Jump to content

Commando Scaled Too Small To See And Shoot From Assault Mechs


179 replies to this topic

#41 Hobbles v

    Member

  • PipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 354 posts

Posted 27 November 2017 - 08:43 AM

Muaahhaahaha



Torso pitch in general needs to be increased. And the pitch nodes on the skill tree should be a flat 1 degree each instead of a small percentage. As it currently stands max commitment into pitch gets heavies amd assaults like 1 degree for 5 nodes investment.

Edited by Hobbles v, 27 November 2017 - 05:22 PM.


#42 The Basilisk

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,270 posts
  • LocationFrankfurt a.M.

Posted 27 November 2017 - 08:49 AM

View PostWintersdark, on 26 November 2017 - 02:29 PM, said:

In all my years of MWO, I have never died this way. Never.

Mind you... I always bring arm weapons, and rail at the idiocy of arm lock, for specifically these reasons.

With that said, I've been away a bit, and haven't piloted some of the newest assaults (cyclops+), so it's possible things are worse than I'm aware of.


You are completely wrong and right at once Posted Image

At one hand .... yes git gud, use armweapons and sloughter that little foot humping rat before it gets close and yes this has gotten worse since the skilltree improved some of the nonviable lights back to viability in addition to bringing out some assaults that actually can not see or hit some lights, even when deploining arm weapons, from certain angles.
There are environmental circumstances like steep crests that actually make it impossible for certain mechs to see or hit lights when they are able to run below a certain angle of your mech.

#43 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 27 November 2017 - 08:55 AM

Wonder where people get that the light class is the worst class.
You ever see bear_cl4w running a Spider or the b33f clowning people in his commando?

Its not the class...its the person driving.

#44 K O Z A K

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,322 posts
  • LocationTrue North Strong and Free

Posted 27 November 2017 - 10:02 AM

View PostHumpday, on 27 November 2017 - 08:55 AM, said:

Wonder where people get that the light class is the worst class.
You ever see bear_cl4w running a Spider or the b33f clowning people in his commando?

Its not the class...its the person driving.


I'm sure lewis hamilton could drive the crap out of a kia rio. Doesnt make it a better car than a bmw m5 for most people

#45 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,087 posts
  • LocationLost in my C1

Posted 27 November 2017 - 10:08 AM

If you have that much trouble with coms the lcts must be like fready kruger. Just wait till michel myers joins in with the clans' first 20 tonner.

#46 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 27 November 2017 - 10:34 AM

View PostHumpday, on 27 November 2017 - 08:55 AM, said:

Wonder where people get that the light class is the worst class.
You ever see bear_cl4w running a Spider or the b33f clowning people in his commando?

Its not the class...its the person driving.

Because overall, Lights are the worst class. They carry the least firepower of all classes, the least durability, and the lowest quirks. They earn the lowest rewards in game due to the damage-centric nature of the score system, they are the hardest to play well, and they are the most consistently nerfed class out of all of them.

#47 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 27 November 2017 - 10:43 AM

Quote

Because overall, Lights are the worst class. They carry the least firepower of all classes, the least durability, and the lowest quirks. They earn the lowest rewards in game due to the damage-centric nature of the score system, they are the hardest to play well, and they are the most consistently nerfed class out of all of them.


but if lights are the hardest to play dont you think that skews the results of them being the worst class?

naturally something thats harder to use is going to appear worse statistically because of all the potatos that try to use it and fail

im not convinced lights are actually as bad as people claim. I think theres just a lot of people that are bad at piloting lights due to the higher skill curve and they drag down the statistics for lights.

Quote

They earn the lowest rewards in game due to the damage-centric nature of the score systeme


my kitfox says otherwise. it consistently gets the best reward in game because of match score manipulation. shoot down 2000 missiles and profit.

the mistake youre making is trying to get matchscore from doing damage. its true, lights cant always do the same damage as assaults (a kitfox can though because its badass). so lights need to get their matchscore from other things, in the case of the kitfox its triple ams. you just have to play outside the box and manipulate the match score to your advantage.


Posted Image

Edited by Khobai, 27 November 2017 - 11:00 AM.


