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Is It Time For Large Units To Petition Pgi For A Separate Solo/small Group Q?


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#61 N0MAD

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Posted 30 December 2017 - 05:46 AM

View PostEl Bandito, on 30 December 2017 - 05:10 AM, said:


I never said I was against the separation. I simply said it didn't work. And it was the solo FP that became ghost town, not the group FP. And that was when there were more people playing. With current FP numbers, I doubt separation would do more good than harm. And this viewpoint is coming from someone who actually does FP frequently for the past 2 years, unlike many of these pugs who are doing it just for the rewards.

What the solo Q introduced at the very worst time possible with no rewards and set to fail, for a whole couple days?
I see.
Everyone knows why it failed, cept you obviously, but now its a convenient excuse for some to back up their argument..

#62 TWIAFU

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Posted 30 December 2017 - 05:50 AM

View PostLatorque, on 30 December 2017 - 04:37 AM, said:


Yeah, problem is i do not want the highlighted part. I can't, on top of that. This is due to a lack of time, and not wanting to be bossed around by some squeaky-voiced choleric 16-year old or some socially stunted armchair general doing his best drill sergeant impression on a thursday night.

Now, that's generalisation - i've been in 2 units, and most of those were nice guys, but i just can't and won't sacrifice my evenings for fixed training times, there's still sport and a social life. This leaves me as a paying, and i guess (?) mediocre pilot. I'd very much like to drop in FW, but will only do so if there is some fun for me (which doesn't necessarily mean a victory, i like a hard-fought defeat too).




Ok, so you are making up BS excuses, good for you. Made up your mind that is how Command works, fine.

Since in reality, that is not how things work, enjoy your alt facts and may they keep you warm and safe.

Psst, do you know that not all Units have fixed training times? What Unit, of the two, were you in that they forced you to train?

Was there nothing there to learn or had you already figured you knew it all?

#63 TKSax

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Posted 30 December 2017 - 05:53 AM

Hmm So you guys can keep advocating for change, but as Russ said on twitter no updates to faction play until Solaris is out.

The solo queue that was launch for faction play was pretty short sighted. The only way to get in it was to answer a call to arms, and you could not be in a until at all to even get the call to arms notification. What people asked for was a solo queue for faction play that was like quick play that you could queue up as long as you were not in a group, what pgi gave us was a joke and I am pretty sure setup to fail from the start.

When they limited the queue to 4 man groups and created the 12 man queue and it was a ghost town part of the problem was you could not launch unless you had 12. The casual until I was In at the time we tried to use the queue, but over 3 hours we got like 6 drops in the 12 man queue because people had to leave we had to find people to replace those who left and we basically never tried it after the initial experiment because it took for ever to have 12 casual players ready to go in a 12 man.

#64 adamts01

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Posted 30 December 2017 - 05:58 AM

View PostN0MAD, on 29 December 2017 - 05:35 PM, said:

After reading myriads of posts/threads on these forums for years on end about seal clubbing, unfair matches, stomps, farming etc in FP, it seems that something should really be done about it.
CW, or whatever it's called these days, has been pushed as end game content for team vs team play from the beginning. If you don't want to group up then just play Quick Play. There you go, your problem is solved.

#65 justcallme A S H

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Posted 30 December 2017 - 06:01 AM

View PostN0MAD, on 30 December 2017 - 05:41 AM, said:

Spoiler



So basically blah blah blah.

See I had a suspicion you were commenting without an understanding of the current state of affairs. And without actually playing, you simply cannot.

Seems I was exactly right. Funny how that seems to be the case so often.

Edited by justcallme A S H, 30 December 2017 - 06:03 AM.


#66 TWIAFU

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Posted 30 December 2017 - 06:01 AM

View Postjustcallme A S H, on 30 December 2017 - 05:07 AM, said:



Look I know you keep saying this, based on Russ's post from 2015. But I tell you now that it's not like that at all. It is first come, first serve.

The system is not what it was back in 2015 under FP2.0.

