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Hence narc/tag your own and I can't stress enough a 100% lrm overhaul.
pugs cant control if someone on their team is going to have narc/tag
you are literally killing lrms outside of group play
thats not how you fix a weapon system when 90% of people dont play in groups.
thats how you KILL a weapon system.
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because giving 11 guys indirect fire with 1 spotter is not a fun experience. lrms should not be boated exclusively in teir 5 for indirect fire, and used as a supplemental in higher teirs. lrms have a spot, and its in group que when you have a team set up for it. giving new solo players the ability to piggy back off their teams locks without having to ever get forced into learning positioning and realistic cover basically ensures that new players never see a need to learn what are basically essential skills for raising your personal skill level, and leads to teir 5 being lurm-pocalypse, and this lurm-pocalypse is occuring to the only part of the playerbase that doesnt understand how to easily avoid lrms.
if lrms were fixed properly there would be no lurm-pocalypse. but you dont even want to fix them.
removing lrms from pugs by shutting down indirect fire, making them a group play only weapon that requires a NARC/TAG spotter, thats only ever used for trolling, and not used at the highest levels of competitive play is ridiculous.
thats not fixing lrms. its systematically removing them from the game except when your group wants a laugh at the expense of whatever pugs youre sealclubbing.
again its obvious you dont want lrms to be an actual viable weapon. you want lrms gone from pug play. and all you want is PPFLD sniping. you would rather get rid of lrms completely because their low skill ceiling offends you and you get embarrassed whenever a pug with lrms kills you with his nubtubes.
what a travesty this is turning into. there is no real balancing going on here.
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even in their current, indirect fire role, they are useless against anyone who knows what their doing. require INTENTIONAL, PRE-THOUGHT-OUT teamwork for them to maintain that playstyle ensures that people stop using them as a crutch, and overall skill level of new players goes up.
so make them more useful against anyone who knows what theyre doing.
and increase the skill ceiling required to use them.
but dont kill them off. killing weapons off does not increase weapon diversity.
Edited by Khobai, 09 February 2018 - 06:18 PM.