Horseman, on 24 February 2018 - 01:44 AM, said:
That's a bit of a stretch. It's not about meta, but rather building your mechs for specific tasks - something you can learn by experimenting with builds in QP and improving on ones that work out. Pilot competence... 70th percentile of player performance (per Isengrim leaderboards) in QP is good enough to routinely clear 1.5k and go above 2k on better matches.
I think meta is necessary to do well in FP along with knowing what mechs to drop according to the situation. Haven't really Jarled FP players but I feel that the better doing players are at least above 80th percentile?
Sniper09121986, on 24 February 2018 - 08:48 AM, said:
Nope, it is not. The ELO algorithms that PGI uses reward a player for success more than they penalise him for a failure. So it is entirely possible to climb to the top rank on mediocre play as opposed to staying on a mediocre level. ELO by PGI is an XP bar that can roll back and thus defeats its own purpose and is not indicative of, well, anything.
Well not too sure about the tier system but you could be matched up against people +-2 tiers if I'm not wrong so you get a really wide skill difference sometimes.
Kubernetes, on 24 February 2018 - 09:42 AM, said:
I disagree. I think QP is the place to learn basic skills like trading and torso twisting. FP requires a lot more thought in terms of dropdecks and tactics (for instance you never have to consider ejecting in QP).
The basics are definitely best learnt in QP because it is more forgiving. But when you want to put yourself up against really good pilots and improve I would say FP is the best place for it. On my main account I went from a 1k damage on average pilot to an easy 2k damage pilot. I've learnt so much from it that I most definitely recommend FP to anyone who really wants to be the top few percentile.
Edited by Yondu the Ravager, 25 February 2018 - 12:51 AM.