRMs are not as effective as some other weapons" is a fact.

WRT the leaderboards, I have no idea how you can think the player numbers available are not reliable. Why do you think the number of matches listed per player is wrong, and what lead you to this assumption?

#176 JRcam4643

    Member

  • PipPipPipPipPipPip
  • 216 posts
  • Twitter: Link
  • LocationArizona, USA

Posted 08 December 2017 - 08:35 AM

View PostBombast, on 07 December 2017 - 08:53 AM, said:


'Oh look, someone who agrees with me. That mean's he's unbiased.'

View PostKhobai, on 07 December 2017 - 09:26 AM, said:

well to be fair jman is a good player, im more inclined to listen to him than that other guy Posted Image

LRMs can be situationally good IMO. the problem is how wildly inconsistent they are. on some maps theyre good on other maps theyre borderline useless. And obviously LRMs are better if someone is narcing for you.

I think Quickplay should have a pre-game lobby like faction play that lets you pick your mechs after the map is decided. And you should be able to see what other mechs are on your team as well. That would help with the consistency aspect of LRMs.

Yeah wait times might be longer to get into games but I think the overall quality of matches would improve if you could talk to your team before the match begins and sort out what mechs youll all be playing. And whos gonna be the drop commander. etc...

View PostBrain Cancer, on 07 December 2017 - 02:32 PM, said:

To give people an idea, I have two Supernova-A kitted out.

One's ATM 36, the other is LRM 70.

While I can spam missiles all day in A-Minus (LRM70), it's killing power is noticeably inferior. Yeah, I can dump alternating 35-missile salvos constantly, but they're not doing too much and they're less likely to hit before the target evades to cover. It's fun and I like watching a zillion missiles bury a target by inches sometimes, and has a bit more ammo endurance in terms of being able to stream fire at opponents for a very long time. Hitting them for significant damage OTOH...

A-Plus (ATM 36) is more accurate and rewards you for getting into effective range with more and better focused damage. With range nodes, it hits for 72 at 600m and 108 at 300m. It's more damage and more effective damage. It is, without a doubt to me, superior. I've run mixed LRM/ATM builds. These are also effective, but sacrifice some of the lethal shorter-range punch for the ability to spamfire.

View PostRelishcakes, on 07 December 2017 - 11:15 PM, said:

I never said my build was the way to go. I'm still working on it. you are right though its pretty bad.

View PostArkham Chase, on 08 December 2017 - 12:02 AM, said:

They are not good or op. They are however, annoying and fun spoiling.

View PostLily from animove, on 08 December 2017 - 02:44 AM, said:


fishy argument, I played wow when it was even very populated, the fact that you exit a battleground (or a QP in MWO) at the same time as the others makes you often end up in the new MM pool together whicht hen leads to a similar matchup quite often and regulary.

@Jman5 i am a biit confused, you say of you poke out with your laserboat the yshoto everthing that moves, yet your magical missile boat can poke out AND get a lock, wouldn't it even recive mor damage than the laserbuild because poking getting a lock takes even longer than just poking and firing laz0rs?

View PostExard3k, on 08 December 2017 - 06:56 AM, said:

Are we still missing the proof in "proving lrms are good again"? Can't see any yet.

View PostAsym, on 08 December 2017 - 07:27 AM, said:

Jay, no offense meant but, opinion isn't an exact science. You need to get use to that. Counting the Leaderboard is a good exercise but about as reliable as Kansas weather (the Butterfly efffect).... So many determinates and so much chaos.

LRM's and a great many other weapons are a mess at the moment. I like LRM's because they are a weapon of attrition: they attrit the enemy themselves and attrit the enemies ability to move.... If we were running combined arms in its bazzillion applications in the real world, we'd see a great many missle platforms replacing artillery or any IDF or CAS function.

These are BT based weapons that are SF... Truth? Please, I'll leave that to the forum pundits that we read each and everyday on this forum. What I do know, is PGI is changing "stuff" in preparation for what comes next. LRM's are part of that discussion and opinion, since PGI hasn't provided ANYTHING concrete, 0 hard data, or even a solid one, three or five year strategic vision, well, we'll keep on guessing.

View PostJay Leon Hart, on 08 December 2017 - 07:34 AM, said:

Please do not confuse opinion with facts.

"LRMs are fun" is an opinion.

"LRMs are not as effective as some other weapons" is a fact.

WRT the leaderboards, I have no idea how you can think the player numbers available are not reliable. Why do you think the number of matches listed per player is wrong, and what lead you to this assumption?

