JRcam4643, on 13 March 2018 - 07:42 AM, said:
If you think 700 damage is bad you have no idea what happens in quick play. And the comment about using it like rac makes me think you've never used LRMs enough to learn how to use them so you just repeat the memes you hear about them.
700 damage is good. very good, in fact. which is exactly my point about lurms being a potato masher. come up against bad pilots and you do better than you should. come up against better pilots and you get your **** pushed in.
i've used lurms. i've seen lurms being used, and i've seen good pilots use them and bad pilots use them. bad pilots do what you recommend doing, which is to hide at the back in cover and wait for allied locks. good pilots take their lurmboats to the front to get their own locks and share armor.
that's how you get a positive wlr, a positive kdr and be a better pilot.
if you're in a lurmboat playing it the way you play and recommend, the only thing you'll do is let your team win harder when they're already winning, and make them lose harder when they're already losing.
in other words, you're useless. you're useless in that your team doesn't need you. it's like when you and your mates as kids got into a fight with a bunch of other clowns and the only thing one of your friends does is kick already-downed guys on the other side. useless. ain't contributing ****.
that's your lurmboat and your playstyle.
and that's in a best case scenario.
more realistically, because you're a human and humans make mistakes, you're a detriment to the team. you can get gnawed on by lights at the back and your team has to come help you. this means pulling mechs off the front and making those that stay easier targets to get focus fired, while being able to dish out less damage.
stats don't lie, man.
with 16000 games and a sub 1.0 wlr and kdr, you gotta realize whatever you're doing and recommending isn't working. no shame in taking in some advice from players who perform better than yourself and are trying to tell you why.
Brain Cancer, on 13 March 2018 - 08:02 AM, said:
What makes it bad is where that damage came from. Maximum spread Clan LRMs on assault targets that soaked up about a zillion missiles each. In terms of damage padding? Supergood. In terms of effective damage? No. That's why in the end the enemy ATM boat doesn't flinch, calmly TAG-locks and executes him in one salvo while Juju is chainfiring his missiles.
yet still, most qp lurmers and forum lurm advocates do worse. way worse.