Kubernetes, on 18 December 2017 - 02:43 PM, said:
A few of us have made our opinions known in this thread. I don’t know any good FP players who enjoy incursion.
It’s true regardless.
Its a crap mode that forces you into a crap choice: base rush or lose.
Appoggee noted this above, as have I: the symmetry of the mode makes it stupid.
A team has three choices at the start: all attack, all defend, or split. If you choose to defend you’re not advancing your own win conditions—You’ve surrendered the initiative to the enemy and are completely at his mercy. If you split you’re just going to die piecemeal unless the enemy has, by some coincidence, adopted the same split strat. That only leaves a full 12- man attack, which inevitably turns into an objective rush because of the fear the enemy will do it first. That’s it, that’s the whole damn mode in a nutshell. There’s no strategy involved because any strat other than base rush risks the enemy doing it first.
Wow, if you can only find a choice of rush or loose, can see why you hate to mode.
You only play CW Incursion at end of phase or something? Only time I ever see it or have preformed it - to take or prevent a planet from being taken.
I have been base rushed by two Clan Unit teams of 10-12 and preformed a rush twice in the last phase.
First rush they did was well done and coordinated - be line for the base. They did good. They did it to try to get a win to slow down planet taking. So we had to do the same thing and it came right down the the wire! Only a few shots separated win and loss.
Second was pretty much the same, rush to end and get a win at end of phase.
Only times I ever see such a rush on Incursion, near end of phase and depending on how close to planet capture it is.
You playing solo? What about fast mover scouts? Use them to locate positions? Anyone in your drops call out where the enemy is in TS/VOIP?
Not getting power for Radar? You sitting behind your base or in it whole match? Not using harassers to force movement?
Maybe if you stopped thinking in binary you could possible see more then 1 or 0.
I am in favor of making a team kill X mechs as a victory condition in Incursion.
Make ACT cover defense on your base as well as attack enemies.
My fav strat has nothing to do with a full on rush; it is damage base and secure victory then play with my food. That way I get a win and you get your fight.
Win/win.