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Pgi, Please Return The Old Terra Terma (

Maps

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#1 Lepestok

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Posted 11 December 2017 - 05:02 AM

Hello. I ask the community to vote for the return of the old Terra Terma.

Previously, it was much more fun on this map than on the new one. Everyone knows the point where the battles take place on the new map. Skirmishes and in half are not as fascinating as on the ring above the lava. Right?

The new Terra Terma is one of the least selectable maps. I believe that you need to add that map to the game under the working title "Old Terra Terma".

Please support my proposal and share it with the rest of the players.

#2 Lily from animove

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Posted 11 December 2017 - 05:05 AM

why not both? I liked old terra, I like the new one. they both have their areas where stuff happens and which are dead. And since the new one looks so much different we definately could have both.

bring back the good old caldera, I miss mordor.

Edited by Lily from animove, 11 December 2017 - 06:19 AM.


#3 Brizna

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Posted 11 December 2017 - 05:12 AM

People don't like Terra Terma because it's Hot, the map itself is not so bad, if you pint it white and pretend it's an snow map with low temperature it will immediately become one of the most played maps.

Edited by Brizna, 11 December 2017 - 05:13 AM.


#4 Bud Crue

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Posted 11 December 2017 - 05:20 AM

You want to fight in old Terra? Then vote new Terra and call out “everybody to eye nine for an old terra reunion”. Its fun and if you can get both teams on board the race to get in the three openings is hilarious.

#5 Troa Barton

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Posted 11 December 2017 - 05:26 AM

The new therma has grown on me, I like it more than the original.
I would like to see an alternate Terra Therma where there is snow away from the lava and the temperature changes drastically. Would make positioning very important.

I would much rather have the old frozen city, forest colony, and forest colony snow.

#6 Black Ivan

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Posted 11 December 2017 - 05:28 AM

I would have no problem with it, but people would still not vote for it. Hot maps are avoided like holy water by the devil

#7 Kargush

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Posted 11 December 2017 - 06:01 AM

They should bring back *all* the old maps, just for variety.

Another thing they should do (but won't, because it'd make slow mechs sad) is to use the full amount of available territory on the maps instead of the less than 50% we can use now.

#8 Bigbacon

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Posted 11 December 2017 - 06:06 AM

View PostKargush, on 11 December 2017 - 06:01 AM, said:

They should bring back *all* the old maps, just for variety.

Another thing they should do (but won't, because it'd make slow mechs sad) is to use the full amount of available territory on the maps instead of the less than 50% we can use now.


this would be great but they would have to go back to random map selection....which would also be a major improvement.

map voting is still one of the WORST things they ever put in the game.

Edited by Bigbacon, 11 December 2017 - 06:06 AM.


#9 Lily from animove

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Posted 11 December 2017 - 06:20 AM

View PostBlack Ivan, on 11 December 2017 - 05:28 AM, said:

I would have no problem with it, but people would still not vote for it. Hot maps are avoided like holy water by the devil


because too many can't deal with the heat, but that shouldnt be a reason, the map vote was bad anyways.it took a lot time i spent in MWo away because the same stupid maps over and over again -.-
Dunno why people even want more maps if they vote for the same 3 ones all day. So gone with map vote, we are mechwarriors and not the ones deciding the battlefield we get deployed uppon.

Edited by Lily from animove, 11 December 2017 - 06:21 AM.


#10 Pariah Devalis

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Posted 11 December 2017 - 06:40 AM

I'd like old TT back, but only so long as that central caldera gets either zero cover from the sides, or is totally filled in with raging hot magma. It was not necessarily the map's fault that it became a hated map, but the central caldera was a magnet for pugs, and yet, at the same time, also caused pugs to STOP DEAD on the only ways in and out of it. Jamming up the entire team and leaving any allies who made it inside to die.

The rest of the map, however? Gorgeous. I liked old TT aside from the Caldera.

#11 Rusharn

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Posted 11 December 2017 - 07:23 AM

I wouldn't mind it being added to the rotation.

#12 Daggett

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Posted 11 December 2017 - 07:30 AM

View PostBrizna, on 11 December 2017 - 05:12 AM, said:

People don't like Terra Terma because it's Hot, the map itself is not so bad, if you pint it white and pretend it's an snow map with low temperature it will immediately become one of the most played maps.

View PostBlack Ivan, on 11 December 2017 - 05:28 AM, said:

Hot maps are avoided like holy water by the devil

I don't think that heat is the problem. Tourmaline for example is highly popular and the new Rubbelite does not bad either while the cold Alpine gets picked almost as rare as Terra.