View PostTroa Barton, on 06 December 2017 - 07:04 PM, said:

lol

View PostWil McCullough, on 06 December 2017 - 07:13 PM, said:

Oh f. Brain fart my bad

View PostBrain Cancer, on 06 December 2017 - 10:46 PM, said:


I got teamkilled the other day by an Ebon Jaguar with LRM 80.

Because he was dumbfiring them the entire time. First he ends up chainfiring them into my back because apparently a red square was between me and him.

Then, a Commando goes for my now open back. While I'm fending it off:

>Brain Cancer has been killed by Lurmtater

I spectate him. He's busily chainfiring his launchers nonstop and without a lock, missing completely. He hasn't hit R. Not at all. Apparently, the red hit indicators as he dumped missiles on me excited him too much to properly operate his buttons, other than the chainfire group he's holding the trigger on.

The Commando realizes he's the easiest target in history and mauls him to death. We win anyway.

View PostMischiefSC, on 07 December 2017 - 01:51 AM, said:


They're bad at everything.

The almost 80 pt alpha on my MAD IIC laservomit strips armor - all of it, plus structure, from a single location on almost any mech. It does it in less than 1.5 seconds - less time than it takes your first salvo to even get to the target.

Your mixed loadout is terrible. Almost impossible to get one target into range for all of it and get proper use out of any of your weapons.

My RACs + AC2s on my Anni strip almost 38 pts every second for about 5 seconds, or about 190 damage in the time you're doing at best half of that, less accounting for travel time. Again, it's also far more precise.

Pretty much any direct fire build I can make will do the job better.

There is nothing, nothing LRMs do that another weapon doesn't do far, far better - save let you hide and shoot at people who your teammates are fighting - which gives a huge advantage to the other team. Anything other than hiding LRMs are bad at compared to other weapons.

You can do well with LRMs in the same way you can do well with stock builds and single heatsinks. Yes, you can get lucky sometimes and honestly you're just being carried by your team - but when you get lucky and the other team is terrible you can do okay.

View Postsycocys, on 07 December 2017 - 03:34 AM, said:

LRMs at all are a waste of tonnage and slots.

You could have equipped a larger engine, more ammo/artemis for your srms, larger lasers (or cannons), more DHS, a bap for sensor range, targeting computer, heck even a command console provides a better benefit per ton than any LRM pack.

The problem is they don't strip armor, they peck away at it - at it all - where every other system other than flamers and out of range MG's your shots hit the location you want to hit and actually strip armor.

- LRMs aren't good, but they can be FUN if you draw low tier or drunk opponents.

View PostKalimaster, on 06 December 2017 - 03:17 PM, said:

LRM's are now good....because Ballistic and Energy based weapons have been over NERFed. Simple fact.

View PostExard3k, on 06 December 2017 - 04:01 PM, said:


Well not in my MWO. More like 1-2 out of 10 when I check other Mechs on Solo Queue

View PostRevis Volek, on 06 December 2017 - 04:39 PM, said:



Anyone who is ACTUALLY skilled at chess or any game that requires some form of strategy will immediately see how terrible LRMS or anything like them are in fact terrible when weighed against the other options.

Anything with that many counters is a bad choice off the bat... They are very much terrible when used against anything else in this game.




I saw what you were in, your ripped my back open and just about TK;d me too. Should have just killed me instead of letting the enemy get me.


Never got to properly thank you in that Anni, maybe i will see you again soon.

View PostGhogiel, on 06 December 2017 - 11:23 AM, said:

Posted Image

View PostBush Hopper, on 06 December 2017 - 12:51 PM, said:

Posted Image





If you don't support this feature suggestion you must love using LRMs so much you probably sleep with one under your pillow. https://mwomercs.com...changes-urgent/

#177 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 08 December 2017 - 08:40 AM

View PostJRcam4643, on 08 December 2017 - 08:35 AM, said:

If you don't support this feature suggestion you must love using LRMs so much you probably sleep with one under your pillow. https://mwomercs.com...changes-urgent/


Stop quoting people to advertise other threads. Quote people when you want to respond to them, or use their words directly in your post.

#178 Exard3k

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,010 posts
  • LocationEast Frisia in Germany

Posted 08 December 2017 - 08:43 AM

View PostJRcam4643, on 08 December 2017 - 08:35 AM, said:





If you don't support this feature suggestion you must love using LRMs so much you probably sleep with one under your pillow. https://mwomercs.com...changes-urgent/


This is a thread in General Discussion, not a Feature Suggestion.


