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Why New Players Quit Fp And What We Can Do About It


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#281 MischiefSC

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Posted 22 January 2018 - 02:37 PM

View PostWindscape, on 22 January 2018 - 01:20 PM, said:

Can't reccomend this enough!


DON'T DO IT, IT'S A TRAP!

I have over 220 mechs and over 240 mech bays.

It takes me a truly stupid, stupid long time to load in and out of matches. Everyone with much over 100 mechs is the same.

PGI punishes you for having lots of mechs. The best advice I can give people is quit buying mech packs, stick to 30 or fewer total mechs. Most of my stuff I don't touch anymore anyway because balance is absolute unmitigated **** overall.

Look at how many mechs there are available, look at how few are really useful or viable, then look at how few builds are useful or viable on those few mechs.

30 is probably more than you'll truly ever need, and that's playing IS and Clan.

Quit buying mech packs is the decision I made when the Nightstar was coming out and was clearly going to be ****, as was the Osiris (was that the one coming out with it?) and so I canceled those preorders and realized that the vast majority of mechs and loadouts are **** because game balance is absolute **** overall, tweaked to just a tiny handful.

30, max. More than you'll ever need.

#282 K O Z A K

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Posted 22 January 2018 - 03:02 PM

View PostMischiefSC, on 22 January 2018 - 02:37 PM, said:


DON'T DO IT, IT'S A TRAP!

I have over 220 mechs and over 240 mech bays.

It takes me a truly stupid, stupid long time to load in and out of matches. Everyone with much over 100 mechs is the same.

PGI punishes you for having lots of mechs. The best advice I can give people is quit buying mech packs, stick to 30 or fewer total mechs. Most of my stuff I don't touch anymore anyway because balance is absolute unmitigated **** overall.

Look at how many mechs there are available, look at how few are really useful or viable, then look at how few builds are useful or viable on those few mechs.

30 is probably more than you'll truly ever need, and that's playing IS and Clan.

Quit buying mech packs is the decision I made when the Nightstar was coming out and was clearly going to be ****, as was the Osiris (was that the one coming out with it?) and so I canceled those preorders and realized that the vast majority of mechs and loadouts are **** because game balance is absolute **** overall, tweaked to just a tiny handful.

30, max. More than you'll ever need.

But...but...pokemechs? must have them all!

The point when you stop giving your mechs cool names and start calling them "ERL BLR #3" or "ColdVomit HBR #2" is when you realize you have more than enough mechs

#283 naterist

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Posted 22 January 2018 - 03:06 PM

View PostMischiefSC, on 22 January 2018 - 02:37 PM, said:


DON'T DO IT, IT'S A TRAP!

I have over 220 mechs and over 240 mech bays.

It takes me a truly stupid, stupid long time to load in and out of matches. Everyone with much over 100 mechs is the same.

PGI punishes you for having lots of mechs. The best advice I can give people is quit buying mech packs, stick to 30 or fewer total mechs. Most of my stuff I don't touch anymore anyway because balance is absolute unmitigated **** overall.

Look at how many mechs there are available, look at how few are really useful or viable, then look at how few builds are useful or viable on those few mechs.

30 is probably more than you'll truly ever need, and that's playing IS and Clan.

Quit buying mech packs is the decision I made when the Nightstar was coming out and was clearly going to be ****, as was the Osiris (was that the one coming out with it?) and so I canceled those preorders and realized that the vast majority of mechs and loadouts are **** because game balance is absolute **** overall, tweaked to just a tiny handful.

30, max. More than you'll ever need.


**** that, buy mechbay upon mechbay so that when they nerf the few mechs you have, you dont have to sell. Id say get around 80 or so of them.

#284 MischiefSC

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Posted 22 January 2018 - 03:07 PM

View Postnaterist, on 22 January 2018 - 03:06 PM, said:

**** that, buy mechbay upon mechbay so that when they nerf the few mechs you have, you dont have to sell. Id say get around 80 or so of them.


If you don't mind a significant performance hit and most of them being worthless 99% of the time.

#285 naterist

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Posted 22 January 2018 - 03:11 PM

View PostMischiefSC, on 22 January 2018 - 03:07 PM, said:


If you don't mind a significant performance hit and most of them being worthless 99% of the time.


Eh, their all gonna be worthless eventually as long as new mechs and power creep are a thing.

#286 Phoolan Devi

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Posted 22 January 2018 - 03:37 PM

View PostStarwulfe, on 22 January 2018 - 10:29 AM, said:


Let's see...damage on 12 mechs + obj: 500 damage, reward ~500k cbills and ~200LP
Hang out and kill 48 mechs: 2500-3k damage, 1.5M cbills, 1k LP
Absolutely worth it.

