This is the laziest, least fun way to balance. Our guns are already un-f**king-believably hot, to the point where we have ZERO sustainability, which makes medium and short range fights downright impossible when held against IS's HEAVILY quirked mechs that also run cooler, faster recharging, more precisely accurate guns. Our benefits? more range and lighter weight, which makes boating a thing, which we can't do, due to your damned ghost heat.
I don't disagree that clan mechs do well outside of 600m, but inside that range, we just get steamrolled, and at long range we don't even do THAT well since IS mechs now have the ERLL and can fire three at a time, which we cannot. And this game heavily favors brawling these days since the gauss ppc nerf.
All this patch is saying is "hey remember the supernova, warhawk, laser vomit MAD2C, nova, nova cat, most versions of the line backer, the actually useful arctic cheetah, the viper, the ice ferret, most variants of the shadow cat, the laser boat hunchback 2c, support lasers for the mad dog, close range timber builds, summoner PPC snipers, most variants of the hellbringer, executioner, gargoyle, and the laser focused kodiak are all made DRAMATICALLY worse now, and we're getting nothing return. My mechs do not feel overpowered at all. Heavy lasers were kind of fun in that we could run a big burst burn that we had TWO shots with before overheating, but now we don't even have that because you cannot figure out a way to balance these damn guns without just giving clan way too many of them and then not letting us use them at all.
Edited by Honeybadgers, 20 January 2018 - 09:16 PM.