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Does Mwo Die When Mw5 Comes On Line.


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#81 Trystan Thorne

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Posted 15 January 2018 - 03:25 AM

MWO might die for me, but no MWO will not die in general.
Main reason is that I'm more of a SP and CoOp gamer than pure MP gamer.

I probably never would have played MWO if I wasn't such a huge BattleTech fan.
And let's be honest, the game at it's core is really good (there aren't many MP games offering the same intensity). Sure MWO has it's problems (the huge grind beeing my biggest issue), but at the same time it did keep the BattleTech/MechWarrior franchise alive when no one wanted to touch that series with a ten foot pole.

It actually could be a benefit for MWO. New people that get into MW5 might look for an MP experience and give MWO a try.

#82 Jon Gotham

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Posted 15 January 2018 - 07:07 AM

The thing closest to what MW5 will be like is Armoured Warfare PVE. Fine for about an hour or so...then....repetitive...no challenge....
Plus odd question, co-op mode but how will you find players to co-op with unless there's some kid of lobby then if you have that you might as well add full multiplayer....

#83 MeiSooHaityu

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Posted 15 January 2018 - 08:11 AM

View PostJon Gotham, on 15 January 2018 - 07:07 AM, said:

The thing closest to what MW5 will be like is Armoured Warfare PVE. Fine for about an hour or so...then....repetitive...no challenge....
Plus odd question, co-op mode but how will you find players to co-op with unless there's some kid of lobby then if you have that you might as well add full multiplayer....


In all fairness, saying the game will only hold a persons interest for an hour seems a bit unrealistic. If the game is solid, and has some form of campaign to go with the random merc missions (say similar to MW2:Mercs structure), then it will hold a person's attention far longer than an hour (especially a fan of MechWarrior games).

Heck, I logged in about 50 hours of game play on the BattleTech beta while it was up, and that was mostly vs AI Skirmishes in my case.

As long as the game is fun, it should last many players for a little while at least.

As for co-op. As an example, If you purchase it on Steam, there is your friends list. If you are friends with other MechWarrior fans, you should be able to coordinate game play with them. If not, I am sure there will be posts in this forum from people looking for others to drop with.

#84 Mister Glitchdragon

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Posted 15 January 2018 - 09:40 AM

View PostJon Gotham, on 15 January 2018 - 07:07 AM, said:

co-op mode but how will you find players to co-op with unless there's some kid of lobby then if you have that you might as well add full multiplayer....

Most people who say there will never be a replacement for MWO miss this, or are in a very sad state of denial. I think just about everyone here will play the PVE and the co-op. Then as many say, once they beat the game they'll come back to this spaghetti-coded cryengine shjthole. And a lot of us will think, "Man, wouldn't it be great if we could play PVP with MW:5?"

I'm calling it now: If there's FF, 4-man co-op in MW5 is going to become 2v2 almost immediately. You know, like Solaris. But more stable and with better graphics. Oh yeah, MW:O will still have goofy battleaxes you can pay $ for. Lucky you.

After that, it won't be long.

#85 FireStoat

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Posted 15 January 2018 - 11:33 AM

I believe it will be a part of what kills it. MWO currently has Faction Warfare propped up by competitive groups of friends that enjoy team combat scheduling matches to keep it alive. Quickdrops have become the main focus of this game instead, and the largest irritation people have with Quickdrops is the perception that low skilled players are holding better skilled players back in a fight.

Solaris will open the door to single combat and possibly very small team combat (2v2). A large shift of the Quickdrop population will dive into this, meaning the buckets of players will be further thinned out.

Meanwhile, HBS Battletech is dropping in a couple of months and that is going to take a very large bite out of the existing population all on its own. Yes, it will also direct more attention to existing Battletech games and will bring new players over to MWO, but I predict the exodus to HBS Battletech will be much larger than what MWO picks up. Buckets reduced even further, and expansions to that game are in the works.

MW 5 will eventually drop and it has three key things that will kill MWO. First, it has a greatly improved engine from using Unreal so it will look and play much better than MWO. Second, it has a basic netcode for multiplayer as part of its launch to handle 4 players for Co-op. Third, it has full mod support as part of its release and since it uses the Unreal engine, a LOT of players and fans already have experience with modding games using that engine.

Now, fans of Skyrim managed to get 14+ players at once all sharing one game world in a multi player setting using a mod with the game having no form of multiplayer netcode being a part of the base game. I am completely willing to bet money that modders can not only make new maps, new game content with vehicles, towers, turrets, etc... but that a multiplayer of at least 20+ players will happen. So, what happens to MWO then?

