Is Mwo P2W?
#1
Posted 17 January 2018 - 09:40 AM
#2
Posted 17 January 2018 - 11:25 AM
And no, there's nothing else worth mentioning. New heros, that's it.
#3
Posted 17 January 2018 - 11:29 AM
Supply crates are basically pay to lose, so there's that. Better to just sell them for the cbills.
#4
Posted 17 January 2018 - 11:31 AM
#5
Posted 17 January 2018 - 11:33 AM
#7
Posted 17 January 2018 - 01:08 PM
Edited by Roughneck45, 17 January 2018 - 01:11 PM.
#8
Posted 17 January 2018 - 01:37 PM
#9
Posted 17 January 2018 - 02:02 PM
If it was P2W, Golden mechs would be unstoppable killing machine vs targets and founders wouldn't have been screaming bloody murder for years.
The game does require hours of grinding to get some, real money does get your stuff faster but non of the stuff you buy makes your game score any better.
Hell, all the Consumables I have in my inventory that I never use I got for free from events. The 2 Champion mechs I own, free from a event. My MCs I used to buy Camo Patterns, won during the Trick or Treat and Holiday events.
Yeah, the grind is frustrating but it's no where near as bad as other F2P games that are very blatantly define the P2W definition (ie, most of the F2P games on Steam)
#10
Posted 17 January 2018 - 02:29 PM
It's pay not to grind as much. Even if you buy mechs with cash. You still have to skill them out with c-bills and XP. And you can't buy XP with cash. You can earn more XP with premium time. But even that is based on how well you do. Certainly takes the edge off on a loss to have premium time. But you still have to work for it.
Edited by MechaBattler, 17 January 2018 - 02:29 PM.
#11
Posted 18 January 2018 - 01:41 AM
The only thing I'd say might be P2W is currency-gating new 'Mechs. People willing to pay can get them first and use them unchallenged for a while, but eventually they go up for C-Bill sale (and likely get nerfed, but eh), so even us plebs can run around in them eventually.
Out of all of the possible ways a F2P game can go, MWO is pretty gentle about things.
#12
Posted 18 January 2018 - 01:46 AM
You just need to invest time...and consumables will be your least pressing concern in that matter.
#13
Posted 18 January 2018 - 01:52 AM
And the grind is only hard if you want to own lots of mechs.
I came from WoT and here you have to grind several months or even years to play with some high-tier tanks. I once grinded a whole month just to get the good gun for my KV-1S. MWO was a relief in that regard.
Edited by Daggett, 18 January 2018 - 01:56 AM.
#14
Posted 18 January 2018 - 03:15 AM
#15
Posted 18 January 2018 - 08:13 AM
Domoneky, on 17 January 2018 - 01:37 PM, said:
Play as some Clan mechs, and you'll start saying IS is p2w.
Even though you can get mechs from both sides for free.
And IS mechs might be cheaper at initial purchase, but after upgrades and the like to get them comparable to the Clans, the IS mechs are ultimately either equal or slightly more expensive in the cbill department. But quirks.
#16
Posted 19 January 2018 - 07:42 AM
At least I'm seeing more sanity here then the last time.
No... MWO is far from P2W. "Pay to Use Early"? Sure, absolutely, cant deny that. Up until Q3 of last year, I was one of those "I have my toy before you" guys... because I could, I used to like my Ultimate Packs.
#17
Posted 19 January 2018 - 11:08 AM
By the way, folks, how often cosmetics (more importantly color) sales happening? Got my wallet ready for it, need many in a bulk, and buying all with full price gonna make me poor fast.
#18
Posted 19 January 2018 - 11:52 AM
Problem was, the Clan tech at the time was obviously superior to I.S. and the IS ran clear with saline from the tears of the I.S. faction play crowd.
Even now, most of the reasoning behind the P2W argument is based off of old resentment and sore butts from back then.
As far as color sales.... man we don't get enough of them in my humble, meaningless opinions. Mech sales are great and should be done regularly, but color, patterns and decal sales are not offered enough. Holidays always screw up he rotation because its sale heavy, but thinking back I think we are lucky to see one once or twice a quarter?
#19
Posted 19 January 2018 - 12:10 PM
And paying for PT through buying mech packs or it itself is a way to pay for playing better. Player A will equal skills always make more C-Bills and get my XP buying PT. I find it interesting that when you do not have it, at the final screen the always tell you how much you COULD of made with it.
MWO always has events just for the owners of the new mechs the week they come out.
However this for me is not the really interesting question or fact.
What really gets me is something that I do not know of another sport or game I've ever played to be. In MWO as it is now, there is little to no reason to win.
Do you think winning a match is important? Can you remember your win-lost record from yesterday? How about this. Do you remember games that you did a lot of damage in? Because damage and kills is what this game is all about.
I thought at first that in CW/FW winning would matter but it does not. Next time you are in a FW match and a team is farming your mechs think about this. They did not take down Omega, winning is not the point. More kills and damage is. PUGs are simply stats for better players.
Next time you are attacking a premade Unit in a FW match try something new. Drop one gate but do not go in. Wait 15 minutes if you have to but they will come out to kill you. I'm 100% sure of it. In fact, if you do not drop a gate, they will eject if they have to and switch to jump mechs and still come out after you.
I listened to a Podcast where the leaders of top teams (the only players allowed to speak or ask questions) complained about this. Russ said it is part of the game and if they want the kills, jump over and get them. And so they plan on it.
WINNING in MWO simply is not that important. Compare that to playing in a Madden NFL franchise league. Every win or loss is important. Heck, in games of pick up basketball etc it is often winner stays and losers set and the next team plays. So winning is more important than your stats or yards or points scored.
Anyway....a part of MWO that always gets me is how a team of pugs will win a game 12-3 and than lose one 3-12 and often a lot of the players are the same, maybe just on different sides now.
For me this often comes from my idea that MWO is not a one on one game, it is a 2-3 on one game. I've been in game where two guys go and get killed and than it snowballs. That is why I say often the first player on one team that makes mistake will often doom his whole team.
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