MovinTarget, on 18 January 2018 - 06:53 PM, said:
You could make an argument about time, but your argument cannot be about money since the majority of tech is available for cbills which, yes, can be bought for money, but are more typically a result of your time investment. Surely you have one mechbay to spare for a clan mech right?
But i get it, you primary conceit is that players that are willing to invest in both sides should not be rewarded more than those that invest in only one. Is that a fair and snark free distillation?
My conceit is simply that expecting everyone's specific and personal choices to be equally reward-able at every turn is unrealistic. We all get screwed at some point, it doesn't matter if you are a whale or one of Russ' beloved "cheapskates". This isn't a PGI thing, this is a life thing.
Hello,
MovinTarget... I believe it's time I put an end to this argument between you and
Baron Blitz Fokheimer, and by extension, any others involved in the argument. By the way, due to having Mechs on both sides, I am a neutral party to this argument. I'm just really sick of it going on this long. Anyway, down to the details...
Your thought that someone willing to invest in both sides should not be able to get more than those only investing in one is incorrect. I believe
Baron Blitz Fokheimer's intent was that those who invest in both would then have access to all the rewards, however, those who invested in just one side should still have access to half, instead of being blocked out and given absolutely nothing. PGI should have splitted the rewards on the MG Challenge in order to accomodate this. At least then, those Role-Playing Loyalists who don't have Mechs from the other side would at least be able to get just half of the rewards, but would still have to understand that they would need to get a Mech from the opposing side in order to get to the other half of the reward pile. But, the shutout-style conditions that have been set up are indeed a tad unfair to those who should have access to at least only half of the rewards. That's why there are people upset on this thread in regard to the reward-handling.
Now as for me, I've got Mechs on both sides, so while I may have missed the first day, at least I'll be able to do the other challenges.
On other notes... Sadly, I think the lacking timing on any Announcement and Bad Event Launch should have Required an Extra 24 hours on Day #1, but that didn't happen either. I'm sure a lot more than just me and a few others got screwed out of doing Day #1.
Also, I'm a little angry that my completion displays from Previous Events on the New System beyond two weeks ago are disappearing. I would have liked (
and I bet others, as well) to be able to access that in perpetuity, just like the '/tournaments' url, but somebody didn't think about allowing the database to maintain it. Damned cheap, if you ask me.
Also, having piloted an I.S. ER Med. Laser barrage, and then a Clan ER Med. Laser barrage, I think the I.S. one is more powerful currently. The Clan ER Med. Lasers seem to need a decrease in Heat by 0.15, bringing it down from 6.3 to 6.15 Heat per Laser. Right now, Clan ER Med. Lasers just run Too Hot by comparison. At least to my view, the Inner Sphere is OverPowered right now.
Which reminds me... Clans are overdue for a Drop Deck Tonnage Boost. They need 5 more for Scouting, and 10 more for Invasion. There are certain I.S. Mechs running about right now for which there is no Clan answer available in response to them at this time.
~Mr. D. V. "
Trying to settle arguments, and also stopping by with my other thoughts..." Devnull