Your guess is as good as mine, but PGI completely dropped the ball with MWO when they promised that the existing dev team was NOT moved to work on any part of MW 5 and that it had its own separate dev team. That falsehood is what cost this game its development of maps and content (aside from mech packs) and fixing FW for the previous two years, and players have responded to that reality with their wallets.

#86 MW Waldorf Statler

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Posted 15 January 2018 - 11:37 AM

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Really what PGI will need to do is keep releasing campaign packs for MW5 every six months.

a DevTeam was not can make a New Maps in 6 Months for mWO????


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I'm calling it now: If there's FF, 4-man co-op in MW5 is going to become 2v2 almost immediately. You know, like Solaris. But more stable and with better graphics. Oh yeah, MW:O will still have goofy battleaxes you can pay $ for. Lucky you.


for the UE4 you must have the some gamedesign experience like for the Cryengine ...and better grafics ? thats the same textures and models and one Standard Base by each Map like was we seeing today is not very interesting...very great Cinema..and Generic Maps have the great Problem with generates Textures ...many you can cover with Vegatationslayers and its looks good , without this ...you have a endless 2 Texture Ground-desert...Guys like Russ thinking a engine can making a Game alone ...and produced one marketing baloon with hot air after the next...Thats looks in the moment more like the No Mans Sky Hype

Edited by Old MW4 Ranger, 15 January 2018 - 11:40 AM.


#87 kuma8877

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Posted 15 January 2018 - 05:04 PM

View PostJon Gotham, on 15 January 2018 - 07:07 AM, said:

The thing closest to what MW5 will be like is Armoured Warfare PVE. Fine for about an hour or so...then....repetitive...no challenge....
Plus odd question, co-op mode but how will you find players to co-op with unless there's some kid of lobby then if you have that you might as well add full multiplayer....

Steam can do a fair amount of legwork there.

#88 Luminis

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Posted 16 January 2018 - 02:56 AM

View PostMeiSooHaityu, on 15 January 2018 - 08:11 AM, said:


In all fairness, saying the game will only hold a persons interest for an hour seems a bit unrealistic.

Good PvE, whether it's single player or co-op can be damn good, anyway. I think people just assume that we'll get Escort-Style AI and the PvE will be no challenge whatsoever as a result. Well, a new game engine brings with it new tools to set up AIs.

I'm usually not one to defend PGI, but for real: We don't exactly know how many of the current issues with MWO are down to the game engine. Not just saying so because I believe that UE4 is so much better than CE3, but largely because the version of CE3 MWO runs on is a heavily modified version with no support from CryTek IIRC and there's lots of spaghetti code on top.

Long story short, whatever PGI did or did not manage to implement in MWO isn't much of an indicator of what they can or cannot do in MW5.

#89 MW Waldorf Statler

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Posted 16 January 2018 - 03:24 AM

AI programming is not a Magical Tool .the Cryengine brings all Tools within and Tutorials thats use Hobbyprogrammers and Modders to creating own games since years with good Behavior AI

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its the same problem like Animations or Mapmaking or Basic Gamedesign..nothing experience and many Folks with experience leaving to other Companys like relic..the Devs have nothing experience in gamecreating only Dreams and Ideas ...and thats since 17 Years ..seeing the Die Hard: Nakatomi Place disaster...the Transverse Disaster ...why used a heavy modified CE Engine with no experience to work with it ????
It give many talented good Folks in the Team binding by unrealistic and false Ideas from the leaders...why PGI not searching People with UE4 Experience up to 2016 and only with CE experience in his Careerportal

https://www.indeed.c...anha-Games-Inc.

im love this statement

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Looking ahead, we are committed as ever to be one of the best Free-to-Play Development Studios in the world.
what for drugs used this guys?

Good Portal for PGI to jobs and Feedback from Teammates is Glassdoor

https://www.glassdoo...gen-E144886.htm

Edited by Old MW4 Ranger, 16 January 2018 - 03:54 AM.


#90 Luminis

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Posted 16 January 2018 - 04:07 AM

I didn't quite understand all of that post, but CryEngine having AI tools and the corresponding documentation doesn't mean they're as easy to use or as capable as UE's. And ease of use is highly important, especially if your team isn't exactly gifted.

As I said, I might be misunderstanding the post, but it reads like the sole point is "MW5 is gonna be **** because it's made by PGI". I'm certainly not expecting PGI to deliver a GOTY or anything but c'mon, we're all here playing MWO and that's a pretty low bar to measure MW5 against.

There's a distinct difference between being a great game and being good enough to compete with MWO for play time. The ladder ain't that hard to achieve.

