Windscape, on 05 February 2018 - 07:57 AM, said:
I second this. While most experienced players say they have several million CBills in the bank, i am constantly broke trying to skill up and configure mechs. It would be nice if PGI at least lowered the CB price of skilling mechs.
Triggered!
How PGI has sucked up my cbills in the last year including the nearly 300 million I got from the module refund:
December 2017 through the skills tree PTS:
PGI: (I’m paraphrasing) “we are removing all quirks, okay not all quirks, but most quirks, okay maybe not removing, but we are dramatically reducing all quirks.” That was the evolution of their messaging for half of 2017. All the way through three iterations of the PTS. All the while I asked for and begged to understand how the quirk reliant IS mechs were to be made viable without quirks, and until the skills tree dropped in May it wasn’t clear to what extent they were really going to kills most of my mechs.
So what did I do with my refund based almost exclusively on PGI’s repeated insistence that quirks on IS mechs were going to be eliminated? After 2 years of lorehole dedicated IS faction play. I left CW entirely and abandoned my IS mechs. With half my refund I bought 12 clan mechs, insta leveled them with GSP.
June through August.
The nerfs to the IS mechs were not as dramatic as PGI had been insisting without fail that they would be (even as late as Paul and Chris Q&A they had been making these assertions of a need for dramatic reduction of “overall” quirks). So with my remaining cbills I started (started mind you...I only had about 180 million to work with at this point) outfitting some of my favorite mechs with nu-tech; especially LFE engines. This pretty much brought me back down to my typical state of never having more than about 20 million c-bills at a given time and usually closer to zero.
September through today.
Month after month of nerf passes. Lets use my Quickdraw 4Gs as an illustration of how this process sucked up what little c-bills I had left. Start with a fully skill tree optimized 3LPL build. PGI nerfs the LPLs and then energy overall. I guess I will go to an SRM ML build. Switch out around a 20 nodes to go get that left side of firepower, and done (thankfully a few K GSP makes that easy!) Oh but then we are nerfing the SRM spread and then ML. Well crap. Guess I will try 2 HPPC build. Re do the firepower tree again to focus heat and velocity, and done.
Do that for about 120 of my 199 mechs and the GSP, and HXP goes pretty damn fast. Do that 2-3 times for about half that many mechs (because you’d still like to play at least some on occasion) and a middling skill player is rendered dead broke pretty damn quick.
Where does all this leave me: with a bunch of clan mechs I never wanted but most of which are just better than my IS mechs that I love, with my IS mechs constantly needing to be rebuilt and renoded because despite my lorehole tendencies I do like to bring competently built mechs that actually work in this gaming envionment, but which PGI keeps f***ing with every month making it nearly impossible for me to keep up with (and they like hitting my clan mechs too!). So I have no cbills, no GSP, no desire to build let alone buy anything else because I have to save up what little I have, so that I have enough cbills banked to pay for the inevitable renoding and rebuilding of mechs whose weapons WILL be broken next month on the whim of PGI.
Talk about the unfunning of MWO. It isn’t just becoming unfun, its becoming a downright chore. So yeah lower costs would be nice, but I’d just as soon they stop breaking stuff and maybe even have some foresight when they make changes in the first place.
Grrr.