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Mwo Holiday Events


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#81 ArticArcher

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Posted 16 December 2017 - 05:14 PM

Here is my suggestion: reduce the required matches to 150. It will still take some effort to get but reduce player burn out for those that must get the mech. As for the actual reward, I have to remind players that the C-bills you will be earning will far outweigh the mech. Add on the MC you will from the bags and the 27th and the 'must have' seems less important.

#82 MovinTarget

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Posted 16 December 2017 - 05:18 PM

Add in the bonus from 7 days of free premium time...

#83 Buenaventura

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Posted 16 December 2017 - 06:07 PM

View PostMovinTarget, on 16 December 2017 - 05:18 PM, said:

Add in the bonus from 7 days of free premium time...

2nd time today that I hear about free 7 days of premium time. Where is that from?

#84 Eastrong

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Posted 16 December 2017 - 07:27 PM

View PostBuenaventura, on 16 December 2017 - 06:07 PM, said:

2nd time today that I hear about free 7 days of premium time. Where is that from?
Spoiler

Edited by Eastrong, 16 December 2017 - 07:30 PM.


#85 arcana75

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Posted 16 December 2017 - 08:22 PM

Just ignore the FP stuff, get as many QP stuffers as you can (you guys already said the stuff inside isn't that attractive), forget about the free mech (since you guys said it's easier to just earn the CBills and buy it directly), get the major loot on the 27th, enjoy the 7 days PT, then look forward to 2018. Done. Less fuss.

#86 Gelrik

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Posted 17 December 2017 - 12:24 AM

Match score minimums have always been an issue. Being in a PUG against a good premade makes it harder to get 250 per match, especially when you're getting spawn camped. Or how bout the linebacker rushes during the last event where they burned generators down and omega down to a sliver on the first wave before farming for points. Blowing 30 minutes at a time to miss by a few points and have none of the points count is the main issue in my opinion. The solution is easy. Take out the minimum and make it about the cumulative total. 50 matches at 250 is 12500 total. Let all points count and at the end divide the total earned by the 250 and dish out the reward. So if you played matches with scores of 168, 214, 298, 248, 368 you would have 1296 total match score. Earning 5 draws (1296/5 with a few points left over.) Instead of getting only 2 draws with the minimum match score system. The reward can also be handed out once you hit the 12500 max needed. I will grind through losses if the points add up and I eventually get something. I won't grind through roflstomp matches for nothing. The good players will be done quickly and easily yeah. But the rest of us will at least have an incentive to grind it out. Keeping more people in faction play overall.

#87 Kageru Ikazuchi

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Posted 17 December 2017 - 12:26 AM

What times will the December 27th event start and stop?

I'm travelling that day, crossing 14 time zones, and want to make sure I get it right.

I also don't want to be the only kid on the block who doesn't have two shiny new hero 'mechs!

#88 Van mw

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Posted 17 December 2017 - 01:00 AM

View PostKageru Ikazuchi, on 17 December 2017 - 12:26 AM, said:

What times will the December 27th event start and stop?

I'm travelling that day, crossing 14 time zones, and want to make sure I get it right.

I also don't want to be the only kid on the block who doesn't have two shiny new hero 'mechs!

It was posted somewhere that the event will last for 36 hours. Can't find the exact times, but you can calculate them from the timers on the event page.

Edited by Van mw, 17 December 2017 - 01:01 AM.


#89 D V Devnull

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Posted 17 December 2017 - 01:29 AM

Geez... Such a firestorm in this thread in the past 25 posts... Ouch... Can't we all just get along? :(

Frankly, only two things are bothering me about the Stocking Stuffer, simply because of how the 'Difficulty Wall' is currently looking. That's the lack of WarHorns in the Loot Bags, and the 250 MS for each CW/FW/FP Match. Those would be easily fixed by adding the New Christmas Bell WarHorn (and some other nice random ones, like the WorkSite, Radial, Cameron Star, and Clan Dagger... Looking for Red/White/Green/FUN! here...) to the Loot Bags, and setting only a 225 MS need (Again for certain peoples' references, looking for "Challenging-yet-Attractive"!!!) for Earning 2 Loot Bags per CW/FW/FP Match. Other than that, things are shaping up to be wildly awesome, at least in my own opinion. :mellow:

Now, as for this...

