UnKnownPlayer, on 20 December 2017 - 09:52 AM, said:
The mode is not trash, it is open to tactical use if you only look for it, if you are interested in a fight then try other things e.g.
Send 2 or 3 guys to shoot the base a bit and turn the enemy around in order to defend it, then hit the rear with your heavies, and crush them.
Draw 8 guys way from your base and leave it looking open, wait for their rush then harass and move the heavies back in.
Draw 4 guys away, defend close and use the 4 to perma dead people coming in from drops.
Looking at the game as "straight up fight" or "base rush" is only scratching the surface, the game mode is poorly received because people are not thinking deeply about the use of the game assets e.g. base warnings or the friendly base as being a carrot to dangle in front of rushers.
Send 2 or 3 guys to shoot the base a bit and turn the enemy around in order to defend it, then hit the rear with your heavies, and crush them.
Draw 8 guys way from your base and leave it looking open, wait for their rush then harass and move the heavies back in.
Draw 4 guys away, defend close and use the 4 to perma dead people coming in from drops.
Looking at the game as "straight up fight" or "base rush" is only scratching the surface, the game mode is poorly received because people are not thinking deeply about the use of the game assets e.g. base warnings or the friendly base as being a carrot to dangle in front of rushers.
This...
Critical thinking of the use of firepower in said team could be an interesting part of MWO in Faction play and incursion / conquest and game modes that support that (Incursion / Conquest). God players actually spend the time defending a base...
They should just make quickplay have 4 drop mechs per player of each weight class or scrap FW altogether. There is no meta in FW really except for MC gain. No clan/House bases to defend nor any discount per ISK cost if a mech is associated with a contract a MW is fighting for. Hell salvage was always a good part of the MW series and rebuilding a mech from a scrap state could be really interesting. Like adding a player base where players could rebuild mechs that they might salvage...so much more can be added to this game instead of just "Kill X Mechs".