anonymous223, on 22 December 2017 - 05:48 AM, said:
I have
annihilator with 80 alpha, std engine, 160 front armor that alphastrikes 9 times in a row
while the poor direwolf has only 120, shoots only twice in a row and has bad hitboxes.
"Only" 120.
Also, 80 damage at 200 meters on a slow and lumbering Annihilator vs. 80-104 damage from 450 meters using a Mk. II that approaches the typical run speed of some of the best IS Heavy builds.
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banshee with 5 erll , range, cooldown boosts and 40 standard heat sinks so i can shoot all day non stop and high mounts, while clan erll atm are super ultra nerfed.
How small of an engine are you running to squeeze 40 in? Down to a 300? Running with practically no leg armor?
I got to 37 before I said no more.
Still, the SNV-C
can do the same thing with 44 SHS, and will have the same range because the better range is built right in. and no the cERLL aren't super-ultra-nerfed. Even eating ghost heat, most cERLL boats will have better sustained output than their IS counterparts ton for ton. You are running an anomaly, and a build that you certainly wouldn't run against RJF, EON, or EmP.
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BLR 1g with 500 meters on ermeds vs 475 on clans
As opposed to isERML having 360 vs cERML 400 meters when stock? Please. 25 meters is less of a difference and it's still less damage.
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Victors and Orion VA with ac20+3 or 4 srm6 that can brawl like an 85 ton clan Scorch
There is very little difference between an 80 and an 85 tonner. How about that 75 ton Orion IIC? There is, again, very little difference between 75 and 80 tons.
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grasshoppers, that can laservomit with 20 dhs and 10% heat on top of that and have an accell decell rate of 26-29 versus the 16-19 of the timberscrap
And yet, those same mid-range IS builds
still pump out less damage over time even with the quirk. Funny, that.
TBR could use a mild buff to its agility, I will grant you that.
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bounty hunter with 1 gauss 6 ermed and 1 ll that has ermeds with more range than clan ones
See again: stock 360 meters against 400, still 5 damage against 7.
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ilya muromet: 2gauss+2erll with an assault level armor and amazing quirks of all kind, vs the night gyr that has way less armor and basically half dps
TIL: 10.22 DPS is twice 9.34 DPS for the same build. Unless you are just standing there in the open, you will never see that difference.
You do have a point about the armor, but then again the NTG has superior hit-boxes and hardpoint location. Seems more a problem with the NTG being a dump truck in the handling department to me.
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kintaro 5 streak 6, with streak 6 that have faster cooldown than clan streak 2
Stock cSSRM2 cooldown is 3 seconds. isSSRM6 cooldown with a 10% reduction from the KTO-18 (and that's as high as they go) is 4.05 seconds.
Are you on drugs?
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assassins that are just invincible
Point.
TL;DR: Maybe the tonnage slider needs to be adjusted. Maybe you need to actually figure out how FP works instead of just thinking you can win it by PUG-shielding every time. Clan-dedicated units like KCom don't seem to have a problem.
Edited by Yeonne Greene, 23 December 2017 - 04:51 PM.