I'd rather end it early and move on, but until objectives are worth more, damage on stationary targets counts for something, you're nuts to not want to hang around a little longer for the increase.
The difference it makes over time is huge.


The problem with your equation is, that you won't do those 2.5-3k damage since there is only a limited amount to go around! There is no possible way everybody on a team is doing 2.5-3k damage and getting those 1.5m c-bills.

Mostly farming also starts with the third wave (of the farmed). So there are only about 24 mechs to go around 12 ppl. Those are (or should be) lighter mechs which means you already have dealt your main amount of dmg before farming even starts! Like I said...miniscule!

Edited by Phoolan Devi, 23 January 2018 - 12:44 AM.


#287 ApexSun

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Posted 22 January 2018 - 04:24 PM

View PostKHAN ATTAKHAN, on 17 January 2018 - 05:53 PM, said:

FP is now nothing more than QP but you get to do it with 4 mechs in a drop not 1, maps and game mode are no different so just treat it like that and forget the b*llsh*t hype of it being something special and a pug team can take a 12 man unit down as easily as in QP ( yes I have seen it happen often, 12 man unit drops are no big deal), it's now a matter of adjusting your view of it not super duper secret tactics, strategies or anything else, drop, focus fire, target your enemy (for those who either don't know or have forgotten or a just plain lazy to do so PRESS THE BL**DY R BUTTON) have fun, kill everyone not blue and win.


LMAO, do you even FP bro? Every single point of your statement is ridiculous. It is pretty rare that any group of randoms takes down any remotely organized 12 man group. Feel free to start of post of screenshots showing this though, because they would probably be good for the game if it were true.

#288 Johnathan Tanner

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Posted 22 January 2018 - 04:30 PM

View PostApexSun, on 22 January 2018 - 04:24 PM, said:


It is pretty rare that any group of randoms takes down any remotely organized 12 man group. Feel free to start of post of screenshots showing this though, because they would probably be good for the game if it were true.

Actually its not. And I can provide you with an unholy **** load of screenshots.

Edited by Johnathan Tanner, 22 January 2018 - 04:38 PM.


#289 Starwulfe

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Posted 22 January 2018 - 04:41 PM

View PostPhoolan Devi, on 22 January 2018 - 03:37 PM, said:

The problem with your equation is, that you won't do those 2.5-3k damage since there is only a limited amount to go around! There is no possible way everybody on a team is doing 2.5-3k damage and getting those 1.5m c-bills.

Mostly farming also starts with the third wave (of the farmed). So there are only about 24 mechs to ho around 12 ppl. Those are (or should be) lighter mechs wich means you already have dealt your main amount of dmg before farming even starts! Like I said...miniscule!


My numbers are what I see from experience: regularly, multiple drops almost every night, with thousands of drops.
Low damage on our drops is 1-1.5k and they net 1M. Still a gain for only a bit more time involved.

Edited by Starwulfe, 22 January 2018 - 04:46 PM.


#290 ANOM O MECH

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Posted 22 January 2018 - 04:42 PM

View PostJohnathan Tanner, on 22 January 2018 - 04:30 PM, said:

Actually its not. And I can provide you with an unholy **** load of screenshots.


Yup...not all units are created the same.

#291 ApexSun

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Posted 22 January 2018 - 04:45 PM

View PostJavin, on 17 January 2018 - 10:18 PM, said:

All the OP is saying if we are roflstomping there is no need to beat the pug to death.

It is a community. One that needs to grow the player base. If all we do is have fun and stomp new players to the ground, we then do not get those players back and the community gets smaller. The new player leaves. Then the experienced players complain about 5 minute waits between games. Then 10 minute waits, etc. If we all sacrifice a bit of our fun now, we can continue to have fun for a long time.


When a unit doesn't farm then they either get lurmed / ERLL'd from the drop zones or they just complete the objective and then get criticized for objective rushing. PUGS have no understanding of FP so you can't expect them to form a rational understanding of it. That's like putting a teen driver in the Formula 1 circuit and then giving credibility to that teen's opinion because he thinks that racing would be more fun if the cars didn't go so fast and the curves were not so steep. I ran into the same issues playing pro paintball so I get that its a challenge. All I can say is when you do encounter PUGs then just be an ambassador to your sport/game. Consider allowing PUGS into your unit drops as long as they have comms, teamspeak, and are willing to follow the direction from your DC. Many units won't have the patience to do the later so those folks cannot really ***** about the mode dying.

#292 ApexSun

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Posted 22 January 2018 - 04:54 PM

View PostJohnathan Tanner, on 22 January 2018 - 04:30 PM, said:

Actually its not. And I can provide you with an unholy **** load of screenshots.