I have never seen the search screen "wait" to find another 12man. We hit lobby, it puts you into a lobby if there is a team already in a lobby awaiting. Be it a 12man or not, the game does not care under the 1 bukkit system and does not attempt to match you against another 12man or otherwise.

We are often hunting out groups on purpose (or hunting us) - Only to get matched total PUG teams either side.


I am only posting factual info from PGI.

I have searched and search for new updates or changes to CW MM to bolster or rebuke claims on either side.

There is none. Zero. Playerbase is untrustworthy and subject to bias.

We can only go by what we know. We know 12man premade is 1% or less of total group population. That means 99% is smaller groups. Odds are, you will face non-12man when you face a group.

What we need and will not get, is updated Group breakdowns in relation to CW.

We need size and percentage. We need updated metrics to know if we are beating a dead horse or if math does or does not support change.

#67 McHoshi

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Posted 30 December 2017 - 06:08 AM

All this discusion is so hilarious - It is so easy!

PUGs just stay out of FP and go back to QP period

Noone will need you Pugs in FP. Posted Image

#68 N0MAD

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Posted 30 December 2017 - 06:16 AM

View Postjustcallme A S H, on 30 December 2017 - 06:01 AM, said:


So basically blah blah blah.

See I had a suspicion you were commenting without an understanding of the current state of affairs. And without actually playing, you simply cannot.

Seems I was exactly right. Funny how that seems to be the case so often.

My comments are based on experience with others games and the state of FP, is FP a large and growing mode? no its not (dont need to play it to see this), even you admit to that, you are for ever complaining about it to the point its actually caused you grief on these forums, yet you advocate not changing something that could improve it.
Your constant blah blah blah is join a unit git gud, hows that worked out for the mode? its made it thrive right?.
Keep up the good work..

View PostMcHoshi, on 30 December 2017 - 06:08 AM, said:

All this discusion is so hilarious - It is so easy!

PUGs just stay out of FP and go back to QP period

Noone will need you Pugs in FP. Posted Image

now this person has the right idea...

Edited by N0MAD, 30 December 2017 - 06:21 AM.


#69 justcallme A S H

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Posted 30 December 2017 - 06:17 AM

View PostTWIAFU, on 30 December 2017 - 06:01 AM, said:

I am only posting factual info from PGI. I have searched and search for new updates or changes to CW MM to bolster or rebuke claims on either side.

There is none. Zero. Playerbase is untrustworthy and subject to bias.

We can only go by what we know. We know 12man premade is 1% or less of total group population. That means 99% is smaller groups. Odds are, you will face non-12man when you face a group.

What we need and will not get, is updated Group breakdowns in relation to CW.

We need size and percentage. We need updated metrics to know if we are beating a dead horse or if math does or does not support change.


PGI also said that T5s were not being put into matches with T1s but I had evidence that proved otherwise as did many others.

What PGI says it not always what is happening. In fact in many cases users are reporting bugs PGI is totally unaware of.

It might have been fact/claim or otherwise, 2.5-3 years ago mate... But things have changed and it 100% does not work like that now.

#70 Mystere

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Posted 30 December 2017 - 06:28 AM

View PostThe6thMessenger, on 30 December 2017 - 12:51 AM, said:

And if you have not been paying attention, we are precisely advocating for it to be changed from a unit-centric mode to for-everyone. So arguing that it's for units is ******* beside the point, it's pretty god damn irrelevant from the start. Stop using such bull **** argument.


Making CW for everyone, by creating separate queues and doing nothing else, will not save CW at all. Hence my two quotes which I am repeating here:

View PostMystere, on 25 December 2017 - 10:26 AM, said:

... the problem with CW is not the queues. The problem always has been that it's just a mere skeleton of what it was supposed to be. EACH AND EVERY PROBLEM COMES FROM THAT FACT.

View PostMystere, on 26 December 2017 - 03:46 PM, said:

It is PGI's scraps-based approach to everything (the word "piecemeal" was too generous) is what doomed the game from the beginning.

