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I Can't Take It Anymore


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#1 Dashen

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Posted 28 March 2018 - 03:11 AM

About the people in QP that run forward into nothing, playing an assault mech has become so frustrating that my level of salt cannot be contained anymore, so i'd rather not play.

People talk about unfunning of mwo blaming pgi, sure they did some mistakes but i think the real problem of this game is YOU, yes YOU. Every match is a nascar, and a nascar done wrong and you're part of it.

Every match lights,medium,and some heavies run around trying to flank the enemy that is ALREADY pushing, every match assaults are the first to die by being nascared by the opposing team, nobody turns around, nobody watches the minimap, nobody cares about teammates.

How is this supposed to be fun? The game used to be better some years ago, there was still some nascar on certain maps, but it was not aggravated like today, there are no more firing lines, no mass, people on comms order a push without any kind of advantage and a split team.

Yet people complain about buffs, nerfs, clan op lel, ghost heat, random stuff.


Take a look at yourself before criticizing game developers because you're most likely the cause of the mess this game sits right in and you're the cause people stop playing the game, not pgi.

Take whatever makes you feel better about this post, contradict everything i've said, it just doesn't change the reality of the situation.

#2 w4ldO

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Posted 28 March 2018 - 03:23 AM

speak up at the start of the round, not after you died a horrible death.

#3 Kroete

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Posted 28 March 2018 - 03:25 AM

Gift your money and take some vagisil and you will maybe stupid and poor enough to enjoy nascar. Posted Image


Edited by Kroete, 28 March 2018 - 03:30 AM.


#4 Papaspud

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Posted 28 March 2018 - 03:26 AM

It is what it is, has always been this way and won't change.

#5 Bohxim

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Posted 28 March 2018 - 03:28 AM

I main assaults and It happens now n then.. But I don't experience it in half my matches.. Maybe it's the timing and crowd you run with

#6 Darth Hotz

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Posted 28 March 2018 - 03:33 AM

Tell them what to do.

Tell them right at the start to stay near by, to link up at a certain waypoint or whatever the basic plan is.

The absence of command is what makes people run into the big nothing like lemmings. Every time I dare to give some commands, the reaction is surprisingly good and the match goes way better. One just has to start communicating.




#7 PocketYoda

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Posted 28 March 2018 - 03:34 AM

I agree to a point yes its us as much as the developers, but its still the developers that make the game what it is today.. Most customers are playing how they play because PGI made it that way, any time a different way to play comes along these devs change it to their vision again, not ours.

#8 Bud Crue

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Posted 28 March 2018 - 03:42 AM

Meh. Whadiyagonnado?

Well, I suppose you could:

1) Stop playing assaults that go less than 60kph. I've pretty much given them up for the very reasons you are complaining about.

2) Play group queue with folks that don't engage in the conduct you are complaining about.

And this is still on the Devs to an extent. The maps and the DZs are all seemingly designed to encourage the Nascar. They drop us on opposing sides of some large central feature that needs to be walked around (with assaults often in the DZ furthest from that central feature). Maps have their 30 second to 2 minutes of walk warrior online approaches to that central feature. Many assaults are slow; again by design. In a game of randos it should not surprise anyone that folks don't want to wait around for the fatties while playing walk warrior online to get to the NASCAR. This is the game they have provided. Folks "running out ahead" are simply playing it according to the design. Could they play better? Could they have patience and wait for you? Sure. Such things are far more likely to occur when playing as a group and with a plan, or by avoiding the pooblem in the first place and playing something fast enough to keep up with the behavior you know is going to occur (as you clearly recognize as outlined in your OP).

In other words: If ya can't beat em', join em.

Edited by Bud Crue, 28 March 2018 - 03:43 AM.


#9 El Bandito

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Posted 28 March 2018 - 03:43 AM

The map allows nascaring behavior, so the devs are entirely to be blamed. ;)

#10 Alexandra Hekmatyar

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Posted 28 March 2018 - 03:47 AM

View PostBud Crue, on 28 March 2018 - 03:42 AM, said:

1) Stop playing assaults that go less than 60kph.