I don't mean group drops....I have rarely seen a group of players of your skill level all randomly thrown together vs. a competent 12 man. You have been playing far longer than I so maybe I am wrong. I can only say that in the only 300 or so hours of FP that I have been involved in over the last few months, that I have not ever seen it happen.

#293 ApexSun

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Posted 22 January 2018 - 04:58 PM

View PostStarwulfe, on 22 January 2018 - 04:41 PM, said:


My numbers are what I see from experience: regularly, multiple drops almost every night, with thousands of drops.
Low damage on our drops is 1-1.5k and they net 1M. Still a gain for only a bit more time involved.


This is my experience as well, I am far from being an elite player but I have rarely received less that 950k in an invasion drop. We encourage our new members to drop invasion as much as they can because the rewards are still far better than QP drops for the same investment in time and they are able to build drop decks very quickly.

#294 Windscape

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Posted 22 January 2018 - 05:12 PM

View PostMischiefSC, on 22 January 2018 - 02:37 PM, said:


DON'T DO IT, IT'S A TRAP


My main account has 100+ mechs and the loading is long indeed. But my alt has around 20 mechs and loading times are only slightly shorter. It could be my PC making them longer, beacause im almost last to rdy up in a group. (and my unit memebers prolly have more than 100 mechs)

#295 ApexSun

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Posted 22 January 2018 - 05:41 PM

Military drops often avoid hot LZ but you don't always know its condition. If this were true then the term "Hot LZ" would not even exist. Blackhawk Down is one example although one that didnt go as well as it could have.

#296 justcallme A S H

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Posted 22 January 2018 - 06:15 PM

View Postnaterist, on 22 January 2018 - 08:18 AM, said:

I stopped hoping for a better.


You have become part of the Matrix.

Just like all of us free thinkers ones were.

#297 ANOM O MECH

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Posted 22 January 2018 - 10:27 PM

View PostThroe, on 22 January 2018 - 05:32 PM, said:


Nope. And I already addressed these concerns in a follow up which you obviously didn't read. I'm not going to explain it again. Go back and read the thread if you'd like to participate in the discussion. Or, if you'd like to come up with some good ideas on your own, that would be welcome as well, but you can take your insults and shove them up your reactor core where they belong.

Continuing the discussion as though you're just a troll, since that's what you sound like, here's another idea:
Setup alternate drop zones. If the primary LZ is hot, make it so the drop ship automatically selects an alternate landing zone in a corner of the map ~1000m away from there. As a bonus, this would add slightly to realism, since real world military drops *never* occur in a hot Landing Zone(a.k.a. Drop Zone).


Ok, then I will take a stab and throw some things out there.

Your idea about dropping them 1000m (not really far enough BTW) is not that bad, except the maps, especially the quick play maps that shouldn't even be in CW, would need a major overhaul to accommodate that.

Even then units like mine would quickly start covering both potential drop zones or simply all crush the one side perma dead and then go clean up the rest.

Since most of the maps are too small for this and how rare it is we get maps worked on around here it seems really unlikely.

Honestly I personally don't think that anything other than a huge population increase would really make a difference because we are always going to be talking about new or lower tier players going up against steep odds.

If it would really make a difference to people to get to press w for a few seconds before they are obliterated, why are people not pushing for something more like the circle in dumbination? Enemy enters the circle, drop ship holds position with its weapons blazing but doesn't drop its mechs until the circle is clear.

Oh I could see it getting abused too and could imagine killing 12 quick and not letting them drop, which would be kinda funny once. I know one troll unit that, that kind of thing would be their go to move.

Yeah I mean it is even kind of hard to not shoot down my own dumb idea here. On top of it all, any discussion about changes player want to is wasting air if it doesn't take into account the age and state of the game. Major redesign is unlikely to happen.

So really the discussion here ought to be one of what we can do, or what we can come up with and try and campaign to PGI for that is easy. Quick play garbage was added and CW gutted of all meaning so it isn't like PGI hasn't changed the mode for pugs before....

#298 VeeOt Dragon

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Posted 22 January 2018 - 10:34 PM

i know i'm more than a little late to the party here so to speak but I would like to give the opinion of a so called "pug" on the subject of FP.

ok I don't claim to be a fantastic player though I am slowly learning. I started early December 2017 (wanted to play this game for years but only recently got a PC that could handle it). I stuck to QP in the beginning and thanks to the holiday event managed to get a bit of a boost in getting enough mechs to have a custom drop deck. I did try one faction play match to early with 3 trials (don't recommend this for anyone, at least wait until you have 4 mechs). I do my best to work with the team. in the 3 weeks or so I have been playing FP regularly (might be less haven't kept count) I have only been with a group of pure randoms that beat a prefab once.