#91 MW Waldorf Statler

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Posted 16 January 2018 - 08:06 AM

ok Posted Image im understand ...Point is ...
MWO is MP and and only Singleplayergame with no real MP have the Lifespan of a Icecube in the desert today...
problem 2 :AI from PGI ...
only Hope thats HBS not only with Assets by MW5 helps..
Problem 3 : generic Mission with genric Units and Generic Maps ...
with much effort and love created exciting scripted missions on specially designed (MW4) designed maps.

and the UI ...by MWO today terrible ..minimap ...savings from settings ...its a overcomplicated Clickdesaster

Edited by Old MW4 Ranger, 16 January 2018 - 08:11 AM.


#92 Mystere

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Posted 16 January 2018 - 09:13 AM

View PostFireStoat, on 15 January 2018 - 11:33 AM, said:

MW 5 will eventually drop and it has three key things that will kill MWO. First, it has a greatly improved engine from using Unreal so it will look and play much better than MWO. Second, it has a basic netcode for multiplayer as part of its launch to handle 4 players for Co-op. Third, it has full mod support as part of its release and since it uses the Unreal engine, a LOT of players and fans already have experience with modding games using that engine.


I don't know about everybody else, but given what I know based on the last 5 years, I am not going to make any guesses on what MW5 will really have and at what level of quality. I am reserving judgement until it actually ships.

#93 Luminis

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Posted 16 January 2018 - 10:06 AM

View PostOld MW4 Ranger, on 16 January 2018 - 08:06 AM, said:

ok Posted Image im understand ...Point is ...
MWO is MP and and only Singleplayergame with no real MP have the Lifespan of a Icecube in the desert today...
problem 2 :AI from PGI ...
only Hope thats HBS not only with Assets by MW5 helps..
Problem 3 : generic Mission with genric Units and Generic Maps ...
with much effort and love created exciting scripted missions on specially designed (MW4) designed maps.

and the UI ...by MWO today terrible ..minimap ...savings from settings ...its a overcomplicated Clickdesaster

Man, you sound like you played through MW5 already.

From what I remember, they'll have procedurally generated missions and scripted ones. We haven't seen much of the game, as far as missions go, and what we did see was likely played with cheats on. Same goes for the AI. We've seen a very early build with what's potentially a very early AI. We haven't seen much of the UI, either. I can't remember seeing things like the Mechlab, Mission Selection, Star Map or even video settings. Lastly, no real multiplayer. That's straight up nonsense. Co-op and PvP might be different animals, but there's plenty of games - most notably MMOs and ARPGs - that have been around for decades (literally) with a huge focus on the PvE co-op experience.

So, let's at least see what the game is like before we conclude it's ****, shall we?

And as an aside. All the negative points can be attributed to MWO as well and have, in all likelihood, a stronger presence here. Yet, you still stick around, despite the fact that there's a million PvP games around.

#94 MW Waldorf Statler

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Posted 18 January 2018 - 07:25 PM

View PostLuminis, on 16 January 2018 - 10:06 AM, said:

Man, you sound like you played through MW5 already.

From what I remember, they'll have procedurally generated missions and scripted ones. We haven't seen much of the game, as far as missions go, and what we did see was likely played with cheats on. Same goes for the AI. We've seen a very early build with what's potentially a very early AI. We haven't seen much of the UI, either. I can't remember seeing things like the Mechlab, Mission Selection, Star Map or even video settings.
we seeing PGIs experience with AI since 5 Years in MWO seeing Academy and VIP...its the same Team only now splitted ...experience not falling from the Sky ...and by nothing great evolution of the AI in MWO ...and all what im seeing from MWO in the fiirst Founder Days was better ,as what im seeing today from MW5 ...ok its giving Folks thats holds Transformers and Pacific Rim for great Movies Posted Image ..with the aged years many seeing different with experience

View PostLuminis, on 16 January 2018 - 10:06 AM, said:

Lastly, no real multiplayer. That's straight up nonsense. Co-op and PvP might be different animals, but there's plenty of games - most notably MMOs and ARPGs - that have been around for decades (literally) with a huge focus on the PvE co-op experience.
Example ? ???which game ?????and PvE ist not Pve ..PVe Elements in a PvP great .
Only against AI is most simple Arcade shooting...

View PostLuminis, on 16 January 2018 - 10:06 AM, said:

So, let's at least see what the game is like before we conclude it's ****, shall we?

And as an aside. All the negative points can be attributed to MWO as well and have, in all likelihood, a stronger presence here. Yet, you still stick around, despite the fact that there's a million PvP games around.
ok lets seeing Posted Image my Hope is only HBS or PGI with other Devstructures

Edited by Old MW4 Ranger, 19 January 2018 - 03:00 AM.






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