Tincan Nightmare, on 31 December 2017 - 02:51 PM, said:
I don't understand how people can say FP would die if they separated pugs from groups, when what they should be saying is that the group queue would die but the pug one would be just fine. This already happened in QP, back when groups were allowed to drop there. Same issue, massive seal clubbing that is just common sense that a group organized and working together is going to outperform a collection of strangers thrown together randomly. Eventually (after the majority of players got pissed at getting farmed and complained, since pugs are the majority), they removed groups from QP. Well which mode in the game right now has the most life and player count?
Um, not sure what you are talking about here. Group Queue QP is alive and well. In re FP, absent events wait times for groups and solos alike can be in the 10s of minutes or longer depending on time zone. Splitting that que even further will make those times eve worse. This isn't some pie in the sky theory, it is simple math. The population just isn't there.
Tincan Nightmare, on 31 December 2017 - 02:51 PM, said:
Honestly I don't think PGI killed CW (though things like the Long Tom were very bad ideas), it was a mode that was dying for years thanks to players joining matches, looking at their opponents and seeing a premade, and knowing that they were about to be stomped. CW 1.0, 2.0 whatever, I honestly like the mode, but do not like knowing a match is going to be hopeless when I see the enemy team is a premade that is gonna stomp all over us. I only drop in FW for events, again pretty much like the majority of pugs, but I would drop far more often if I knew some matches aren't predetermined simply by the matchmaker. Yes, sometimes the impossible can happen, and a pug group can win against organized teams (actually happened once for me during this event), but it is the exception and very long odds.
CW was only around for just under 2 years before Phase 3 and the stupidity that was the Long Tom, unit taxes and all the rest of that folly. PGI most certainly did "kill" CW with their insistence that the mode and underlying mechanics were "fine" while asking the community how to fix this "fine" mode in two round tables, which they then roundly misinterpreted ignored or listened to far too late.
Tincan Nightmare, on 31 December 2017 - 02:51 PM, said:
And please stop using the tired old line that CW is a 'TEAM' mode. The entirety of MWO is team based, I have never played a single match in MWO since beta, that I played solo without a team. When Solaris hits, with it's 1v1 option, yes people will finally be able to play 'solo' in MWO. But every other mode in MWO is a TEAM based mode. The problem is that some players think that random assortments of players thrown up against a prepared and coordinated team is somehow 'fair' or 'fun' in CW.
Read the sign when you first play. CW is most certainly more of a team mode than the rest of the game. Maybe you don't want to listen to PGI here, fine. Tell me though, why is it that none of the team minded folks are the ones asking for a split in the queue?
Tincan Nightmare, on 31 December 2017 - 02:51 PM, said:
Worse is the argument that there aren't enough groups for their own queue, that they need the pugs to fill in vacancies because they can't fill a full team. If groups are so low populated, why have an entire mode based on them? Does any game grow its population by catering to an extremely small niche of it's potential players?
What? You just described exactly how the mode works right now in your assertion that it is a bad argument. We are forced into 12 v 12, the smaller groups and solos must fit into the puzzle of those groups that are running less than 12 v 12. That is the mode right now and wait times are abysmal outside of events.
Tincan Nightmare, on 31 December 2017 - 02:51 PM, said:
PGI could make a separate group queue, and just let people drop in groups of 2, 4, 6, or 12. Then match up teams of different size as needed to make a full team. No pugs necessary. Maybe put a cap on the size of a group so that full 12 man premades don't dominate over the smaller teams if that starts to occur.
See above. Game does that now. if I am running a 6 man, we might get grouped with a solo, a 2 man and a 3 man.
Tincan Nightmare, on 31 December 2017 - 02:51 PM, said:
Honestly, this whole thread is just people venting (on both sides), PGI is evidently unconcerned with this mode anymore and just seems to have switched all their efforts over to Solaris. Nothing will change, just more random events to draw players in (for a short term), then back to low population CW and everyone playing QP.
Yes, and that's the problem. Nothing will change unless PGI shows a desire to make their "end game content" be something other than garbage and then act on that desire. You are right on the money here, as that is unlikely...after all the mode is "fine" according to PGI.