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Patch Notes - 1.4.143 - 12-Dec-2017


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#61 Ghastly

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Posted 12 December 2017 - 09:43 AM

View PostCharles Sennet, on 12 December 2017 - 05:00 AM, said:

Here are some fun facts on the current state of FP balance:
IS has the fastest mech in the game (matters for Conquest and Domination)

Linebacker, Stormcrows and the other Clan heavies going 81 kinda beat out a 20-ton that can't straight-up fight any of the above. It's why Conquest is the Clan's best mode.

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IS has the lightest mech in the game (matters for drop deck flexibility at least until the Piranha is released for CB months from now)
Clan weapons and engines weighing less counts for a lot, tonnage-wise.

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IS got better CW tech that Clans have no answer to (where is Clans 25 pinpoint damage weapon, 50 when there are 2X?)
For an 18-ton weapon that forces a standard engine and has a really hilariously low optimal range? Yeah, let's hope it's pretty good. Meanwhile, where's the IS's equivalent to the Heavy Medium? Because 10 damage for a 1-ton/2-slot weapon is more reasonable than 25-damage for a 18-ton/11-slot weapon?

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IS has more durability quirks overall
Clan weapons have higher alphas. When IS gets 500m, 64-damage alphas, you can have your durability quirks.

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IS has 300 extra tons in a match
Again, your weapons being a lot lighter counts for a lot.

Please play faction before you start complaining IS is overpowered. Heck, look at the faction play map.

#62 MarsThunder

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Posted 12 December 2017 - 10:54 AM

No bug fixes in the patch. No programmers take part in the project anymore? Are PGI planning to close it?

#63 Aidan Crenshaw

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Posted 12 December 2017 - 10:57 AM

https://mwomercs.com...dec-2017/#other

no bugfixes?

#64 MarsThunder

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Posted 12 December 2017 - 11:08 AM

View PostAidan Crenshaw, on 12 December 2017 - 10:57 AM, said:


Yep, NO.
I mean no any fix in the program. The listed fixes are fixes of 3D models and parameters (and done by 3D artists but not programmers).

Edited by MarsThunder, 12 December 2017 - 11:09 AM.


#65 Jetset Quasar

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Posted 12 December 2017 - 11:17 AM

yes great to see yet another IS buff Clan nerf, it honestly blows my mind that your trying to make new clan tech perform almost identical to 200 year old IS designs. taking my favorite franchise and running it into the ground cuase the brown sea pisses and moans about "OP clans".

#66 Jetset Quasar

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Posted 12 December 2017 - 11:24 AM

View PostGhastly, on 12 December 2017 - 09:43 AM, said:


Please play faction before you start complaining IS is overpowered. Heck, look at the faction play map.


fp mkay you get more tonnage to drop with in both Invasion and Scouting, your faction map is so pushed in cuase most the merc units decided to fight for clans, btw the merc units had pushed the clans back same season before deciding to slam IS. More newbs play FP as IS simply cuase the mechs are cheaper (even though they dont realise they equally roughly the same after upgrades) the more seasoned players play clans cuase they can afford to, its simply not the mechs its the players skill gap. speaking of which you have Anni's which are hella powerful mechs, and yet clans dont get their Stone Rhino the direct counterpart to an Anni (Behemoth IIC for you IS wetnoses)

Edited by Dawn Treader, 12 December 2017 - 11:26 AM.


#67 mistlynx4life

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Posted 12 December 2017 - 11:24 AM

I think I speak for all of us here at Mist Lynx Headquarters when I say: "WE GET TO KILL THINGS NOW!" Our joy knows no bounds. We all understand that you have to nerf our Machine Guns to make the Piranha look even better and that's fine - we engage at point blank range anyway. Hopefully it will make people think the Lynx is terrible again and they'll stop using it and it'll become unpopular and we can go back to being the True Underlynx of our matches once more by surprising people with our amazing Dances of Death. <3

#mistlynx4life

#68 ocular tb

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Posted 12 December 2017 - 11:28 AM

Gotta see what the Jenner CT tightening does for it.

Good to see the Panther getting some mobility because it certainly needs it.

#69 Maruku Meshima

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Posted 12 December 2017 - 11:28 AM

It's more like a big ball of wibbly-wobbly... timey-wimey... stuff... not Battletech lore... but we play it again...and again...

#70 - World Eater -

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Posted 12 December 2017 - 11:29 AM

Cool, I get an "Error 61" and cannot login.

#71 Apollo777

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Posted 12 December 2017 - 11:30 AM

View PostThoseWhoFearTomorrow, on 12 December 2017 - 11:29 AM, said:

Cool, I get an "Error 61" and cannot login.


Same here!!Posted Image

#72 Maruku Meshima

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Posted 12 December 2017 - 11:31 AM

Error code 61.... i go play Battletech... wake me up if this patch is Fix up!;->

#73 Nicodemus Rosse

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Posted 12 December 2017 - 11:32 AM

View PostThoseWhoFearTomorrow, on 12 December 2017 - 11:29 AM, said:

Cool, I get an "Error 61" and cannot login.


Same.

#74 AlterMann

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Posted 12 December 2017 - 11:32 AM

same problem

#75 - World Eater -

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Posted 12 December 2017 - 11:33 AM

Haha, oops PGI.

#76 Corqund

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Posted 12 December 2017 - 11:34 AM

Error code 61

#77 Ben MacTavish

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Posted 12 December 2017 - 11:36 AM

same here. what exactly is Error 61?

#78 Daemonara

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Posted 12 December 2017 - 11:37 AM

Yay, good stuff guys! <3

I was hoping for some durability buff for the Thanatos though, maybe next time.

#79 MISBEHAVING 2112

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Posted 12 December 2017 - 11:37 AM

Same problem error code 61, uk steam.

#80 Brother MEX

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Posted 12 December 2017 - 11:37 AM

Is anyone of you NOT using Steam ?

I also get the Error 61 with the Steam client Posted Image





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