CainenEX, on 10 February 2018 - 09:24 AM, said:
You don't need to use CANNON in the act of balancing. It doesn't work and won't ever work. You cannot do a 1 to 1 transition of a table top dice roller to a computer game.
...
It has very little place in determining game mechanics or aiding in balance. If you don't believe me then go ask another game dev. If they are worth their salt you'll get the same answer.
Lore =/= tabletop rules. Lore is a
spirit of Battletech. TT rules are not the lore, but just a tool, which allows you to compile dice, battlegrid and figurines into a Battletech experience.
To pursue a 1 to 1 transition of a Tabletop tactical game rules into a PC PVP game, is silly, yes. Same as attempt to apply chess rules into a football game.
But.
Good gamedesing will operate within lore, and benefit from it. If you are working with a franchise with deep lore, design that does not bother with lore, and suggests to "toss out of a window" such rich resource; such design is just a lame work, not worth payment.
For MWO, "f*ck lore" stance is as silly as TT purism.
Many people who think lore is a problem here, they are wrong. Unimaginative gamedesign and low quality requirements, they are problems of MWO.
CainenEX, on 10 February 2018 - 09:24 AM, said:
I'm a game developer that has been playing MWO since 2015. I've ran my own unit and have been part of several units composed from new green guys to the elite upper players. I've participated in the competitive circuit and have several leagues under my belt. Currently with the ISENGRIM and happy to be a part of them.
As a fellow gamedeveloper (10 years in industry), i suggest you to brag less, arrogance is blinding. And always listen to people, without dismissiveness. Unless you are doing PGI reenactment. "What the hell can they know?!", right...
Would hate to see this rebalance effort end up as one.
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P.S. Apologies for offtopic.
Edited by Sigmar Sich, 10 February 2018 - 10:20 AM.