November11th, on 20 January 2018 - 01:39 PM, said:
What i gleaned from those patch notes is that PGI only listen to feedback when it comes from comp players. Also, PGI not only isnt interested in our feedback and but all weapon changes are made based on the whim of one man who doesnt actually play the game. Stop nerfing things ffs. Fix the game breaking issues you introduce with every patch. Quit slapping the **** out of your clan population. Buff IS instead of nerfing. Quit giving mechs and weapons roles with no clear definition on how you wish for them to be used in this "sandbox" of a game. Its iritating as hell.
They tried buffing IS mechs with 50% cooldowns and heat gen and it was stupid silly AF.
Right now Clans are still superior. Most of the mechs used in the 2017 world champ were clan.
As far as talking to comp players go, thats a good place to start since they were using clan mechs almost exclusively.
They were almost exclusively playing Clan despite Heavy Gauss, Heavy PPCs, and that laundry list of fluff IS got that is mostly meh. ("Stealth" Armor LOL)
As far as my own account goes, most of my top performers have been clan mechs and I have twice as many IS mechs. I don't even have the Deathstrike because im not chasing that carrot but that would just be another mech in my top 5.
This is extracted from my own stats
If I whaled and got a Deathstrike, that would easily be one of my top 10 if not the top 5. The Deathstrike will get the same treatment at some point, probably through crippling changes to mobility and yaw.
This also illustrates the history of PGI's foot dragging whack-o-mole based balancing. Most of those mechs have since been nerfed.
Some of those IS mechs only got there with massive quirkenings while the Clan mechs got there just by being Clan.
Granted these are just MY stats but they jive with whats been going on.
Edited by Kin3ticX, 21 January 2018 - 06:38 PM.