Heavy Gauss Implications
#21
Posted 05 February 2018 - 05:16 AM
Clan gaussvomit doing anywhere from 72 to 94 alpha at range. Laservomit doing 64. IS MRM+mlas doing 110. Dual HGR doing 50 with high velocity rounds, more if you throw in some lasers.
40 damage from dual ac20 and 80 from dual ultras at close range will absolutely not break the game at this point. This can shake the meta though but it would be a good thing to happen.
The problem is, PGI does not revisit their old balance decisions even if meta has changed dramatically and old limitations make no sense. Like in case of ac20, gauss charge, and streaks.
#22
Posted 05 February 2018 - 05:33 AM
Khobai, on 05 February 2018 - 05:10 AM, said:
the problem is it makes people not wanna play mediums. and mediums already have enough strikes against them as is.
I don't get your comment.
I think everyone understands to not getting too close to big and slow 'mechs, particularly those packing HGRs.
#23
Posted 05 February 2018 - 06:20 AM
#24
Posted 05 February 2018 - 06:42 AM
Nema Nabojiv, on 05 February 2018 - 05:16 AM, said:
Clan gaussvomit doing anywhere from 72 to 94 alpha at range. Laservomit doing 64. IS MRM+mlas doing 110. Dual HGR doing 50 with high velocity rounds, more if you throw in some lasers.
40 damage from dual ac20 and 80 from dual ultras at close range will absolutely not break the game at this point. This can shake the meta though but it would be a good thing to happen.
The problem is, PGI does not revisit their old balance decisions even if meta has changed dramatically and old limitations make no sense. Like in case of ac20, gauss charge, and streaks.
I'm just saying, my 2x UAC20 + 2 HML Deathstrike sure wouldn't complain about being able to alpha both arms at the same time!
Kiran Yagami, on 05 February 2018 - 06:20 AM, said:
HGauss actually does more damage than the AC20 does inside the AC20's optimal range. But also it weighs three tons more, in addition to all the problems you mentioned. It has plenty of downsides if you devote your tonnage and crits to it, but that 50 PPFLD is n o i c e.
#25
Posted 05 February 2018 - 06:59 AM
#26
Posted 05 February 2018 - 07:06 AM
Kiran Yagami, on 05 February 2018 - 06:20 AM, said:
Just check AC20 velocity and compare it to HGR velocity.
#27
Posted 05 February 2018 - 07:09 AM
Seranov, on 05 February 2018 - 06:42 AM, said:
Yes, DS and maulers will rock, but well, they will still be range limited and will run hot considering six lasers and the heat from two ultras.
#28
Posted 05 February 2018 - 07:13 AM
Nema Nabojiv, on 05 February 2018 - 07:09 AM, said:
Maulers will never rock. They have horrible hit boxes and the hardpoint placement is sub-optimal. As for velocity, AC/20s still manage to time just fine with snub-nose PPCs. And as much as I like the idea of dual AC/20 fire, it'll never happen. PGI will nerf H-gauss first.
#29
Posted 05 February 2018 - 07:24 AM
The Basilisk, on 05 February 2018 - 04:43 AM, said:
Long? Just normal convergence and over 2xbetter velocity than AC20 = easier to hit where you want.
Kiran Yagami, on 05 February 2018 - 06:20 AM, said:
Ammo explosion (which could/should also have higher chance happening overall)
AC20 velocity is ~½ or less of all PPCs so doesn't time that well on lets say that max optimum range.
AC20 optimum range is better than HGR but only has 2x MAX range. Didn't do the math but I would estimation quickly that HG does about same damage at 270 as AC20, most likely more.
#30
Posted 05 February 2018 - 07:29 AM
Kiran Yagami, on 05 February 2018 - 07:13 AM, said:
Maulers will never rock. They have horrible hit boxes and the hardpoint placement is sub-optimal. As for velocity, AC/20s still manage to time just fine with snub-nose PPCs. And as much as I like the idea of dual AC/20 fire, it'll never happen. PGI will nerf H-gauss first.
Oh and Mauler-2P rocks with 2xHGR and 6x(ER)ML
#31
Posted 05 February 2018 - 07:52 AM
Curccu, on 05 February 2018 - 07:29 AM, said:
Still inferior to the Sleipnir, which twists off damage way better even though it has a smaller alpha strike. Also has higher placement of the HGRs. Maulers are wet paper bags.
#32
Posted 05 February 2018 - 08:20 AM
Nema Nabojiv, on 05 February 2018 - 07:09 AM, said:
I mean, that's absolutely correct. Mostly the reason I went with only 2 HMLs instead of a larger number of other lasers. But I imagine that PGI is worried about folks running around doing 80 damage double tap alpha strikes without any charge up, and it's likely any change to UAC20 ghost heat would likely come at the cost of higher jam rate or longer jam duration.
#33
Posted 05 February 2018 - 08:22 AM
Seranov, on 05 February 2018 - 08:20 AM, said:
I mean, that's absolutely correct. Mostly the reason I went with only 2 HMLs instead of a larger number of other lasers. But I imagine that PGI is worried about folks running around doing 80 damage double tap alpha strikes without any charge up, and it's likely any change to UAC20 ghost heat would likely come at the cost of higher jam rate or longer jam duration.
Yes, just what we need. An IS UAC/20 that's just as useless as the clan UAC/20.
#34
Posted 05 February 2018 - 08:30 AM
OTOH, with TTK through the floor these days thanks to modern DPS and clan alpha builds, I'm really not sure it would make much difference to allow AC/40. I don't think much of the concerns regarding AC/40+ energy weapons because the heat would be pretty severe. Maybe just turn the ghost heat down, and voila.
#35
Posted 05 February 2018 - 08:44 AM
Seranov, on 05 February 2018 - 08:20 AM, said:
I strongly suspect no one cares about some old stuff they done ages ago. It kinda works and it looks ok in their spreadsheets so why bother.
#36
Posted 05 February 2018 - 08:49 AM
Nema Nabojiv, on 05 February 2018 - 08:44 AM, said:
Eh, given that clan gauss vomit reaches 94 damage and that no mech mounting 2x UAC/20 would be an old school KDK-3 with 4x UAC/10 I tend to agree. I like the idea of 2x AC/20, but I'm still inclined to believe that PGI would nerf HGR long before they even considered AC/20 ghost heat. Can't let IS have anything nice.
#37
Posted 05 February 2018 - 08:54 AM
Hit the Deck, on 05 February 2018 - 05:33 AM, said:
I think everyone understands to not getting too close to big and slow 'mechs, particularly those packing HGRs.
Especially when people take the time to press "R" and get some info on who they are running in front of.
#38
Posted 05 February 2018 - 09:36 AM
#40
Posted 05 February 2018 - 09:42 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users