Jump to content

It Has Been A Good Run But It's Gotta End Sometime.

Balance

101 replies to this topic

#1 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 27 December 2017 - 06:53 PM

RIP Assassin users. PGI doesn't know the meaning of "minor". Posted Image

Posted Image

Edited by El Bandito, 27 December 2017 - 06:55 PM.


#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 27 December 2017 - 06:59 PM

I'd like to know what changes they actually have in mind. My first assumption is that they're going to gut its quirks.

#3 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 27 December 2017 - 07:07 PM

View PostFupDup, on 27 December 2017 - 06:59 PM, said:

I'd like to know what changes they actually have in mind. My first assumption is that they're going to gut its quirks.



In the order of most likely, to least likely.

1. Smash its quirks

2. Reduce the mobility

3. Both.

4. Fix the hitboxes.

#4 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 27 December 2017 - 07:12 PM

View PostEl Bandito, on 27 December 2017 - 07:07 PM, said:



In the order of most likely, to least likely.

1. Smash its quirks

2. Reduce the mobility

3. Both.

4. Fix the hitboxes.

Reduce the mobility on a mech designed specifically to be mobile (and you know, being 40 tons and all...). Sounds likely.

I'm still skeptical about all of the "broken" hitbox claims because of the lack of video evidence. The only weird part I've seen in the one hitbox video that has ever been posted is that shooting the missile pods from behind registers as frontal damage (although that seems to be consistent with other missile pods like the TBR ears).

The hitbox diagram from the big hitbox localization thread doesn't appear to be broken:

Posted Image

http://mwomercs.com/...x-localization/

#5 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 27 December 2017 - 07:18 PM

So the Assassin is so broke but the Deathstrike isn't...

#6 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 27 December 2017 - 07:20 PM

View PostTheArisen, on 27 December 2017 - 07:18 PM, said:

So the Assassin is so broke but the Deathstrike isn't...

It's okay for assaults to be OP, but not those gosh darn no-good dirty rotten little robbits.

Edited by FupDup, 27 December 2017 - 07:20 PM.


#7 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 27 December 2017 - 07:20 PM

View PostFupDup, on 27 December 2017 - 07:12 PM, said:

Reduce the mobility on a mech designed specifically to be mobile (and you know, being 40 tons and all...). Sounds likely.

I'm still skeptical about all of the "broken" hitbox claims because of the lack of video evidence. The only weird part I've seen in the one hitbox video that has ever been posted is that shooting the missile pods from behind registers as frontal damage (although that seems to be consistent with other missile pods like the TBR ears).

The hitbox diagram from the big hitbox localization thread doesn't appear to be broken:

Posted Image

http://mwomercs.com/...x-localization/


I think people complained about sometimes shooting the ST from the front registers damage on the arms instead, or something. Pity we can't change testing grounds mechs so I can fully experiment around.


View PostTheArisen, on 27 December 2017 - 07:18 PM, said:

So the Assassin is so broke but the Deathstrike isn't...


Whatcha talking about? Deathstrike is literally the worst Hero mech of all.

Edited by El Bandito, 27 December 2017 - 07:21 PM.


#8 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,989 posts
  • LocationOn the farm in central Minnesota

Posted 27 December 2017 - 07:36 PM

View PostTheArisen, on 27 December 2017 - 07:18 PM, said:

So the Assassin is so broke but the Deathstrike isn't...


Guys, this is PGI we are talking about. While the tweet exchange cited in the OP is in reference to the Assassin, I guarantee you the quoted Russ line of "we have some minor tweeks coming next patch" will not be tweeks to ONLY the Assassin.

They very rarely nerf one thing. They almost always nerf in groups and there is always at least one out of the blue smack down.

Their "some minor tweeks" are just as likely to be nerfs to Wolfhounds because they over perform relative to Firestarters, and a nerf to Bushwackers because they over perform relative to Shadowhawks and a nerf to CLBX20s because Hunchback IIcs running them in scouting are over performing relative to...whatever.

