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Proving Lrms Are Good, Again.



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#441 Wil McCullough

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Posted 07 May 2018 - 05:40 PM

View PostMystere, on 07 May 2018 - 03:45 PM, said:


What I want to know is how do players find out how many aces of spades they have done?


When you have zero, like me, it's easy to track. Haha!

#442 NimoStar

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Posted 07 May 2018 - 06:56 PM

LRMs are bad.

Lasers are good.

That's why I hate lasers.

Such a damn meta weapon (Doesn't use ammo, instahit, can snipe, can kill endangered parts, buffed by TC more than any other weapon) and every build has them, not even counting the buiilds such as the one from first page that ONLY have them.

Other weapons like LRMs and ATMs or even SRMs and Streaks or MGs make you have more than one weapon type.

Lasers don't.
You just use lasers for everything, at every range, always; you never have to worry about ammo, travel time, lock on...

Boring.
So long live LRMs. And every non-laser weapon.

#443 BTGbullseye

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Posted 07 May 2018 - 07:05 PM

View PostSHIN BRODAMA, on 07 May 2018 - 12:01 PM, said:


They're inherently not good enough to be used in comp matches...

Hmmmm I wonder why that is?

Because a bunch of people whined loud enough that they got nerfed into uselessness for a long time, and are just now starting to make a comeback.

View PostGrus, on 07 May 2018 - 03:37 PM, said:

ATM's would give you better numbers...

I have yet to have a better match score, damage, or solo kills/kmdd than I get with equivalent tonnage/crits LRMs. This is not for lack of playing with it.

#444 Wil McCullough

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Posted 07 May 2018 - 07:08 PM

View PostNimoStar, on 07 May 2018 - 06:56 PM, said:

LRMs are bad.

Lasers are good.

That's why I hate lasers.

Such a damn meta weapon (Doesn't use ammo, instahit, can snipe, can kill endangered parts, buffed by TC more than any other weapon) and every build has them, not even counting the buiilds such as the one from first page that ONLY have them.

Other weapons like LRMs and ATMs or even SRMs and Streaks or MGs make you have more than one weapon type.

Lasers don't.
You just use lasers for everything, at every range, always; you never have to worry about ammo, travel time, lock on...

Boring.
So long live LRMs. And every non-laser weapon.


This guy gets it.

Just because you like a weapon doesn't mean you have to argue that it's effective.

Lurm advocates please take note.

#445 MTier Slayed Up

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Posted 07 May 2018 - 07:15 PM

If LRMs weren't anti-fun to both use and receive, I'd have almost no problem with it.

This event that started, I swear there's always a lance + that rocks as many LRMs as they can fit, and it's just painful, almost slows the game to a crawl because everyone is terrified to push.

Oh well ;/

#446 Samantha Rbnsn1990

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Posted 07 May 2018 - 07:35 PM

If LRMs weren't good, we wouldn't have the elitist tryhards posting about how they aren't good.

Therefore, they are good.

#447 Wil McCullough

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Posted 07 May 2018 - 07:58 PM

View PostSamantha Rbnsn1990, on 07 May 2018 - 07:35 PM, said:

If LRMs weren't good, we wouldn't have the elitist tryhards posting about how they aren't good.

Therefore, they are good.


Logic does not compute.



#448 Samantha Rbnsn1990

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Posted 07 May 2018 - 08:02 PM

Something you're probably not used to seeing, so that's understandable.

#449 Wil McCullough

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Posted 07 May 2018 - 08:23 PM

View PostSamantha Rbnsn1990, on 07 May 2018 - 08:02 PM, said:

Something you're probably not used to seeing, so that's understandable.


The effectiveness of a weapon is an objective thing. Opinions are subjective. Using subjective opinions to judge the objective effectiveness of a weapon is silly.

There's a reason why i'm not used to seeing it. It's dumb as heck and people know better.

Edit:

To use your logic, people argue over donald trump. Since people are arguing over trump, that means trump is a good president. See how silly that is? How good a president he is depends on his policies and the way he conducts himself. Not the amount of people arguing over him.

