Recently, this has lead some people to adopt extremely cheesy leg humping tactics where a commando simply glues itself to the leg of an assault and shoots the assault with srms. This has been made easier with the introduction of stealth armor. A commando can simply arm just enough missile ammo to leg one or two assaults (while devoting all other weight to srms, engines and stealth armor) and suicide attack the slowest mechs on the team.
Even when the slowest assault practices good tactics to move with the team, teammates on the solo queue usually are not aware enough or can aim sufficiently well to help the assault in time.
While each mech has its advantages and disadvantages, and there are blind spots for many mechs, usually those blind spots are highly terrain dependent. There should not be a common situation where a mech can have a large and highly exploitable frontal blind spot versus another mech on level ground, which leads to overly cheesy tactics.
While one could carry more arm weapons, it's often impractical to carry enough firepower, and it still does not solve the visibility problem.
Suggestion: do one of the following:
A: Scale up the commando to be 20% larger, or until whatever size it becomes visible and shootable by all assault mechs at point blank range.
B: increase torso pitch on affected assaults so that they can see and shoot down at commandos effectively at point blank range.
Edited by JigglyMoobs, 26 November 2017 - 01:44 PM.