Have no fear. They will get to the Deathstrike. History shows they will get to mechs you didn't even know people played.
"Some minor nerfs" indeed.

I ought to run another guess the nerf contest, but I am WAY beyond being amused by their lack of understanding, or perhaps its their lack of caring, how their own game works.

#9 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 27 December 2017 - 08:42 PM

View PostFupDup, on 27 December 2017 - 06:59 PM, said:

I'd like to know what changes they actually have in mind. My first assumption is that they're going to gut its quirks.


PGI's "balance" generally involves destroying anything good and unique about the victim, along with anything they think might be close, regardless of it is. Strangely, the nerfs tend to increase the less of them sell.

#10 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,087 posts
  • LocationLost in my C1

Posted 27 December 2017 - 08:47 PM

Nuke inbound for the asns. My locusts,jenners and spiders will welcome them into the losers club of my mech lab. Now you have to wonder what the next op medium mech is lined up to sell to replace the asns.

#11 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 27 December 2017 - 08:54 PM

Good riddance.

#12 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 27 December 2017 - 08:55 PM

View PostJediPanther, on 27 December 2017 - 08:47 PM, said:

Nuke inbound for the asns. My locusts,jenners and spiders will welcome them into the losers club of my mech lab. Now you have to wonder what the next op medium mech is lined up to sell to replace the asns.


Strider, of course. Std engine OP. Posted Image

In all seriousness, Stealth could be a decent replacement. http://www.sarna.net/wiki/Stealth

Edited by El Bandito, 27 December 2017 - 08:59 PM.


#13 NRP

    Member

  • PipPipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 3,949 posts
  • LocationCalifornia

Posted 27 December 2017 - 09:21 PM

Nerf the Urban mech while you're at it. Those things just won't die. Something's up.

#14 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 27 December 2017 - 09:21 PM

View PostFupDup, on 27 December 2017 - 07:12 PM, said:

The hitbox diagram from the big hitbox localization thread doesn't appear to be broken:



I'm sorry to report that Tamerlin doesn't go into great detail with his hitbox checks. I've discovered quite a few minor inaccuracies and errors.


However, while I could comb virtually every pixel of any given mech, it must be said that going into any more detail than Tamerlin already does for *every* mech in the game is just too much work. Tamerlin's work is great for getting the general idea of how the hitboxes are laid out and where it's best to shoot at mechs, but it's not quite good enough to rely on for details and particularly contentious issues.

#15 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 27 December 2017 - 10:37 PM

View PostBud Crue, on 27 December 2017 - 07:36 PM, said:


Guys, this is PGI we are talking about. While the tweet exchange cited in the OP is in reference to the Assassin, I guarantee you the quoted Russ line of "we have some minor tweeks coming next patch" will not be tweeks to ONLY the Assassin.

They very rarely nerf one thing. They almost always nerf in groups and there is always at least one out of the blue smack down.

Their "some minor tweeks" are just as likely to be nerfs to Wolfhounds because they over perform relative to Firestarters, and a nerf to Bushwackers because they over perform relative to Shadowhawks and a nerf to CLBX20s because Hunchback IIcs running them in scouting are over performing relative to...whatever.

Have no fear. They will get to the Deathstrike. History shows they will get to mechs you didn't even know people played.
"Some minor nerfs" indeed.

I ought to run another guess the nerf contest, but I am WAY beyond being amused by their lack of understanding, or perhaps its their lack of caring, how their own game works.

I may be new and I own one ASN... I like mine and don't see what the fuss is over the ASN line??? Urban mechs are far more OP in the matches I've seen !

I think PGI is going to nerf agility as they have done with several other platforms to test if the decline in agility appeases those they listen to..... They are listening to a small group of players. Then, if that doesn't work they'll play with the quirks....

PGI isn't going to touch the hit box issues (if there are any significant ones!) because of the costs involved.... I'd bet if they did take HB's on, they'd make it worse.....

What a shame. If this were my corporation I'd take an ASN out in a game and ask a whole lot of players what they thought and I'd see if it was "out performing" myself....... The "leadership by example" thingy........