Creating a hard separation between groups and solos -- and nothing else for several months, as per their usual modus operandi -- will just just destroy CW even more as it transforms into a solo-only game mode.


The problem is really that basic, not something to be brushed off like:

View PostThe6thMessenger, on 30 December 2017 - 12:13 AM, said:

If it's aside from that, maybe you should be starting another thread than going here.


#71 Asym

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Posted 30 December 2017 - 06:33 AM

View PostN0MAD, on 30 December 2017 - 04:38 AM, said:

Pugs say "hey team guys we want you to have a Q where you get to play other teams, we want you to have an arena where you can can play like minded people/teams and get the competition you deserve and crave for, should be alot of fun for you"
Team player " you are punishing us."
If people were saying "hey there are not enough teams in FP to make the mode viable (probably a truth) please stop teams playing in FP." then i would agree that teams were being punished for wanting to play team vs team. But no one is saying that.
How is giving the Team players a Q to play other teams punishing them?.

That, is very simple to answer: because they really, seriously, don't want to play each other !

The green grass is where the damage creatures (noobs and average players) live and graze.... The predators don't like fighting each other because that can be dangerous and then the pack starts fighting among itself and they start having internal squabbles and people leave... I've talked to many of you that have told me stories of how high strung players left the team, started their own, got thrown out of that team and then ended up on another. The team I play with have been members of a "bunch" of other teams and we talk about those teams and why they imploded.... Comp teams self destruct when they play equilivent teams because the players themselves are so high strung they simply are in many cases anti-social... I've seen this behavior as a pick-up player in a comp made-up team earlier this year where we couldn't keep 8 of these players on the team for more than 2 matches before they'd throw a fit, violently aruge with each other and quit.........get blocked and then we'd repeat the process of looking for another A level player... Good grief.

So, the "grass is greener when" the predators can play amongst the herd creatures and that, is why we have the problems we have today. That is why entire teams do - no - play faction play anymore... That is why many teams do - not - play in comp in any way shape or form...

Not opinion but observed fact. Give them a seperate que and that would last maybe, 6 months before there'd be ghost drops and we'd have all of the predators in alernative accounts where the green grass is.....

Edited by Asym, 30 December 2017 - 06:36 AM.


#72 Mystere

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Posted 30 December 2017 - 06:34 AM

View PostFallingAce, on 30 December 2017 - 01:58 AM, said:

Not that it really matters much, but...

What PGI actually tried tried was a unit tag/ no unit tag split queue.

That is not the same thing as solo/group queue.

Then PGI allowed a work-a-round buy allowing players to form a 1-man unit.

Thereby allowing people without an actual unit into the unit tag queue and emptying out the non unit tag queue.

PGI's split queues were designed to fail.


That was an "out" demanded and used by many solo players who had absolutely no intention of ever dropping into the solo queue and had every intention of dropping with the groups.

Go back to the posts of that time to see for yourself.


View PostThe6thMessenger, on 30 December 2017 - 03:37 AM, said:

That's funny, if it's even a team-based game, why even be fine with single people getting in?


Because, as I mentioned above, solo players created 1-person units who specifically wanted to drop with the groups and stay out of the solo-only cesspool. The masses now treating CW as if it was just QP with respawns proved us (i.e. players who created 1-person units) right about the quality of gameplay that will ensue in the solo-only queue.

Then go back to my quotes here.

Edited by Mystere, 30 December 2017 - 06:43 AM.


#73 justcallme A S H

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Posted 30 December 2017 - 06:38 AM

View PostN0MAD, on 30 December 2017 - 06:16 AM, said:

My comments are based on experience with others games and the state of FP, is FP a large and growing mode? no its not (dont need to play it to see this), even you admit to that, you are for ever complaining about it to the point its actually caused you grief on these forums, yet you advocate not changing something that could improve it.
Your constant blah blah blah is join a unit git gud, hows that worked out for the mode? its made it thrive right?.
Keep up the good work..


MWO isn't a large or growing game overall. It's population has dropped by 25% in the past 12 months. It's not thriving, it's shrivelling.

