Der Geisterbaer, on 21 January 2018 - 07:45 AM, said:
Sound like one of the more "clever" plans.
Do I even want to ask how you intend to get 3,5-4t of ammo and three lasers (er-micro at best in that scenario) and expect to actually still have all three of them once you run out of ammo?
Bombast, on 21 January 2018 - 07:59 AM, said:
The Piranha is very comparable to the locust since most things like structure and engine weight the same so this is what you get if you shave arms (you don't need them if going for max ammo and MGs only) and head for maximum pod space:
LCT-1E
That's 7.82 tons availabe but clan-ferro is lighter than IS ferro so you will probably get those extra points needed for 8t. If not then it's okay to shave the missing few pts from other locations. It's a glass cannon anyway, a few points don't make that much of a difference if your goal is to not draw any fire at all. Also the survival-tree will give much more points back than you need to strip from vital components.
Head armor btw is irrelevant on fast humanoid mechs, so it's not a vital component for me like the torsos and legs. How often does someone aim at a light's head and how many of those shots hit the cockpit when going up to 155 kph? That's next to none. Players shoot legs and torso, i don't mind getting headshotted in one out of hundred games.
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Regarding the 3 lasers:
You need the arms so you lose 0.67t for fully armoring them which leaves you with 7.33t left to work with. And you even have some points left to rearm the head or so a bit since you only need 7.25t.
3t are gone for MGs, so you have 4.25t left for ammo and weapons. This enables you to fit 3.5t of ammo and three er-
TLDR: You only need to strip very few points of vital component armor to get either 8t without arms or up to 7.5t with them. I do this kind of stripping on most of my lights and the added firepower or sustain was worth it every time, a couple armor points missing on some torsos rarely make that much of a difference if played carefully and mobile enough.
@Geisterbaer:
You can come to the same conclusion with your way of modifying the stock loadout if you strip armor where necessary and factoring in the lighter clan-ferro. The useless head and arms alone are worth more than a ton.
Edited by Daggett, 21 January 2018 - 08:59 AM.