#16 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 27 December 2017 - 11:11 PM

View PostFupDup, on 27 December 2017 - 07:12 PM, said:

Reduce the mobility on a mech designed specifically to be mobile (and you know, being 40 tons and all...). Sounds likely.

I'm still skeptical about all of the "broken" hitbox claims because of the lack of video evidence. The only weird part I've seen in the one hitbox video that has ever been posted is that shooting the missile pods from behind registers as frontal damage (although that seems to be consistent with other missile pods like the TBR ears).

The hitbox diagram from the big hitbox localization thread doesn't appear to be broken:

Posted Image

http://mwomercs.com/...x-localization/

View PostTarogato, on 27 December 2017 - 09:21 PM, said:

I'm sorry to report that Tamerlin doesn't go into great detail with his hitbox checks. I've discovered quite a few minor inaccuracies and errors.


However, while I could comb virtually every pixel of any given mech, it must be said that going into any more detail than Tamerlin already does for *every* mech in the game is just too much work. Tamerlin's work is great for getting the general idea of how the hitboxes are laid out and where it's best to shoot at mechs, but it's not quite good enough to rely on for details and particularly contentious issues.


IIRC, any missile pods you install will register hits to the rear as hits to the front. Basically letting you take front torso hits with your back to the enemy and/or autosplit SRM or laser salvos that are aimed at your backside, as long as they hit the missile boxes on your side torsos. Other than that, it doesn't seem to have any glaring hitbox issues, aside from them being so damned compressed because it is a narrow mech.

If anything, it's the animations that make it harder than it should be. Deep steps cause torso shots to smear damage a little extra, and it has weird jump jet flutter animations.

Edited by Pariah Devalis, 27 December 2017 - 11:11 PM.


#17 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 27 December 2017 - 11:32 PM

I present to you...our balance overlord.

View PostAsym, on 27 December 2017 - 10:37 PM, said:

I think PGI is going to nerf agility as they have done with several other platforms to test if the decline in agility appeases those they listen to..... They are listening to a small group of players. Then, if that doesn't work they'll play with the quirks....


The only times PGI reduces agility directly is when there is nothing else to nerf, e.g. the NTG and the KDK-3. Can't nerf the hardpoints, can't nerf the available tonnage, can't nerf the weapons themselves, no quirks to speak of, so what do you do?

Assassin has plenty of quirks that can be nerfed before PGI gets to agility, We're more likely to see the armor get diminished.

#18 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 27 December 2017 - 11:40 PM

Honestly Id be okay with it getting nerfed so badly I never have to see another assassin again.

Quote

Reduce the mobility on a mech designed specifically to be mobile (and you know, being 40 tons and all...). Sounds likely.


obviously you didnt see what they did to clan lights lol.

Quote

The only times PGI reduces agility directly is when there is nothing else to nerf,


they have also nerfed agility on mechs that didnt deserve it.

I wouldnt put anything past PGI. Im pretty sure the assassin will get way overnnerfed though.

Edited by Khobai, 27 December 2017 - 11:47 PM.


#19 ANOM O MECH

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 993 posts

Posted 27 December 2017 - 11:41 PM

View PostEl Bandito, on 27 December 2017 - 07:07 PM, said:



In the order of most likely, to least likely.

1. Smash its quirks

2. Reduce the mobility

3. Both.

4. Fix the hitboxes.


Actually I think they will, first smash the quirks. People will still be screaming not good enough. Then they will nerf the mobility (and throw in a yaw penalty for good measure), and never fix the hitboxes....

#20 The Basilisk

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,270 posts
  • LocationFrankfurt a.M.

Posted 27 December 2017 - 11:41 PM

See when you are used to kill moving assaults by headshots regularely but you can not hit a moving medium even when you use lasers and you are pretty sure 2x 72pts burns should remove most of its side, ct and arm armor and the bugger gets barely yellow you know there is something fishy.
So yea.... good riddance.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users