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Mech Selection Question From Newbie


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#101 Roughneck45

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Posted 16 March 2018 - 04:00 PM

View PostZergling, on 16 March 2018 - 03:54 PM, said:


I'd drop the TarComp for more heatsinks though, and change the torso armor to be more front heavy.

Like this

For sure, was referring to the weapons, had it built like that so long I forgot stock came with a TC at all hahaha. Although I strip the head to 10 so the legs are maxed.

Edited by Roughneck45, 16 March 2018 - 04:01 PM.


#102 Zergling

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Posted 16 March 2018 - 04:52 PM

View PostRoughneck45, on 16 March 2018 - 04:00 PM, said:

Although I strip the head to 10 so the legs are maxed.


I thought of that, but it probably doesn't matter; being a slow light, most people just shoot the torso for a quick kill.

#103 Dragonporn

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Posted 16 March 2018 - 07:49 PM

Been paying more attention to Adder lately, and it looks like a freaking turtle on long legs... It's big, for light it definitely is. And yeah, I already have PPC poptart mech. More suggestions are welcome but to consider all options, just out of curiosity, could something like this work: COU-H?

#104 Roughneck45

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Posted 16 March 2018 - 08:30 PM

View PostDragonporn, on 16 March 2018 - 07:49 PM, said:

just out of curiosity, could something like this work: COU-H?

Work as in you would click and it would fire and do damage, yes. But no, that is not a good build.

#105 BTGbullseye

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Posted 16 March 2018 - 11:12 PM

View PostDragonporn, on 16 March 2018 - 07:49 PM, said:

Been paying more attention to Adder lately, and it looks like a freaking turtle on long legs... It's big, for light it definitely is. And yeah, I already have PPC poptart mech. More suggestions are welcome but to consider all options, just out of curiosity, could something like this work: COU-H?

You're missing backup weapons, and you only have 28 shots with that gun...

#106 Tier5 Kerensky

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Posted 17 March 2018 - 04:09 AM

I think he would likely die or lose the arm before running out of ammo.

#107 Dragonporn

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Posted 17 March 2018 - 12:45 PM

^ Live fast, die young, lol. What about something like this: COU-H?

On the side note, many people say Jenner llC is pretty good mech all in all. If any of that is true, what people run on it these days?

#108 Tier5 Kerensky

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Posted 18 March 2018 - 01:19 AM

This is rougly my dual PPC Cougar. I mostly lose the weapon arm all the time. Im not good with lights and it's W/L rate is about halfway between better and worse, about 0.8 I recall. like how ECM and JJs give it relaxed gameplay.

https://mwo.smurfy-n...fe153e2a567e44c

#109 BTGbullseye

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Posted 18 March 2018 - 01:59 AM

View PostDragonporn, on 17 March 2018 - 12:45 PM, said:

^ Live fast, die young, lol. What about something like this: COU-H?

On the side note, many people say Jenner llC is pretty good mech all in all. If any of that is true, what people run on it these days?

JR7-IIC is good for missiles... Either a splat or streak. ATMs tend to be a bit too heavy, and LRMs don't have enough ammo.

#110 Dragonporn

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Posted 18 March 2018 - 02:31 AM

What do you think about this: JR7-IIC?

Edited by Dragonporn, 18 March 2018 - 02:31 AM.


#111 Rogue Jedi

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Posted 18 March 2018 - 12:55 PM

View PostDragonporn, on 18 March 2018 - 02:31 AM, said:

What do you think about this: JR7-IIC?

that build should work pretty well.

get behind a big Mech and its day ends badly.

I persionaly would want more ammo, my preferred build drops the SRM6s for a single SRM4 and extra ammo.
I origionaly tried 6SRM4 and a 300 engine but ended the first match with 6 kills (including 4 solo kills), 4 assists, 850+ damage and no ammo for the last 3 minutes, after that I figured I needed more ammo so dropped the engine to a 280 and dropped 1 SRM4 for 5 total then used up all remaining space for extra ammo, 7 tons total, and I have used it all several times, however as ammo quantities are a deaply persional decision try your build a few times, see if when you last to the end you still have some ammo left, idely you want less than half a ton left at match end otherwise you braught too much which could have been spent on speed, armor, cooling, jumpjets or other support equipment.
conversly if you are usualy running out with several enemies still standing consider adding ammo (more important on an ammo dependant varient like the JR7-IIC than a Mech which can pack a few lasers to keep fighting after ammo runs dry)

Edited by Rogue Jedi, 18 March 2018 - 12:56 PM.


#112 Dragonporn

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Posted 18 March 2018 - 03:39 PM

Yeah, ammo is very good point. If I survive, I'm usually running out pretty quick. For now I'll swap x2 SRM6 for x2 SRM4, add +100 ammo and see how it goes. SRM4 eats a bit less ammo and heats a bit less too, so that might help.

Overall mech is tons of fun to play. Rule number one is to never forget hitting override as soon as match starts. What I don't like about it, is how paper thin it is. I got Raven with XL engine too, it even runs slower, but I'm no where as fragile as in Jenner. Hopefully skill nodes will help, but I doubt it, mech is just too big and too easy to target. On top of it, SRM spread is insane, even when I shove my hardpoints inside standing still enemy core, I still manage to damage its arms and legs. Artemis would be an overkill and I simply don't have tonnage...

Remember trying out Bushwacker with SRMs, which I soon dropped because of same atrocious spread. For the record, with LBX, I pretty much never miss the component I'm aiming for even from a distance... My only hope that with skill nodes, I'll get SRMs to crit, and reduce spread a little. Will see how it works out.

