tker 669, on 05 February 2018 - 04:37 PM, said:
Yes. And because it's a matter of course, it's assumed.
I'm not talking about waiting to shoot for the express purpose of winning doing as little damage as possible (and thereby winning less). I'm talking about you mashing that fire-button as hard as you can. But as your team does so too the result should be that the better you've become the less damage you deal before you win. If you fire at a given frequenzy killing that Atlas doing only 250, you'd have killed him in half the time it would take you to kill him doing 500 damage.
That's the thought anyway. And that thought is what puzzles me about damage-output beyond the reasonable being a badge of honor (assuming a team of equal players getting comparative dmg output).
Disclaimer: To avoid confusion, the above statement doesen't mean to say good answers haven't been presented in this thread.