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My Thoughts On The Piranha


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#1 Nameless King

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Posted 25 January 2018 - 05:34 AM

This is the most fragile mech I have ever used and I hate not having jump jets but if you can manage not to die quickly they can be very good.

So far I like the Pir-1 and the Pir-CI the best, and I have done the best in those as well doing 960 and 600 respectively. They both are very good with heat at least with my builds.

I say buy it if only for the fun factor of runnning around with 12 mg at 156 kph legging mechs in seconds.


Posted Image

Posted Image

I will have find the screen shots of the Pir-CI.

#2 El Bandito

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Posted 25 January 2018 - 05:52 AM

It is pretty much as I expected,: the PIR-1 and the Hero are the best variants. Only decision left to make for me is whether to upgrade my basic Piranha pack to Collector pack and get the 1(S), or to buy the Hero. One or the other.

#3 Nameless King

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Posted 25 January 2018 - 06:05 AM

View PostEl Bandito, on 25 January 2018 - 05:52 AM, said:

It is pretty much as I expected,: the PIR-1 and the Hero are the best variants. Only decision left to make for me is whether to upgrade my basic Piranha pack to Collector pack and get the 1(S), or to buy the Hero. One or the other.


Might as well upgrade and pick up the hero if you have the cash, plus you get some premium time and the upgrades title is better.

#4 Electron Junkie

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Posted 25 January 2018 - 06:05 AM

I wasn't expecting anything truly spectacular from the Piranha and it falls just about where I thought it would performance wise.
For every match I pull 400+, I have 2~4 matches where I get one shotted and am lucky to break 100.

This wouldn't be so horrible but match maker is taking 3~5min to put me in a match so this Mech causes a ton of down time T_T.

#5 Hobbles v

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Posted 25 January 2018 - 06:53 AM

Its a solid little mech. It plays the same as the locust except its higher risk for higher reward. Its overall a touch frailer but its also much deadlier than the locust.

#6 PocketYoda

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Posted 25 January 2018 - 07:46 AM

Garbage the mg ones are the only ones worth bothering with if you like dying a lot.. Get the others.

Edited by Samial, 25 January 2018 - 07:47 AM.


#7 Nameless King

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Posted 25 January 2018 - 07:53 AM

View PostSamial, on 25 January 2018 - 07:46 AM, said:

Garbage the mg ones are the only ones worth bothering with if you like dying a lot.. Get the others.


Na the other ones are not really bad they just take longer to get above average damage scores, still get 300-400 with these (pretty good for a 20 ton mech)

#8 Plastic Guru

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Posted 25 January 2018 - 08:14 AM

I agree with previous post...Some games you get a nice run and others you're killed before you get halfway across the map.

But...it's still fun to goof around in. It's fast and so small I can literally face (and butt) hug an Atlas and he can't shoot me. The balance to this is low armor, not much mg ammo, or not enough heat sinks. It's kind of a 'one trick pony' but I like it and am having fun with it.

#9 Hobbles v

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Posted 25 January 2018 - 08:32 AM

The hero is the best one. 6mg, 5 heavy smalls or 6Lmg and 6 ersmalls. It has punch, crit spam and the optimal weapon ranges line up.

The PIR-3 is the better of the two laser variants due to structure. 14 ermicros works decently on favourable maps. Cold and brawly like grim portico.

PIR-1 just pure lmgs. Mgs and hmg have more ammo problems.

The reinforcement variants are the least useful. The quad ams is a neat gimmick but its not overly useful.

#10 Cnaiur

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Posted 25 January 2018 - 08:56 AM

It's an interesting mech. Small and fast, but significantly easier to hit than a locust or commando. Those broad shoulders and boxy profile combined with a smooth gait don't help it at all. I wouldn't invest in the Survival tree for a locust, but starting to think it might be worthwhile for these mechs. So fragile that even a couple extra hit points might make a difference. I've been one shot more in the last two days than my previous 4000 matches combined.

My only real gripes are the cockpit and the fact that it just doesn't feel agile enough. Handles more like an assassin to me than a locust. Still, it's not obviously over or under powered out of the gate so I'm content to leave it alone for a month or so while things shake out.

#11 Snowbluff

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Posted 25 January 2018 - 08:59 AM

View PostHobbles v, on 25 January 2018 - 08:32 AM, said:

The hero is the best one. 6mg, 5 heavy smalls or 6Lmg and 6 ersmalls. It has punch, crit spam and the optimal weapon ranges line up.

The PIR-3 is the better of the two laser variants due to structure. 14 ermicros works decently on favourable maps. Cold and brawly like grim portico.