#48 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 27 November 2017 - 11:05 AM

View PostHumpday, on 27 November 2017 - 08:55 AM, said:

Wonder where people get that the light class is the worst class.
You ever see bear_cl4w running a Spider or the b33f clowning people in his commando?

Its not the class...its the person driving.

The problem is that "the person driving" is a two-way argument. It also applies to the enemies of the light mech, not just the light itself. Better enemies are much more effective at dealing with lights than the average potato.

#49 Foxfire kadrpg

    Member

  • PipPipPipPipPipPip
  • The Territorial
  • The Territorial
  • 291 posts

Posted 27 November 2017 - 11:31 AM

Pitch should not be as restrictive as it is. Terrain alone causes too much difficulty for many mechs.

#50 The Basilisk

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,270 posts
  • LocationFrankfurt a.M.

Posted 27 November 2017 - 11:43 AM

View PostKhobai, on 27 November 2017 - 10:43 AM, said:


[...]
my kitfox says otherwise. it consistently gets the best reward in game because of match score manipulation. shoot down 2000 missiles and profit.
[...]




Knowledge is OP.
Most ppl have not the slightest bit of an idea what rewards are there and for exactly what they are dealt out.
Just for shadowing a bigger mech and just "staying in combat" you can collect 30 to 50k without using more than one hand at the keyboard. (protected light)
Now collect some scoutings at the beginning carry an ecm and use an AMS.
Maybe add some 350 dmg to your collection and your deed is done.
Pure
simple
profit

#51 Steve Pryde

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,471 posts
  • LocationGermany

Posted 27 November 2017 - 11:52 AM

It's not the players fault if he cant aim low enough, it's the fault of PGI to not increase the torso pitch of mechs to at least see the mechs so u can aim at them with your arm weapons. This problem never existed in previously Mechwarrior games.

So, imo PGI needs to do something, not the player.

#52 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 27 November 2017 - 12:03 PM

View PostRequiemking, on 27 November 2017 - 10:34 AM, said:

Because overall, Lights are the worst class. They carry the least firepower of all classes, the least durability, and the lowest quirks. They earn the lowest rewards in game due to the damage-centric nature of the score system, they are the hardest to play well, and they are the most consistently nerfed class out of all of them.


All you need is 10-20points of damage to wreak people(now my osiris has 30points so I'm cheating here but still).
My 3D performs better though I dunno where all my screenshots went anymore, had to rehash these ones from the forum.

Posted Image


Posted Image

#53 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 27 November 2017 - 12:09 PM

The only time a Commando, or any light for that matter, can hug an assault 'mechs legs and get away with it is if the assault 'mech is totally out of position and has nobody backing him up. What I mean to say is, this can only happen in a 1v1 scenario. If you're alone in an Assault 'mech you've commited a grievous error that is going to cost you your life, light 'mechs or not, or your entire team is already dead, in which case you're probably screwed anyway. If you have a team mate with you, well, then they are essentially standing still and will be an easy kill for any of your allies. The thing you have to realize is the only thing that even makes light 'mechs viable is the fact that their size and speed makes them difficult to hit. A light 'mech that has decided to hug you has just for all intents and purposes made themselves a stationary target for anyone who might be trying to back you up, and being stationary for even a moment can end a light 'mech's run instantly. As far as my own anecdotal evidence, I have piloted a lot of assaults. A light 'mech running up and hugging me has never, not even once that I can remember, been an issue. Light 'mechs cause my assaults all kind of other issues, but this really isn't one of them.

#54 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 27 November 2017 - 12:18 PM

This. If you've got other people looking at you being humped, they can scrape the light off.

I can't count how many lights I've ended up getting kills on that way. On the other hand, if you're caught alone, the advantage is the light's. Fair is fair.

#55 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 27 November 2017 - 12:44 PM

View PostFoxfire kadrpg, on 27 November 2017 - 11:31 AM, said:

Pitch should not be as restrictive as it is. Terrain alone causes too much difficulty for many mechs.


Aye yay yay, this is a whole nother topic. I was joking on chat the other day about how my giant 95 ton uber state of the art clan mech, thats suppose to fight in massive wars... is able to get stuck on small root(bog, colony), or a small rock....

