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#1
Posted 12 December 2017 - 01:00 PM
What builds are you finding work well with them?
#2
Posted 12 December 2017 - 01:08 PM
MechaBattler, on 12 December 2017 - 01:00 PM, said:
The basic summary is "lolno."
Weapons that have only one single use while costing tonnage (consumables have zero sacrifice so they are very different) will never be good in regular conditions (battle of attrition). That tonnage will always be better spent building the rest of your loadout to be more efficient at dealing damage throughout an entire match.
Rocket Launchers were just a stupid thing to be added to MWO. Only way they'd make sense is if they ignored corerule and let them have multiple uses.
#3
Posted 12 December 2017 - 01:08 PM
It really does help if you save them for when you are in a tight spot or need to burst down a dangerous target fast.
Just make sure you don't sacrifice on your other firepower because of it. It should be a bonus weapon, not a main build weapon that you put on a lot of mechs
Edited by Gristle Missile, 12 December 2017 - 01:12 PM.
#4
Posted 12 December 2017 - 01:10 PM
HEAVY METAL
Only two that have rockets that i can think of off the top of my head. They're worth it when you want an extra punch and have spare tonnage/crit space. Some damage is better than no damage.
#5
Posted 12 December 2017 - 01:11 PM
#7
Posted 12 December 2017 - 01:48 PM
Here are some considerations when trying to think about which mechs and builds would be good for a rocket launcher.
1. unused missile hardpoints and free slot space.
2. Your build is hot enough already and SRM, MRMs, or LRMs on top of everything else would just be way too hot. I think this is an undervalued point here.
3. Your build is long range. While this may seem odd the reason why RL are good on long range mechs is precisely because you are spending most of your time at long range. SRMs and MRMs will out perform a rocket launcher ton for ton eventually. But that's only if you're in a position to fire them regularly. With Rocket Launchers you only need to be in range once to take full use of their potential.
4. You have some tonnage to work with. Don't kill your build for RL, but if you can squeeze them in, I think they are worth their weight. It's basically just like a tonnage-based airstrike. If you can fit them, then why not?
5. Your build is complicated enough. Rocket Launchers are a simple, one-and-done weapon. Having to juggle a missile weapon on top of all your other weapons can often be too much. Rocket Launchers let you get in more damage without a long-term hassle.
So that's my thought process.
Oh and can I just add one more thing. STOP ALPHA STRIKING ROCKET LAUNCHERS ALL AT ONCE YOU DUMB-DUMBS. I keep seeing videos where people happily fire 4 RL 20s at once and then immediately over heat. Congratulations you played yourself.
Put Rocket Launchers in their own weapon group AND SET THEM TO CHAIN FIRE. When you want to splat some big atlas just hold down the button, keep your cross hair on the target and you'll get them all out quickly without triggering ghost heat.
I don't think rocket launchers are super powerful, but I do think they are probably undervalued. Especially if you save them all for the 1 comp guy who will otherwise carry his team single-handedly.
Edited by Jman5, 12 December 2017 - 02:24 PM.
#8
Posted 12 December 2017 - 01:50 PM
Bombast, on 12 December 2017 - 01:11 PM, said:
Exactly. Lots of mechs have one or two lonely missile hardpoints and are clearly better built without them, but also able to accommodate a solid build without using up every drop of tonnage that you have. The ability to toss out an extra chunk of damage in a pinch might well be worth not taking that ISTCI or other filler item.
#9
Posted 12 December 2017 - 02:19 PM
Bombast, on 12 December 2017 - 01:11 PM, said:
Fact ^^^
My UM-R68 has one:
[smurfy]http://mwo.smurfy-ne...9abb8c446de312d[/smurfy]
Only other ‘build’ I have is the Javy, to get the MRM’s up on the shoulders:
[smurfy]http://mwo.smurfy-ne...11f6a8476575220[/smurfy]
#10
Posted 12 December 2017 - 02:24 PM
#11
Posted 12 December 2017 - 02:31 PM
#12
Posted 12 December 2017 - 03:01 PM
I mean are they akin to LRM spread, with perhaps a little more pop?
#13
Posted 12 December 2017 - 03:10 PM
Edited by BrunoSSace, 12 December 2017 - 03:12 PM.
#14
Posted 12 December 2017 - 03:19 PM
![Posted Image](https://s33.postimg.org/w2szoi8sf/image.gif)
#15
Posted 12 December 2017 - 04:19 PM
Put a bunch of RL20s into someone, they might live to regret it, but probably not for long.
#16
Posted 12 December 2017 - 04:34 PM
#17
Posted 12 December 2017 - 05:48 PM
#18
Posted 12 December 2017 - 08:32 PM
#19
Posted 12 December 2017 - 08:39 PM
back then i was pushing hard for each rack to have a number (same as rack size) of 4-8 damage missiles, where each tube is still one use (much like the rocket pods you find on attack helicopters). you could fire them in a stream by holding for a high dps surge for a couple seconds, or tap them off one at a time for accuracy. id also give them a ramping spread mechanic so firing them in streams will make them less effective, firing singles is like firing a narc which would make them effective on tonnage strapped lights. but that idea was never taken seriously. they are pretty much the new flamer.
#20
Posted 12 December 2017 - 10:25 PM
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