In my opinion the problems are more:
  • Very dark theme
    In my experience most people prefer bright environments and good visibility. Terra is the darkest map so far and has quite bad visibility. Even Mining Collective despite having a dark background too sports much more lighting on most structures and better visibility. And on HPG those structures are so brightly illuminated that it would not be wrong to even speak of a bright map.
  • Heavy focus on G7 / F7 area without enough room to fight.
    In most modes teams meet in that area but have not much tactical choices because the area is surrounded by massive unpassable mountains. The only flanking possibility is through the 8-line, everything else often takes too long even for fast mechs. While most other maps are centered around one location too, they at least allow for much more movement.

That said i really hope that the new Solaris city map has a good geometry because it's darkness will probably have a negative impact on it's popularity so it needs at least good gameplay.

View PostKargush, on 11 December 2017 - 06:01 AM, said:

They should bring back *all* the old maps, just for variety.

Another thing they should do (but won't, because it'd make slow mechs sad) is to use the full amount of available territory on the maps instead of the less than 50% we can use now.

I would love the old maps back too, especially old Forest Colony was much better in my opinion than the new one.

How much of the map is used is dictated by the game mode. I think Conquest does the best job here. Incursion as well as Escort both look like they have been designed with a wider map-use in mind too but still leave something to be desired.

Edited by Daggett, 11 December 2017 - 07:33 AM.


#13 Kargush

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Posted 11 December 2017 - 07:35 AM

View PostDaggett, on 11 December 2017 - 07:30 AM, said:

How much of the map is used is dictated by the game mode. I think Conquest does the best job here. Incursion as well as Escort both look like they have been designed with a wider map-use in mind too but still leave something to be desired.

I think you might misunderstand me. I'm not talking about how much real estate sees combat and movement. I'm talking about a 10x10 grid map having an actual playable map on 40 to 70% of that. Which is naught but BS. "Look at this massive new map!" Yeah, massive new map with a third of the possible real estate being "out of bounds."

EDIT: An example.

Posted Image

See all that unused map? A few small changes, and we could have twice the map to play on. Heck, they could have given us twice the map from day 1.

Edited by Kargush, 11 December 2017 - 07:39 AM.


#14 Daggett

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Posted 11 December 2017 - 07:40 AM

Okay, i indeed misunderstood you. But what would you suggest to get rid of the out-of-bounds area? An invisible wall would be quite immersion-killing...

Edit: Now that you added an example keep in mind that probably not everything you see on the battlegrid is actual modeled map. You can be pretty sure that most of that unwalkable area is fake and not even out-of-bounds area. An 2D artist most likely simply painted the area to fill the box to make a nice battlegrid-image.

Edited by Daggett, 11 December 2017 - 07:45 AM.


#15 Mole

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Posted 11 December 2017 - 07:42 AM

And return to the days of the PUG zapper caldera? No. Not only no, but hell no.

#16 Kargush

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Posted 11 December 2017 - 08:02 AM

View PostDaggett, on 11 December 2017 - 07:40 AM, said:

Okay, i indeed misunderstood you. But what would you suggest to get rid of the out-of-bounds area? An invisible wall would be quite immersion-killing...

Edit: Now that you added an example keep in mind that probably not everything you see on the battlegrid is actual modeled map. You can be pretty sure that most of that unwalkable area is fake and not even out-of-bounds area. An 2D artist most likely simply painted the area to fill the box to make a nice battlegrid-image.

Nothing they couldn't solve with a bit of resource allocation. But no.

#17 ocular tb

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Posted 11 December 2017 - 08:11 AM

Bring it back in it’s original form. No changes to the caldera because I actually liked that part of it. The new caldera doesn’t have ramps on the outside and is off on the edge of the map to the point that its pretty much useless. It’s just not the same. You can keep the new one but I want the old one too.

In fact I want all the old maps back: Forest Colony, Caustic Valley, Frozen City, Terra Therma. River City is alright I guess but I miss the orange, smoky, hazy day version we had.

#18 Daggett

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Posted 11 December 2017 - 08:14 AM

View PostKargush, on 11 December 2017 - 08:02 AM, said:

Nothing they couldn't solve with a bit of resource allocation. But no.

But why should they allocate resources if most current maps are already big enough for 24 players and already contain significant walking times? By only enlarging the maps players would still gravitate to the center or old landmarks like the Citadel in River City. Without better game modes to fill the huge area with purpose we would just waste more time getting to the well-known front.

And even with such modes there is a limit on how much walking through landscape the average player will endure. Posted Image

#19 El Bandito

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Posted 11 December 2017 - 09:15 AM

As much as I performed really well in the old map, no.

#20 jss78

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Posted 11 December 2017 - 09:20 AM

I prefer the new one.

It all doesn't matter much, since the old one wasn't played at all, and the new one isn't played at all.

Remove map voting and then this conversation is relevant.





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