View PostBombast, on 08 December 2017 - 08:40 AM, said:


Stop quoting people to advertise other threads. Quote people when you want to respond to them, or use their words directly in your post.


this

Edited by Exard3k, 08 December 2017 - 08:48 AM.


#179 ANOM O MECH

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 993 posts

Posted 08 December 2017 - 08:46 AM

View PostJman5, on 07 December 2017 - 07:55 AM, said:

You know where LRMs aren't as effective? When you're on a kickass premade who trade/push aggressively and shoots well. You know where LRMs are effective? When you're fighting a kickass premade who trade effectively while your team huddles in cover and are otherwise ineffective.

In my long range faction play dropdeck, I bring an ER Laserboat battlemaster, and LRM-Boat Stalker. Whenever I play a good premade, it's always a nightmare trying to win trades with my battlemaster because every time I poke, there are 4 hellbringers just sitting on the ridge shooting anything that moves. Trying to shoot them all back into cover and dominate the ridge is wishful thinking. However, once I bust out the LRM-boat it becomes 100 times easier to reach out and touch these guys without getting obliterated. No this isn't about relying on other people to hold locks for you. You sneak a peak to get the lock yourself and then use target decay to hold it while the LRMs rain down on them. You will force them under cover or they will die. Then it's much easier to out trade them. Once they are taking cover it's easier for you and your team to police the ridgeline.

LRMs are a great equalizer in an unequal matchup because in a lot of ways they subvert the meta. A firing line of laserboats can't out trade a LRM boat that's dumping missiles on their face because he barely needs to expose himself to get and hold the lock. If your team is able to reclaim the ridge then it gets even easier to LRM targets because you can hold locks longer and your teammates will help you with indirect locks.

A lot of the discussion here is very theorycrafty with discussions about hypothetical accuracy of a laserboat that can hypothetically be more accurate. (because apparently I'm imagining the countless laserboats that spray and pray all over my mech before I finally fall to pieces). Or a theoretical team that is courageously trying to hold the ridge while the greedy LRM boat slinks around in the back only grabbing indirect locks. (because apparently I'm imagining the countless games where half my team brought brawl builds to polar highlands and the other half is either sitting under cover, or just suiciding their mech).

Also I notice that the more closely someone or a team sticks to the traditional laservomit builds, the more disregard they have for LRMs and the more vulnerable it makes them to them. Unlikely to bother with AMS, unlikely to bother with radar deprivation, too used to just bullying pugs off the ridge with their buddies' aggressive trading. There is a massive amount of hubris that you can exploit when you don't play by their rules.

This is the key. LRMs do not play by your rules and frankly, I think it pisses you guys off a little bit. It's why I think these discussions always get so heated compared to virtually any other "underpowered" weapon discussion.

I would not waste my time with a build if it wasn't effective or I felt I was bringing the team down. I've churned through a bajillion different iterations that sounded good in theory, but fell flat in practice. My LRM boats do well and more importantly they do well in situations where traditional direct-fire builds do not.


I know you are a half decent player and all but this seems a bit like you are in denial. Lrm's are effective if you have a team that will support them. In CW my unit will use them on Polar and Boreal, but in tandem with a couple of narcers. Good team support is the only way that they are effective, which is not something you get in pug drop soloing CW....

What pisses folks off isn't anything to do with not playing by rules. Good units don't care if the enemy is going to be full lurmtard. It just makes for a quick and easy game. Where the frustration comes in is when you pick up a few pugs and they insist on bringing lrms to maps like Grim Portico or on attack on Boreal. When you are up against a Linebacker or Crab rush, nothing is more aggravating then having a couple of idiots trying to lurm them.

So just as you bring up people bringing brawlers to Polar, bringing lrm's especially when you have a group of guys asking you not too, is foolish.

I used to get frustrated. I have tried many, many times to get guys to switch it up if the conditions or map is not favourable. So to deal with it if I am dropping solo or if I have time to switch, I grab Raven or Cheetah with narcs and do my best to try and help them be more effective. This tactic does a couple of things. It shows some that I am not a super meta tryhard that is against them to be a richard, but a player focused on teamwork. And it makes me an ally that they might listen too, rather than someone who is attacking them for their choices.

#180 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 08 December 2017 - 08:46 AM

View PostExard3k, on 08 December 2017 - 06:56 AM, said:

Are we still missing the proof in "proving lrms are good again"? Can't see any yet.

You will need to define "good" for us. Otherwise we just wind up with people shifting the goalpost.

Matchscore, damage, wins? What would be a good performance for a LRM mech and for what weight class?





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users