PIR-1 just pure lmgs. Mgs and hmg have more ammo problems.

The reinforcement variants are the least useful. The quad ams is a neat gimmick but its not overly useful.


I run the PIR-1 with 10 LMG (ammo problems, but since they have the same Crit damage as MG I think it works out) and 3 HML. Basically a wackadoodle version of the cipher.
https://youtu.be/uv4pXmxZKig

Now, I only have 1.5 tons of ammo (and only 1 ammo skill point ATM, will improve later). I might strip head armor a bit lower to round it to 2 tons, but generally I don’t expect to survive long enough to use all of it. HML are can openers, and I use LMG to finish people off. I have a little more range than a normal piranha, allowing certain engagements to

IN SHORT, I find not using any of the E points a waste. However, I can see the argument for stripping the arms for weight. I think HML makes a nice home in the CT.

I find the energy variants to be a bit miserable to use. I tried 6 ERSL and 4ERmL on the -3. I do okay if I hide around my team and poke people opportunistically.

Edited by Snowbluff, 25 January 2018 - 09:03 AM.


#12 Pariah Devalis

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Posted 25 January 2018 - 11:30 AM

I run 12 MG (not light, not heavy, regular) and 3 uER on the PIR-1. 3.5 tons of ammo ends up at 8,500 rounds of ammo after the tree, which I focused entirely on getting the ammo quirks and incidental range boosts. It sacrifices range, but it is fast and small enough to get into its optimal easily enough, and the DPS on it is just stupidly high. XD

#13 Lily from animove

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Posted 26 January 2018 - 01:50 AM

Fish Op, nerf fish, bacon has to be better.

#14 Daggett

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Posted 26 January 2018 - 02:34 AM

View PostHobbles v, on 25 January 2018 - 08:32 AM, said:

PIR-1 just pure lmgs. Mgs and hmg have more ammo problems.

Well that depends how you define 'enough ammo'.
LMGs can fire longer with the same ammo-tonnage, but regular MGs do more damage per ton of ammo.

So in terms of damage-per-ton MGs (240 dmg w. skills) are better than LMGs (210 dmg w. skills).
You run out of ammo faster with MGs but have dealt much more damage in a shorter time which is probably not bad given that a Piranha can blow up at any given moment.

LMG's are of cause better if you only want to do mid-range critting, but for backstabbing and squirreling i prefer the regular MGs.

Edited by Daggett, 26 January 2018 - 03:04 AM.


#15 PoohPuss

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Posted 26 January 2018 - 02:50 AM

At Tier5/Tier4 solo freeplay the Pir is very good. I only die if I loose awareness or am suprised by 3+ enemies where I really didn't expect them to be. I think I've had top rank several times with 4 of the versions and lots of kills. Rarely go without kills at this tier with the Pir, and get 400-500 dmg if I play like I should. But I can see why Tier2/Tier1 might have trouble making it work.

#16 JadePanther

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Posted 26 January 2018 - 04:08 AM

if OP only gets 3 kills with 960dmg he's doing it wrong.. I've walked out with 3 solo kills and close to half that damage.. mind you 2 of them were assualts the other being a hellbringer..

#17 Curccu

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Posted 26 January 2018 - 04:17 AM

View PostSamial, on 25 January 2018 - 07:46 AM, said:

Garbage the mg ones are the only ones worth bothering with if you like dying a lot.. Get the others.

1 and Cipher are the best ones, Cipher will get better as soon as they fix that dissipation quirks to actually work.

Playing all piranhas will become easier soon when all streakers get bored being stomped by directfire weapons.
Have to say that all my deaths in piranha so far have come by SSRM and once with LRM... (destroyed my back CT with 1 salvo Posted Image, while running full speed with maxed out speed tweak.)

#18 Nameless King

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Posted 26 January 2018 - 06:15 AM

View PostJadePanther, on 26 January 2018 - 04:08 AM, said:

if OP only gets 3 kills with 960dmg he's doing it wrong.. I've walked out with 3 solo kills and close to half that damage.. mind you 2 of them were assualts the other being a hellbringer..


Kills mean nothing in this game, I wish they would show KMDD at the end of a match.

#19 Mole

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Posted 26 January 2018 - 07:30 AM

You people act surprised that the Piranha is fragile. It has the same durability of the Locust but lacks the difficult hitboxes of the Locust.

#20 The Lighthouse

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Posted 26 January 2018 - 07:51 AM

Has anyone noticed CT usually gets all the hit? For me, literally first component to be damaged and exposed is CT, unlike other lights.





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