Jump to content

Assassin Is Bugged: Everyone Knows It


147 replies to this topic

#1 X T R E M E

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 204 posts

Posted 17 December 2017 - 05:40 AM

At this point i think everyone in this game knows that the Assassin has a clear and well known hit reg issue: it simply does not register the damage correctly: it may be the walking animation that makes it hop constantly.
Try to compare a cicada and an assassin: the assassin has basically the same survival of 3 cicadas and this is clearly wrong.

The assassin hit reg must get fixed, as it is actually braking the game.

#2 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 17 December 2017 - 06:01 AM

Breaking the game?
I think you might be overstating the influence of the single 40 ton IS mech that only appears once in 5 games or so.
.
.
Unlike some certain Clan Assault mechs of which you can find 3-4 in a single match, every match.

#3 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 17 December 2017 - 06:07 AM

the difference is clan assaults can be reasonably killed

if you shoot a madcat II in the face, the damage registers

the assassins hitboxes are so screwed up that the assassin is the tankiest mech in the game right now. its tankier than any clan assault by a huge margin.

PGI needs to completely redraw the assassin's hitboxes

Edited by Khobai, 17 December 2017 - 06:10 AM.


#4 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 17 December 2017 - 06:07 AM

View PostJuodas Varnas, on 17 December 2017 - 06:01 AM, said:

... only appears once in 5 games or so.

What? it's usually the 4th Mech in IS FP drop decks.

#5 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 17 December 2017 - 06:07 AM

Lolnope.

#6 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,999 posts
  • LocationOn the farm in central Minnesota

Posted 17 December 2017 - 06:08 AM

Don't worry about it. PGI's constant and dedicated observation shows that the Assassin is just fine...


...and because it is just fine, once a sufficient portion of the population buys the thing, it will be nerfed or "fixed" (depending on one's point of view) because THEN and only then, it will be found to be "over performing its internally established target values".

#7 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 17 December 2017 - 06:44 AM

View PostAppogee, on 17 December 2017 - 06:07 AM, said:

What? it's usually the 4th Mech in IS FP drop decks.

You mean the mode that like 1% of the population plays?

#8 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 17 December 2017 - 06:49 AM

View PostJuodas Varnas, on 17 December 2017 - 06:44 AM, said:

You mean the mode that like 1% of the population plays?

For that 1% of people, FP constitutes nearly 100% of their MWO experience.

#9 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 17 December 2017 - 06:52 AM

View PostTarogato, on 17 December 2017 - 06:49 AM, said:

For that 1% of people, FP constitutes nearly 100% of their MWO experience.

From the huge variety of PUGs I run into in FP every day, I'm pretty sure that more than 1% of the active population are playing it.

However, if you have some data to back your assertion, I'd love to see it.

#FPLivesAndMatters

Edited by Appogee, 17 December 2017 - 06:53 AM.


#10 IL MECHWARRIOR

    Member

  • PipPipPipPipPip
  • 118 posts

Posted 17 December 2017 - 06:52 AM

in eu primetime every single premade spams 12 assassins last drop, and after a wall of rac annihilators and srm ac20 victors....simply too much armor to go through.

not ti mention that 6VS6 EU COMP DIV A WAS WON ONLY WITH ASSASSINS LINEBACKERS AND VICTORS



juodas, give me the number of your drug pusher, he must be selling strong stuff.

Edited by anonymous223, 17 December 2017 - 06:54 AM.


#11 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 17 December 2017 - 06:53 AM

View PostTarogato, on 17 December 2017 - 06:49 AM, said:

For that 1% of people, FP constitutes nearly 100% of their MWO experience.

Those poor guys.

#12 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 17 December 2017 - 06:54 AM

Wait a minute, I just purchased a ANS-21 and you're telling me that it's screwed up and PGI is going to nerf it? Wow. Talk about not catching a break......I hope the delay the nerf until I am done mastering it..... So far, I haven't seen the darn thing being the master of any battelfield..... In 10 matches, 1 kill......a lot of damage but I don't see the "OH MY God !!! It's an Assassin - abandon all joy !!!"...... My Urban is a lot more tanky.... ??????

#13 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 17 December 2017 - 06:57 AM

I don't know that it is bugged, so much as it has a couple things working in tandem with it.
  • Being narrow, it compresses the torso hitboxes, meaning it automatically is prone to spreading damage across multiple parts.
  • Because it is narrow, leading an Assassin mucks up convergence so much it creates even greater spread of damage against the mech.
  • The arms do a good job of protecting those side torsos from side on hits.
  • The walk animation causes quite a bit of torso drop with each step, resulting in unpredictable hits to either arm or torso, based on where the server thinks the arm/torso is at that fraction of a second.
  • It moves very quickly, which both increases necessary lead (and thus borking convergence more), as well as faster cycles of torso drop (increasing damage spread further).
That said, if people would aim for its legs instead of its torsos, you'd find them a heck of a lot less of an issue. It consistently astounds me how deadset people are at torso shooting the Assassin (or most light mechs), when they have got to realize by now that legging it is easier, and once it is legged it is as good as dead. Even calling it out in VoiP gets only about 50% response from teammates regarding it. Posted Image

Edited by Pariah Devalis, 17 December 2017 - 06:59 AM.