from what I have played and experienced yes there are bad Pugs as there will always be. the most fun I have had in matches though was when we had a lance (sometimes less) of experienced players from a unit doing shot calls. I think if more of these competitive prefab groups would downgrade from an entire team to just a lance or two there would be more fun over all. I don't mind a loss and I understand the skill gap but getting steamrollered despite the best efforts of a team is no fun. don't care so much about wins and loses its if I have fun in the match (when going up against a prefab with a group of randoms I like say "lets make em work for their win" because I know we will lose in the end). I do my best and try to learn from mistakes.

on the subject of joining a group its far to much work. you have to spend hours searching (and I have no idea what this Team speak is everyone talks about but because I don't play hardly any online multiplayer games. those I have played already had integrated chat lobbies so you didn't need a third party site to hook up with a group). would love to group up with people but there is no real way to do so efficiently. why spend the hours looking for a group then play one match only to have to spend hours looking for another that is if yo can even find one on when your playing. no thank you. I Solo because I just don't have much of a choice since I have no friends that play this. one time I had the option to join a group for a match they asked how long I had been playing and I was honest about it and they instantly rescinded the offer with no further word (not saying all units are this way).

on a side note for the most part the community for this game is worlds batter than most I have played. though solo cue has a
serious lack of communication most of the time.

#299 K O Z A K

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Posted 22 January 2018 - 10:49 PM

download: http://www.teamspeak.../downloads.html

once setup, check out:

Address: na1.mech-connect.net
PW: WordofBlake

or

frrhub.isengrim.org
PW: Dragon

plenty of IS/Merc teams willing to mentor a newer player

#300 ANOM O MECH

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Posted 22 January 2018 - 10:58 PM

View PostVeeOt Dragon, on 22 January 2018 - 10:34 PM, said:

i know i'm more than a little late to the party here so to speak but I would like to give the opinion of a so called "pug" on the subject of FP.

ok I don't claim to be a fantastic player though I am slowly learning. I started early December 2017 (wanted to play this game for years but only recently got a PC that could handle it). I stuck to QP in the beginning and thanks to the holiday event managed to get a bit of a boost in getting enough mechs to have a custom drop deck. I did try one faction play match to early with 3 trials (don't recommend this for anyone, at least wait until you have 4 mechs). I do my best to work with the team. in the 3 weeks or so I have been playing FP regularly (might be less haven't kept count) I have only been with a group of pure randoms that beat a prefab once.

from what I have played and experienced yes there are bad Pugs as there will always be. the most fun I have had in matches though was when we had a lance (sometimes less) of experienced players from a unit doing shot calls. I think if more of these competitive prefab groups would downgrade from an entire team to just a lance or two there would be more fun over all. I don't mind a loss and I understand the skill gap but getting steamrollered despite the best efforts of a team is no fun. don't care so much about wins and loses its if I have fun in the match (when going up against a prefab with a group of randoms I like say "lets make em work for their win" because I know we will lose in the end). I do my best and try to learn from mistakes.

on the subject of joining a group its far to much work. you have to spend hours searching (and I have no idea what this Team speak is everyone talks about but because I don't play hardly any online multiplayer games. those I have played already had integrated chat lobbies so you didn't need a third party site to hook up with a group). would love to group up with people but there is no real way to do so efficiently. why spend the hours looking for a group then play one match only to have to spend hours looking for another that is if yo can even find one on when your playing. no thank you. I Solo because I just don't have much of a choice since I have no friends that play this. one time I had the option to join a group for a match they asked how long I had been playing and I was honest about it and they instantly rescinded the offer with no further word (not saying all units are this way).

on a side note for the most part the community for this game is worlds batter than most I have played. though solo cue has a
serious lack of communication most of the time.


Hey two month into the game and you feel ready to take organised teams without a matchmaker.

That's brave, but I am not sure wise to do on your own.

I get what you are saying about groups and they do drop like that all of the time. However as you meet folks and play for a bit (two years for myself) you meet a lot of people and groups fill up. Especially if you have 9 to 11 guys, it is much better to form a full group than have to wait to get people from call to arms and whatnot.

Joining a unit too much? Good, you don't have to. Doesn't take much work to ask around for Discord and Team Speak channels and most have names on channels that let you know right away they're for CW and open to guests.

By the way, those guys in the unit you had fun with and listened to, did you send them friend requests? Ask if you could join them and learn some stuff? It's cool if you didn't think of it at the time but I hope you might consider doing so next time.

Hope you stick to it either way but please look into builds and use the help that is available to you as it is much easier than going purely alone. It is also easier if you find a group. I joined HHoD when I was new and it makes the game a lot more fun if you can at least get a taste of success when you are learning but like I said it isn't necessary to join, you could get the same results just hanging around folks that are winning some games.



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