Edited by Wil McCullough, 07 May 2018 - 08:49 PM.


#450 Brain Cancer

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Posted 07 May 2018 - 08:26 PM

View PostBTGbullseye, on 07 May 2018 - 07:05 PM, said:

Because a bunch of people whined loud enough that they got nerfed into uselessness for a long time, and are just now starting to make a comeback.

I have yet to have a better match score, damage, or solo kills/kmdd than I get with equivalent tonnage/crits LRMs. This is not for lack of playing with it.


Clan LRMs, like Clan SRMs are incredibly efficient per ton thanks to Clantech half-weighting the launchers. But from someone who lives in Supernova-A builds most of the time, I will cheerfully say I've gotten more punch out of ATM 48 than LRM 80. Far more, far faster.

LRM 80 will get you more raw damage, but it'll spread that damage far worse and takes more damage to kill a target as a result. It's great at padding your damage totals, but it's lousy at putting that damage into killing spots.

I one-shot people with ATM 42-48 builds. I don't one-shot people with LRM 70-80 builds, because positioning doesn't improve damage with LRMs. The stopping power of an ATM barrage is immense compared to anything you will sanely hit someone with in an LRM boat. And ATM 12 = LRM 20+ Artemis in terms of tonnage, though the ATM will get slightly fewer equivalent shots (9 shots per ton with LRM 20, 7.5 shots per ton with ATM 12). Average DPS at medium range goes to the LRM 20 (barely), with the ATM wrecking it at shorter ranges, and nobody sane fires either at longer ranges and expects to deliver significant damage because LOL, 5+ second flight times.

My top kills/KMDDs/damage have come from ATMs, with LRMs following a small amount behind. More importantly, ATMs have a lower TTK- and that matters because dead or crippled opponents aren't chewing on your team. LRMs are slower.

View PostSamantha Rbnsn1990, on 07 May 2018 - 07:35 PM, said:

If LRMs weren't good, we wouldn't have the elitist tryhards posting about how they aren't good.

Therefore, they are good.


You have 19 kills in the past 62 games. And the last time I saw you, it was in a nice, meta-build KDK-3. Last season, you spent more than half your time in heavies and assaults.

If you can't get a kill every three games in something like that, how on earth should I judge your opinion as informed or even reasonably close to the truth versus the guys who can and do kill half or more of an enemy team by themselves versus someone who barely gets their guns to make the bad red robots fall down?

#451 Y E O N N E

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Posted 07 May 2018 - 09:02 PM

View PostSamantha Rbnsn1990, on 07 May 2018 - 07:35 PM, said:

If LRMs weren't good, we wouldn't have the elitist tryhards posting about how they aren't good.

Therefore, they are good.


If they were good, Elitist Tryhards would be using them.

#452 STEF_

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Posted 07 May 2018 - 09:56 PM

Only here because I HAD TO USE lrm (and ams) for the QP challenge.

TWO matches, 5 kills.

And yes, LRM are horror.... I killed those ones standing in the open, with no cover, and 1 minutues for each kill, instead of 5 seconds.
Maybe they are same that yell "LRM OP!" here in the (ex)-brown sea, (now) the black cave.

#453 Y E O N N E

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Posted 07 May 2018 - 09:57 PM

The Brown Sea ™ wasn't named for the colors used on the site.

#454 Wil McCullough

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Posted 07 May 2018 - 10:15 PM

View PostWil McCullough, on 07 May 2018 - 07:08 PM, said:


This guy gets it.

Just because you like a weapon doesn't mean you have to argue that it's effective.

Lurm advocates please take note.


She didn't take note.

Oh well.

#455 BTGbullseye

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Posted 07 May 2018 - 11:07 PM

View PostBrain Cancer, on 07 May 2018 - 08:26 PM, said:

Clan LRMs, like Clan SRMs are incredibly efficient per ton thanks to Clantech half-weighting the launchers. But from someone who lives in Supernova-A builds most of the time, I will cheerfully say I've gotten more punch out of ATM 48 than LRM 80. Far more, far faster.

