Faction Play - Training
#181
Posted 06 February 2018 - 01:16 AM
#182
Posted 06 February 2018 - 03:55 AM
justcallme A S H, on 05 February 2018 - 07:52 PM, said:
Actually the 4mpl K9 can be run like THIS with a standard engine. You only lose a jj and you gain a full deadside with no penalties + the ability to go full zombie with the CT lasers (which is easy to do with Urbie hitboxes and 360 twist)
I like the 5 medium lasers build better as it is both longer range and better sustained DPS.
Edited by Sjorpha, 06 February 2018 - 04:05 AM.
#183
Posted 06 February 2018 - 05:23 AM
#184
Posted 06 February 2018 - 01:02 PM
um-R60L and k-9 both decent trashcan. the R60L has one less lasers but has 10% range. The k-9 can have 5 and 2 of them in the ct instead all in the arm.
R60L
STD http://mwo.smurfy-ne...0a257654a461d66 The right side of urbie becomes a huge shield to mitigate damage.
(i wonder how much of area will reduce damage to ct if you still get shot on youright side while torso destroyed)
XL http://mwo.smurfy-ne...17ee1a065a3315a extra heatsink extra arm armor BUT you cant keep using your RT to shield once it get low.
Personnaly i would recommend the STD one the 4 mpl not hot and you have whole right side covered as shield.
K-9
i dont have k-9
but if i had one it would probably like UM-K9 (5 x MPL, 4 x JJ, XL 180) http://mwo.smurfy-ne...922b27d39c72ff4
does it really need 4 JJ? no but idk what else to fit in .
I would not put LFE on either urbies the heat penalty for losing torso is simply not worth the extra heatsink(s). Either pick STD an use your right side as huge big shield. or go XL and try even distribute the damage.
dont recommend med or ermed. You want the mpl short burn duration for quick damage/twisting
beautifull side torsos
Edited by Palfatreos, 06 February 2018 - 01:13 PM.
#185
Posted 07 February 2018 - 05:48 AM
Palfatreos, on 06 February 2018 - 01:02 PM, said:
Hmmm... I read and re-read this and tried searching for a heat penalty for losing a torso with an LFE. No luck. would you kindly point me in the proper direction to find this info??? will more than likely change how I am doing things as I wasn't aware of such a monster.
Also, toyed with the std engine version in smurfy's.. going to try that this evening if i can. looks promising.
#186
Posted 07 February 2018 - 07:23 AM
Winnie The Pew, on 07 February 2018 - 05:48 AM, said:
Hmmm... I read and re-read this and tried searching for a heat penalty for losing a torso with an LFE. No luck. would you kindly point me in the proper direction to find this info??? will more than likely change how I am doing things as I wasn't aware of such a monster.
Here you go: "The Inner Sphere now has access to Light Fusion Engines, a new Engine type unique to the Inner Sphere. Lighter than a Standard Engine, but heavier than an XL, Light Fusion Engines only occupy 2 Critical Slots in each Side Torso. Inner Sphere 'Mechs are able to survive the loss of a Side Torso when a Light Fusion Engine is equipped. However, the loss of a Side Torso will incur a 40% reduction to Engine Heat Sink Efficiency, and a 20% reduction in Top Speed." This is from the July 18, 2017 patch notes.
Edited by Elad, 07 February 2018 - 07:24 AM.
#187
Posted 07 February 2018 - 07:38 AM
Elad, on 07 February 2018 - 07:23 AM, said:
Here you go: "The Inner Sphere now has access to Light Fusion Engines, a new Engine type unique to the Inner Sphere. Lighter than a Standard Engine, but heavier than an XL, Light Fusion Engines only occupy 2 Critical Slots in each Side Torso. Inner Sphere 'Mechs are able to survive the loss of a Side Torso when a Light Fusion Engine is equipped. However, the loss of a Side Torso will incur a 40% reduction to Engine Heat Sink Efficiency, and a 20% reduction in Top Speed." This is from the July 18, 2017 patch notes.
thank you so much !!! yup ... explains some experiences I have had during games. And here I thought i read patch notes well... ugh.
#188
Posted 07 February 2018 - 07:59 AM
I noticed that the Hellbringer has been added to the current sale. I currently have a Hellbringer-F and a Shadowcat as my only clan mechs - would picking up 2 more Hellbringers and running a 3 Hellbringer, 1 Shadowcat deck work for a "general" clan deck? And if so, which variant? The Prime?
#189
Posted 07 February 2018 - 08:25 AM
I am still trying to get my favorite mech up to par...marauder II. Being an assault it does not do as well as heavies but I get better each game/build tweek.
One thing I can not seem to figure out!
How to hell do you drop a UAV someplace other then right above my own head?!?!
Insert --> oh wonderful I can see me and my group and the enemy now knows my location!
And sorry to my team for that initial attempt at artillary strike /blush
#190
Posted 07 February 2018 - 09:07 AM
If you want to get creative with placements then use a light, preferably ECM, take 2 (skill tree the consumables section) and support your team that way, just make sure to use the rest of your tonnage and probably dont bring the light first wave unless you KNOW some others are taking LRMS, maybe even take NARC with it.
#191
Posted 07 February 2018 - 10:28 AM
Elad, on 07 February 2018 - 07:59 AM, said:
I noticed that the Hellbringer has been added to the current sale. I currently have a Hellbringer-F and a Shadowcat as my only clan mechs - would picking up 2 more Hellbringers and running a 3 Hellbringer, 1 Shadowcat deck work for a "general" clan deck? And if so, which variant? The Prime?
Hellbringer x3 is a solid deck I believe. I do better with Linebacker but it just mesh's with my play style. I see a lot of guys running at least two Hellbringers
#192
Posted 07 February 2018 - 10:33 AM
Later on you might wanna change it to 2 hell,1maddog,1 hunch/hunts or 1 madcat, 2 hells, 1 piranha (or 1 madcat, 1 hell, 1maddog, 1 lynx incase you dont have piranha) . But with the 40% sale on hells i would grab extra 2 for now they can serve as laservomit or erll mech later.
#197
Posted 07 February 2018 - 02:23 PM
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