Hobbles v, on 25 January 2018 - 08:32 AM, said:
The hero is the best one. 6mg, 5 heavy smalls or 6Lmg and 6 ersmalls. It has punch, crit spam and the optimal weapon ranges line up.
The PIR-3 is the better of the two laser variants due to structure. 14 ermicros works decently on favourable maps. Cold and brawly like grim portico.
PIR-1 just pure lmgs. Mgs and hmg have more ammo problems.
The reinforcement variants are the least useful. The quad ams is a neat gimmick but its not overly useful.
I run the PIR-1 with 10 LMG (ammo problems, but since they have the same Crit damage as MG I think it works out) and 3 HML. Basically a wackadoodle version of the cipher.
https://youtu.be/uv4pXmxZKig
Now, I only have 1.5 tons of ammo (and only 1 ammo skill point ATM, will improve later). I might strip head armor a bit lower to round it to 2 tons, but generally I don’t expect to survive long enough to use all of it. HML are can openers, and I use LMG to finish people off. I have a little more range than a normal piranha, allowing certain engagements to
IN SHORT, I find not using any of the E points a waste. However, I can see the argument for stripping the arms for weight. I think HML makes a nice home in the CT.
I find the energy variants to be a bit miserable to use. I tried 6 ERSL and 4ERmL on the -3. I do okay if I hide around my team and poke people opportunistically.
Edited by Snowbluff, 25 January 2018 - 09:03 AM.