The expectation that any mode within MWO growing shows a grave lack of understanding of the current state of play.

This suggestion will not improve anything, it will only serve to create more problems. It's no more simply or difficult than that.

#74 The6thMessenger

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Posted 30 December 2017 - 06:41 AM

View PostMystere, on 30 December 2017 - 06:28 AM, said:

Making CW for everyone, by creating separate queues and doing nothing else, will not save CW at all. Hence my two quotes which I am repeating here:

The problem is really that basic, not something to be brushed off like:


I'd like more content for the game as a whole too. But while you're talking about missing features, we're talking about matchmaking preferences here.

#75 justcallme A S H

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Posted 30 December 2017 - 06:41 AM

View PostAsym, on 30 December 2017 - 06:33 AM, said:

That, is very simple to answer: because they really, seriously, don't want to play each other !

Not opinion but observed fact. Give them a seperate que and that would last maybe, 6 months before there'd be ghost drops and we'd have all of the predators in alernative accounts where the green grass is.....


Fact? Please provide the evidence to prove it.

The actual fact (coming from a regular team player) is that we SEEK OUT teams. We long for good fights.

However such fights are rare for many reasons from other units/groups being just not as good down to low population times and there simply being no-one else on.

The time for "groups" is Fri night US Peak (Or Sat arvo my time). Those are when you'll generally find larger groups. I could post dozens of screenshots of team vs team games. Hell go and look at MercStar's youtube channel where every few days they are posting videos of team v team.

No one is "seriously not wanting to play each other". That is nothing more than unfounded rubbish and you won't ever be able to produce any shred of evidence to back up your "fact".

Edited by justcallme A S H, 30 December 2017 - 06:51 AM.


#76 Mystere

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Posted 30 December 2017 - 06:48 AM

View PostThe6thMessenger, on 30 December 2017 - 03:51 AM, said:

If that's the case, maybe they could just borrow a random guy on the solo-queue if it takes 30 - 120 seconds of wait time ....


Just "borrowing a random guy" -- any random person -- will also not work. What if the "borrowed" person does not want to or cannot play CW?

Can people please think longer -- much longer -- about their suggestions before posting them? <smh>

#77 The6thMessenger

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Posted 30 December 2017 - 06:50 AM

View PostMystere, on 30 December 2017 - 06:48 AM, said:


Just "borrowing a random guy" -- any random person -- will also not work. What if the "borrowed" person does not want to or cannot play CW?

Can people please think longer -- much longer -- about their suggestions before posting them? <smh>


... solo queue FP. Didn't we were suggesting that there's two FP queues? Solo and group FP queues.

Can people please read posts in the proper context before forming a response? FML

Edited by The6thMessenger, 30 December 2017 - 06:53 AM.


#78 Bud Crue

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Posted 30 December 2017 - 06:51 AM

Jesus. This thread.

I'm starting to sympathize with PGI here. Maybe euthanizing CW with phase 3 was a good idea after all.

Some of you insisting that a team based mode, based on merc units and house units (however poorly implemented) fighting each other should not be about those units, but rather be about "me" and only "me" playing individually, is beyond short sighted ridiculousness; its a recipe for eliminating the mode entirely.

Ah well, at this point maybe that is for the best, I mean after all, me and my unit rarely play the mode anymore either, and it really ought to be all about "me" after all. Stupid. Just stupid.

#79 Mystere

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Posted 30 December 2017 - 06:54 AM

View PostThe6thMessenger, on 30 December 2017 - 06:41 AM, said:

I'd like more content for the game as a whole too. But while you're talking about missing features, we're talking about matchmaking preferences here.


The point I have been trying to make, and which you do not seem to be picking up on, is that you just can't put a matchmaker in a vacuum.

Besides, a "matchmaker" is not a the solution. A troop deployment system, as part of a larger campaign system, is.

Now do you get it?

#80 Ignatius Audene

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Posted 30 December 2017 - 06:55 AM

Go in faction TS / active unit of your choice-> problem solved. Why do u want to play a TEAM game with a group of guys not willing to fight as a group?





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