View PostVan mw, on 17 December 2017 - 01:00 AM, said:

View PostKageru Ikazuchi, on 17 December 2017 - 12:26 AM, said:

What times will the December 27th event start and stop?

I'm travelling that day, crossing 14 time zones, and want to make sure I get it right.

I also don't want to be the only kid on the block who doesn't have two shiny new hero 'mechs!

It was posted somewhere that the event will last for 36 hours. Can't find the exact times, but you can calculate them from the timers on the event page.

The post I believe that you're looking for is located at...

--->>> https://mwomercs.com/news/2017/12/1971-holiday-bonus-loadout-info

...and indicates the Start/End Times for the Special Bonus. B)

~D. V. "For some... 'You're Welcome.' ... For others... 'Cool Off Already!' ... Geez ..." Devnull

#90 PanzerTC

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Posted 17 December 2017 - 01:39 AM

I just got the Christmas Bell warhorn in and I love it. Nothing beats the Hell-o-ween ones for the seasonal warhorns.

Maybe a laughing leprechaun in the near future?

Edited by PanzerTC, 17 December 2017 - 03:30 AM.


#91 Kageru Ikazuchi

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Posted 17 December 2017 - 01:45 AM

View PostD V Devnull, on 17 December 2017 - 01:29 AM, said:

Now, as for this...

The post I believe that you're looking for is located at...

--->>> https://mwomercs.com/news/2017/12/1971-holiday-bonus-loadout-info

...and indicates the Start/End Times for the Special Bonus. Posted Image

Thanks! I should have plenty of time upon arrival to get a few games in (main and two alts).

#92 arcana75

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Posted 17 December 2017 - 06:25 AM

View PostGelrik, on 17 December 2017 - 12:24 AM, said:

Match score minimums have always been an issue. Being in a PUG against a good premade makes it harder to get 250 per match, especially when you're getting spawn camped. Or how bout the linebacker rushes during the last event where they burned generators down and omega down to a sliver on the first wave before farming for points. Blowing 30 minutes at a time to miss by a few points and have none of the points count is the main issue in my opinion. The solution is easy. Take out the minimum and make it about the cumulative total. 50 matches at 250 is 12500 total. Let all points count and at the end divide the total earned by the 250 and dish out the reward. So if you played matches with scores of 168, 214, 298, 248, 368 you would have 1296 total match score. Earning 5 draws (1296/5 with a few points left over.) Instead of getting only 2 draws with the minimum match score system. The reward can also be handed out once you hit the 12500 max needed. I will grind through losses if the points add up and I eventually get something. I won't grind through roflstomp matches for nothing. The good players will be done quickly and easily yeah. But the rest of us will at least have an incentive to grind it out. Keeping more people in faction play overall.

Quite a few of us have been suggesting MS cumulative total as a goal rather than per match, but so far it hasn't sunken in yet. We know cumulative MS is possible since it's been done before, recently even.

#93 Fox the Apprentice

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Posted 17 December 2017 - 02:03 PM

View PostD V Devnull, on 15 December 2017 - 12:10 PM, said:

[...]
In other words, ask for 125 MS per Quick Play, and 225 MS per Faction Warfare. Right now, things look more like work than something that someone could enjoy, and someone else is apparently already more angry than I am. Posted Image

~D. V. "Totally NOT wanting people to get the wrong idea about Events..." Devnull




(p.s.: "MS" refers to "Match Score" in my post, NOT "MercStar"...)


Wait, there aren't 225 MercStar players in each of your FP games? I think you're doing FW wrong Posted Image .

Edited by Fox the Apprentice, 17 December 2017 - 02:03 PM.


#94 James Argent

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Posted 17 December 2017 - 02:38 PM

The problem with the 'you can get (X, Y, and Z) just with regular gameplay is that if you do the event, you have all the stuff from the regular gameplay PLUS the event stuff. As stated above, 'required' is too strong of a word. I think instead, people feel 'obligated' to complete the event tasks, because 'hey, free stuff!'