Also, you'll also get stuck on those pipe on the ramps in Ruby Oasis, that was kinda annoying.

#56 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 27 November 2017 - 01:26 PM

View PostHobbles v, on 27 November 2017 - 08:43 AM, said:

Muaahhaahaha

Torso pitch in general needs to be increased. And the pitch nodes on the skill tree should be a flat 1 degree each instead of a small percentage. As it currently stands max commitment into pitch gets heavies amd assaults like 1 degree for 5 nodes investment.

https://m.youtube.co...h?v=6Cltix7-IVQ


Nope people just have to learn to put weapons in their arm slots.

What's shown on youtube is a complete none issue with arm mounted weapons.

It's the same bunch of people calling this bad, that scream at the noobs for not shooting down UAV's because the tryhard meta build can't..

Torso pitch isn't broken, the builds are

#57 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,261 posts
  • LocationCalifornia Central Coast

Posted 27 November 2017 - 01:51 PM

View PostNightbird, on 26 November 2017 - 04:59 PM, said:


Just because some bads can't pilot Assaults doesn't mean they're bad, stats show Assaults performing significantly better than all other weight classes.

https://mwomercs.com...-and-suggestion


As a certified Assault *****, can confirm, Assaults consistently print out the best numbers for me. Some assaults ( the slow ones) do require better awareness and more thought to set up correctly vs heavies, but that doesn't mean they are bad, it just means the skill ceiling is a little higher than that of heavies.

Kind of like how people say the Dire is bad because they can't figure out how to not get ganked. Don't get my wrong, there are some situations where you either miss out on damage playing defensively in a Dire, or you gamble, get aggressive and then get deserted by your team in the solo queue, but as far as absolute power, the mech is one of the better assaults.

#58 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 27 November 2017 - 01:55 PM

View PostThe Basilisk, on 27 November 2017 - 08:49 AM, said:


There are environmental circumstances like steep crests that actually make it impossible for certain mechs to see or hit lights when they are able to run below a certain angle of your mech.
environmental situations do the count. If you're on a crest/ridge where you can't pitch down enough to return fire on a mech, you have made a mistake. This has certainly happened to me, and it's is NOT a problem. Limited pitch angles leaving you vulnerable in specific situations is a good thing, as it serves to make mech choice more interesting and typically functions to add value to arm weapons in mechs vs. stacking torso weaponry.

The only time it's actually a problem is where it's unavoidable and a leg humping light is literally a death sentence because it doesn't matter where you are, you cannot see him or target him due to his being pressed against you.

That is a problem, because he shouldn't be able to be pressed against you without risk. In the environmental case, you can just move(or not go there in the first place) to fix the problem, but if he can do it anywhere and you have no recourse, it's just not good.

#59 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,261 posts
  • LocationCalifornia Central Coast

Posted 27 November 2017 - 01:55 PM

View PostMole, on 27 November 2017 - 12:09 PM, said:

The only time a Commando, or any light for that matter, can hug an assault 'mechs legs and get away with it is if the assault 'mech is totally out of position and has nobody backing him up.


You would be surprised at how vacant teammates can be. They might be right next to you, but they often don't notice you getting shot unless you either scream on VoiP or survive for a solid 60 seconds or so then they might happen to notice. And even then, you have to rely on the typical PUG to be able to hit a light? That can be a tall order.

#60 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 27 November 2017 - 02:00 PM

View PostCathy, on 27 November 2017 - 01:26 PM, said:


Nope people just have to learn to put weapons in their arm slots.

What's shown on youtube is a complete none issue with arm mounted weapons.

It's the same bunch of people calling this bad, that scream at the noobs for not shooting down UAV's because the tryhard meta build can't..

Torso pitch isn't broken, the builds are


Yup. Choose not to take arm weapons, or never to turn off arm lock, find yourself unable to engage someone at a steep angle? Not a game problem, a dumb build/pilot error problem. If you're going to run a build like that, you need to be more aware of the terrain and limitations of the build/mech you chose.





15 user(s) are reading this topic

0 members, 15 guests, 0 anonymous users