LRM 80 will get you more raw damage, but it'll spread that damage far worse and takes more damage to kill a target as a result. It's great at padding your damage totals, but it's lousy at putting that damage into killing spots.

I one-shot people with ATM 42-48 builds. I don't one-shot people with LRM 70-80 builds, because positioning doesn't improve damage with LRMs. The stopping power of an ATM barrage is immense compared to anything you will sanely hit someone with in an LRM boat. And ATM 12 = LRM 20+ Artemis in terms of tonnage, though the ATM will get slightly fewer equivalent shots (9 shots per ton with LRM 20, 7.5 shots per ton with ATM 12). Average DPS at medium range goes to the LRM 20 (barely), with the ATM wrecking it at shorter ranges, and nobody sane fires either at longer ranges and expects to deliver significant damage because LOL, 5+ second flight times.

My top kills/KMDDs/damage have come from ATMs, with LRMs following a small amount behind. More importantly, ATMs have a lower TTK- and that matters because dead or crippled opponents aren't chewing on your team. LRMs are slower.

All this realistically tells me is that you're not as good with LRMs as I am, and I'm not as good with ATMs as you.

#456 Burke IV

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Posted 08 May 2018 - 02:36 AM

ATMs look like horrible cheap ambush LRMs to me. I think i would actually feel bad using them cause i know really my target is getting robbed. Watching on youtube, assult mechs getting cored in 2 vollys... smh

Back in the day i used to shoot LRM5s at assult mechs and eventually they had to back up... that got nerfed and ATMs get brought in and people actually seem happy. Its beyond me :)

#457 Mystere

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Posted 08 May 2018 - 06:57 AM

View PostBrain Cancer, on 07 May 2018 - 03:53 PM, said:

Juju tracks them manually.and most of the time, records and posts them to boot.


Meh! I really wanted to find out mine. Posted Image

#458 Mystere

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Posted 08 May 2018 - 07:02 AM

View PostWil McCullough, on 07 May 2018 - 08:23 PM, said:

The effectiveness of a weapon is an objective thing. Opinions are subjective. Using subjective opinions to judge the objective effectiveness of a weapon is silly.


Subjective or not, it does seem to be effective at something:

View PostDrtyDshSoap, on 07 May 2018 - 07:15 PM, said:

This event that started, I swear there's always a lance + that rocks as many LRMs as they can fit, and it's just painful, almost slows the game to a crawl because everyone is terrified to push.


Posted Image

#459 Mystere

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Posted 08 May 2018 - 07:06 AM

View PostBrain Cancer, on 07 May 2018 - 08:26 PM, said:

Clan LRMs, like Clan SRMs are incredibly efficient per ton thanks to Clantech half-weighting the launchers. But from someone who lives in Supernova-A builds most of the time, I will cheerfully say I've gotten more punch out of ATM 48 than LRM 80. Far more, far faster.

LRM 80 will get you more raw damage, but it'll spread that damage far worse and takes more damage to kill a target as a result. It's great at padding your damage totals, but it's lousy at putting that damage into killing spots.

I one-shot people with ATM 42-48 builds. I don't one-shot people with LRM 70-80 builds, because positioning doesn't improve damage with LRMs. The stopping power of an ATM barrage is immense compared to anything you will sanely hit someone with in an LRM boat. And ATM 12 = LRM 20+ Artemis in terms of tonnage, though the ATM will get slightly fewer equivalent shots (9 shots per ton with LRM 20, 7.5 shots per ton with ATM 12). Average DPS at medium range goes to the LRM 20 (barely), with the ATM wrecking it at shorter ranges, and nobody sane fires either at longer ranges and expects to deliver significant damage because LOL, 5+ second flight times.


Do you remember the days of the massed LRM5 barrages? Those were glorious until a bunch of folks wailed loudly and incessantly about them with cries of "LRMaggedon".

#460 Variant1

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Posted 08 May 2018 - 07:19 AM

Lrmists would have you believe their weapon is trash when in reality the weapon is unbalanced. As long as that indirect fire stays it shall not be buffed as a weapon.





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