Also, some people simply like getting into the spirit of things that are going on without worrying about any cost/benefit analysis...major event rewards need to be accessible to most players with significant, yet ultimately achievable effort. This is why the cumulative match score is a great idea...if someone can only achieve 150 FW match score at a time, they should be able to bang their head against the wall until they reach the same total someone else did 250 match score at a time. There is nothing more frustrating than looking at your score at the end of the match and seeing that you missed the bar by five, ten, or fifteen points and everything you just did was all for nothing. Matt has said that for events they're trying to push people out of scouting and into invasion...that's all well and good, but the way invasion is scored makes scouting the preferred method for me. Even if only one 250 score scouting match (or 250 points toward the total in an incremental system) counted per half hour increment to make it equivalent to the time commitment for an invasion match, I'd still prefer scouting because I have greater control over the outcome.

And some just want PGI to know their efforts are appreciated and to continue to offer us events. If nobody completes them, yes, it sends a message...but how can you be sure it's the correct one?

#95 MovinTarget

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Posted 17 December 2017 - 02:57 PM

View PostJames Argent, on 17 December 2017 - 02:38 PM, said:

The problem with the 'you can get (X, Y, and Z) just with regular gameplay is that if you do the event, you have all the stuff from the regular gameplay PLUS the event stuff. As stated above, 'required' is too strong of a word. I think instead, people feel 'obligated' to complete the event tasks, because 'hey, free stuff!'

Also, some people simply like getting into the spirit of things that are going on without worrying about any cost/benefit analysis...major event rewards need to be accessible to most players with significant, yet ultimately achievable effort. This is why the cumulative match score is a great idea...if someone can only achieve 150 FW match score at a time, they should be able to bang their head against the wall until they reach the same total someone else did 250 match score at a time. There is nothing more frustrating than looking at your score at the end of the match and seeing that you missed the bar by five, ten, or fifteen points and everything you just did was all for nothing. Matt has said that for events they're trying to push people out of scouting and into invasion...that's all well and good, but the way invasion is scored makes scouting the preferred method for me. Even if only one 250 score scouting match (or 250 points toward the total in an incremental system) counted per half hour increment to make it equivalent to the time commitment for an invasion match, I'd still prefer scouting because I have greater control over the outcome.

And some just want PGI to know their efforts are appreciated and to continue to offer us events. If nobody completes them, yes, it sends a message...but how can you be sure it's the correct one?


This, i have no problem with most of the good swag being fairly accessible, with a particularly niche reward for those daring/dedicated/crazy/bored enough... problem is that someone will always complain if it doesn't suit their particular expectation/schedule....

#96 5th Fedcom Rat

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Posted 17 December 2017 - 06:34 PM

Since these are all the former Loyalty mechs, any word on whether they come with the special loyalty paintschemes or c-bill bonus? If not, what is the reason for choosing these particular loyalty mechs as prizes?

#97 MovinTarget

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Posted 17 December 2017 - 07:01 PM

View Post5th Fedcom Rat, on 17 December 2017 - 06:34 PM, said:

Since these are all the former Loyalty mechs, any word on whether they come with the special loyalty paintschemes or c-bill bonus? If not, what is the reason for choosing these particular loyalty mechs as prizes?


I doubt it, they are all available for cbills and I think thats the one we get...

#98 MortallyTransparentCupcake

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Posted 18 December 2017 - 10:57 AM

View PostEastrong, on 16 December 2017 - 07:27 PM, said:

Spoiler


Where did you come across this anyway?

#99 A Really Old Clan Dude

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Posted 18 December 2017 - 12:57 PM

250 for faction play is to high.

very hard to get in a scouting match.

a loss in invasion and you most likely wont get it.
a win in invasion and you loss 3 or 4 mech and may not get it unless you are over 1500 damage.

should be automatic loot bag for just playing (tortured) faction games.

#100 MortallyTransparentCupcake

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Posted 18 December 2017 - 01:31 PM

View PostA Really Old Clan Dude, on 18 December 2017 - 12:57 PM, said:

250 for faction play is to high.

very hard to get in a scouting match.

a loss in invasion and you most likely wont get it.
a win in invasion and you loss 3 or 4 mech and may not get it unless you are over 1500 damage.

should be automatic loot bag for just playing (tortured) faction games.

..? You think you should just be able to get something for no effort?





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