#14 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 17 December 2017 - 07:09 AM

Quote

That said, if people would aim for its legs instead of its torsos, you'd find them a heck of a lot less of an issue.


except when it jumpjets its leg hitboxes get distorted

the mech definitely has hitbox issues

and its not the first time weve seen these issues... remember the spider?

#15 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 17 December 2017 - 07:15 AM

View PostKhobai, on 17 December 2017 - 07:09 AM, said:


except when it jumpjets its leg hitboxes get distorted

the mech definitely has hitbox issues

and its not the first time weve seen these issues... remember the spider?


And the Raven. But I'm not sure it is a hitbox issue. Even the legs on the thing are toothpicks. It's just a super narrow design, so it's hard to judge if it really is a hitbox issue, or a *********** of favorable factors ranging from animations to geometry. I certainly have zero issues putting harm where I want it once I pop a leg off. I've had to fight them constantly, since I love scouting. All in all, they seem tankier than any 40-ton mech should be, but at the same time I am not convinced it is actually a hitbox issue in the same vein as the Raven or Spider.

Edit: To be clear, I am not discounting a hitbox issue. It is possible. However, I currently am leaning towards it just having a ton of favorable things going for it that automatically spread the damage.

Edited by Pariah Devalis, 17 December 2017 - 07:30 AM.


#16 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 17 December 2017 - 07:22 AM

View Postanonymous223, on 17 December 2017 - 06:52 AM, said:

in eu primetime every single premade spams 12 assassins last drop, and after a wall of rac annihilators and srm ac20 victors....simply too much armor to go through.

not ti mention that 6VS6 EU COMP DIV A WAS WON ONLY WITH ASSASSINS LINEBACKERS AND VICTORS



juodas, give me the number of your drug pusher, he must be selling strong stuff.


Your 12 mech spam with MG not working out for you?

Maybe try harder to use rest of your side as armor shields for your personal damage score?

#17 Maker L106

    Member

  • PipPipPipPipPipPip
  • The Raider
  • The Raider
  • 250 posts

Posted 17 December 2017 - 07:25 AM

That's an awfully odd way of saying the mech that can run fast has good hit boxes and can pack the occasionally decent load out is overpowered because of invisible hitreg issues.

I've run into plenty of tanky assassins, some with the survival tree. I've never once in what memory I have of those encounters failed to have a shot register on them. That sometimes could be telling of what i'm piloting or what weapons i'm using, but I often use MPLS's these days just because IS mechs, and the assassin is a tough mech, there's no doubt about that, but I'd wager money on it being its spindly profile, having no pancake parts, being mostly vertical and its legs are odd as well. I've never held fire on a moving assassins leg only to have it not show up. And that's coming from a guy who pilots a MAD-IIC /w all the E hardpoints filled to the brim with pulse lasers. If That mech lets loose on something 60 armor, gone. Legging Light / mediums is very doable, assassin included.

Now I'm also not going to say I can SEE said invisible problems being claimed, and IF the assassin does have messed up boxes while performing some action (like JJ) which I equally have not seen as my legs have been blown off mid jump and I've done exactly that to other assassin pilots as well.

So lets see some evidence of these claims? Private match and just shoot one to pieces, we all got that premium time for the holidays I thought? Vid or it didn't happen?

#18 RJF Volkodav

    Member

  • PipPipPipPipPipPipPipPip
  • 1,444 posts

Posted 17 December 2017 - 07:32 AM

View PostJuodas Varnas, on 17 December 2017 - 06:01 AM, said:

Breaking the game?
I think you might be overstating the influence of the single 40 ton IS mech that only appears once in 5 games or so.


Yeah yeah )
Posted Image

#19 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 17 December 2017 - 07:34 AM

View PostAppogee, on 17 December 2017 - 06:52 AM, said:

From the huge variety of PUGs I run into in FP every day, I'm pretty sure that more than 1% of the active population are playing it.

However, if you have some data to back your assertion, I'd love to see it.


1% was not my assertion.

But since you asked... you got me curious. The closest I could possibly come is looking at how many people are on the FP leaderboard who have more KMDD than me. I'm around rank 2,000 and I self-identify as "avoid FP at all costs." So probably around 2,000 active players? Super rough, obviously, because we're sorting by KMDD instead of match played, but the FP leaderboard only allows us to sort by KMDD, so it's literally our only option.

Now, the current season of the FP leaderboard has been active since July 2017? So we can just compare that to how many players have been "active" in QP since then. Which seems to be about ~45,000. FP would then comprise ~4% of active players.

Again, it's a really really shjtty approximation, but it's about the best we can do.

#20 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 17 December 2017 - 07:37 AM

View PostRJF Volkodav, on 17 December 2017 - 07:32 AM, said:


Yeah yeah )
Posted Image

*Shrug* Looks like literally every Premade vs PUG score i've seen, no matter what mechs they're in.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users