Charles Sennet, on 12 December 2017 - 05:00 AM, said:
Here are some fun facts on the current state of FP balance:
IS has the fastest mech in the game (matters for Conquest and Domination)
Linebacker, Stormcrows and the other Clan heavies going 81 kinda beat out a 20-ton that can't straight-up fight any of the above. It's why Conquest is the Clan's best mode.
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IS has the lightest mech in the game (matters for drop deck flexibility at least until the Piranha is released for CB months from now)
Clan weapons and engines weighing less counts for a lot, tonnage-wise.
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IS got better CW tech that Clans have no answer to (where is Clans 25 pinpoint damage weapon, 50 when there are 2X?)
For an 18-ton weapon that forces a standard engine and has a really hilariously low optimal range? Yeah, let's hope it's pretty good. Meanwhile, where's the IS's equivalent to the Heavy Medium? Because 10 damage for a 1-ton/2-slot weapon is more reasonable than 25-damage for a 18-ton/11-slot weapon?
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IS has more durability quirks overall
Clan weapons have higher alphas. When IS gets 500m, 64-damage alphas, you can have your durability quirks.
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IS has 300 extra tons in a match
Again, your weapons being a lot lighter counts for a lot.
Please play faction before you start complaining IS is overpowered. Heck, look at the faction play map.