#113 Rogue Jedi

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Posted 19 March 2018 - 02:55 PM

View PostDragonporn, on 18 March 2018 - 03:39 PM, said:

What I don't like about it, is how paper thin it is. I got Raven with XL engine too, it even runs slower, but I'm no where as fragile as in Jenner.

the thing to consider with the Jenner and Jenner IIC is that the Center Torso hitbox is huge,Jenner is one of the few Light Mechs where you are not better off aiming for the legs, and as Jenner was one of the very first Mechs introduced to MWO (literaly it was one of the first 6 Mechs back in closed beta) everyone who has been playing for a while knows this, and the Jsnner IIC is virturaly identical to the IS Jenner in terms of hitboxes.
a Jenner needs as much armor as practical on the front CT, just put 1-2 points on the rear (leaving anything totaly unarmored is a bad idea because any internal damage and your Mech starts smoking) but you will rarely need rear armor.

however the paper armor does not matter, the Jenner IIC can fly (with enough jumpjets), is one of the fastest (with max engine)and most agile Mechs in the game (only, Spider, Commando, Javlin and Locust can be are faster and/or more agile), and it can carry the firepower of a Mech twice its size.

it may be a glass canon but to put it in modern military terms it is a glass cannon attached to a mach2.5 fighter/bomber.

your build is literaly a Light Mech which can (if you get behind them) 2 shot any other Mech. if it did not have weeknesses it would be massively overpowered

#114 Dragonporn

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Posted 19 March 2018 - 06:25 PM

Yes, it would be definitely overpowered if it was tougher, but I lost count how many times I've been one-shot killed so far, and usually these shots hit my CT/ST with instant engine kill. Speed isn't very helpful, when target is so damn big, that you literally can't miss it. Raven is hardly a small mech either, but it's skinny, and I can run circles around certain mechs (with lower speed mind you) while successfully staying out of their crosshairs, and eating some damage doesn't end me right there. Though yeah, firepower capability is nowhere near.

By the way, observed some friendly/enemy Cougars, man... this mech is hilarious. Slowly moving, huge, paper-thin wanna-be-medium. Mech looks absolutely beautiful, but I'm glad I didn't buy it, though whenever I feel masochistic, I just might.

P.S. @Koniving I'd like to thank this gentleman for LMG on KGC advice, I had no idea that would be so-freaking-good! Like really, what 2.8 DPS can do? But man, crits in open components end them in a blink. This is amazing, no BS.

Edited by Dragonporn, 20 March 2018 - 02:18 AM.


#115 BTGbullseye

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Posted 20 March 2018 - 02:37 AM

View PostDragonporn, on 19 March 2018 - 06:25 PM, said:

By the way, observed some friendly/enemy Cougars, man... this mech is hilarious. Slowly moving, huge, paper-thin wanna-be-medium. Mech looks absolutely beautiful, but I'm glad I didn't buy it, though whenever I feel masochistic, I just might.

It has the firepower of an assault* on a 35t chassis if you use the right omnipods, with ECM... Really not as bad as it seems at first glance. Just get used to popping out and 1-shotting stuff, then hiding.

*Depends on the assault, this obviously isn't comparing to the Annihilator.

Edited by BTGbullseye, 20 March 2018 - 02:38 AM.


#116 Generic Internetter

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Posted 21 March 2018 - 07:24 AM

Read the guide linked in my signature.

#117 Dragonporn

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Posted 29 March 2018 - 05:41 PM

Grew to love my Jenner IIC, this mech is really amazing, well... aside from few oddities in design, but still, insane damage potential. Eating fast brawler Lights for dinner, awesome escort as well as running in the Light pack.

But I need help, I really do... Now I want IS medium. Went through whole list multiple times already, and the only mech visually (from inside and outside) appealing to me is Uziel, but no matter who I ask and what I read, pretty much everyone says !DON'T! I'm no masochist, so second behind comes only Crab. I heard it's pretty good mech. Design is nice, it's rather small, has things I like in many other mechs - it's tanky from what I know. So, would you guys recommend picking Crab over Uziel?

Looking for wubz build, something like this maybe: CRB-27B
Don't really care if meds or large, only to be pulse. Any better ideas are welcome.

And yeah, got myself Nova lately. Mech is pretty nice, but profile appeared rather vulnerable. Side torsos are so huge and very easy to hit. I run 44 armor on each front and still risk losing whole side very quickly. It literally melts down from few alphas. Twisting helps to spread damage, but any side is still very easy to track and burn. I expected this mech to be a bit more tanky and built it as full-blown-in-your-face brawler, which didn't work quite as I expected... What would you suggest?

#118 Audacious Aubergine

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Posted 29 March 2018 - 06:57 PM

View PostDragonporn, on 29 March 2018 - 05:41 PM, said:

And yeah, got myself Nova lately. Mech is pretty nice, but profile appeared rather vulnerable. Side torsos are so huge and very easy to hit. I run 44 armor on each front and still risk losing whole side very quickly. It literally melts down from few alphas. Twisting helps to spread damage, but any side is still very easy to track and burn. I expected this mech to be a bit more tanky and built it as full-blown-in-your-face brawler, which didn't work quite as I expected... What would you suggest?

Novas are still fairly tanky but you need to remember that it's still a 50t medium, and current game state alpha strike numbers are very high. That said, because they're practically the Oddjob of medium mechs (+1 to you if you get that) then they're also quite good backstabbing assassins.
In regards to your Jenner build too, I agree with swapping the SRM6s for 2 more SRM4s. The ammo usage is about the same because the cooldowns balance the fewer number of missiles fired per shot, but more importantly if you're running all of the same type then there won't be any cooldown difference between the two. Your preference may vary, of course

#119 Dragonporn

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Posted 21 April 2018 - 01:52 AM

Looking for Solaris competitive Arctic Wolf, currently choosing between this: ACW-1 and this: ACW-A. Which would you suggest?
Any other ideas for build and variants are welcome.





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