Words to life by.

#11 Bud Crue

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Posted 28 March 2018 - 04:03 AM

View PostLady Alexandra Cousland, on 28 March 2018 - 03:47 AM, said:


Words to life by.


I do miss a lot of my fatties.

But hey, my blood pressure is way down, so there is that.

It still pisses me off though when you see one of those games (usually twitch) where a damn fresh Anni or some other REALLY slow assault somehow manages to creep up at the end and just clean house. Then I think "oh man I need to bring out my seemingly invincible terminator style assault" (that how it is visualized in my head) "so I can do that". But what happens then? Well, instead of the terminator wading in and dropping victims left and right, I instantly get pounced on by a wolf pack of lights and die with less damage than I would have had in any other mech.

Best to just avoid such fantasy of 'how I want the game to be' and play it as it is.

#12 Novakaine

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Posted 28 March 2018 - 05:07 AM

Actually this a sad commentary of the average human's ability to think critically
My blood pressure has decreased dramatically since I've limited my playtime.
Might I suggest that a mind can only take so much punishment.
Wonder if PGI has any medical statistics metrics������

Edited by Novakaine, 28 March 2018 - 05:09 AM.


#13 Nema Nabojiv

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Posted 28 March 2018 - 05:18 AM

View PostDashen, on 28 March 2018 - 03:11 AM, said:

Every match lights,medium,and some heavies run around trying to flank the enemy that is ALREADY pushing, every match assaults are the first to die by being nascared by the opposing team, nobody turns around, nobody watches the minimap, nobody cares about teammates.
Well, you have minimap too and you can predict what's gonna happen, so its not your teammates fault you coose not to move with the team.

#14 Clownwarlord

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Posted 28 March 2018 - 05:19 AM

Meh, 48.6 kph is fast enough for me.

Posted Image

Edited by Clownwarlord, 28 March 2018 - 05:20 AM.


#15 MrMadguy

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Posted 28 March 2018 - 05:31 AM

View PostBud Crue, on 28 March 2018 - 03:42 AM, said:

1) Stop playing assaults that go less than 60kph. I've pretty much given them up for the very reasons you are complaining about.

Yeah, and the same guys tell me, that IS Assaults are ok and therefore XL death penalty shouldn't be removed.

#16 Verilligo

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Posted 28 March 2018 - 05:47 AM

As someone that has taken a liking to driving fast mediums like the Ice Ferret... we would also like to ask the team not to NASCAR so heavily. When WE do a flanking maneuver, it's to take attention off the REAL firepower of the team by backstabbing and forcing the enemy to become more timid. When things start looking pear-shaped, we can get out of the line of fire and back to the main force, provided we don't go too deep for the amount of speed that we have. It's an absolutely terrible feeling to try and help you guys split the enemy team, only to look back and see how many heavies we've squirreled from our OWN team because they think 81 kph is fast enough to flank like we do.

It's not. Don't follow the Ice Ferret into Death Valley.

Edited by Verilligo, 28 March 2018 - 05:48 AM.


#17 Bud Crue

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Posted 28 March 2018 - 05:49 AM

View PostMrMadguy, on 28 March 2018 - 05:31 AM, said:

Yeah, and the same guys tell me, that IS Assaults are ok and therefore XL death penalty shouldn't be removed.

?

Not me. I mean yeah you can make XLs work on a few variants, but over all? I sure can't. Most Assaults just don't feel that much more survivable than a heavy to me and so I only play those that I can play like a heavy. Even then, they are bigger targets so I want all the durability I can get, and that means LFE or Stds. Frankly I tend to just skip the lot. But if I do take an IS Assault, it is usually a Vics (thank god for defensive quirks) and occasionally my Battlemasters and an odd Awesome here and there as they allow me to keep up with if not lead the push (even when I try to hang back, I can't manage it). I don't have Cyclopses but they seem pretty capable as well.

#18 Cy Mitchell

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Posted 28 March 2018 - 05:50 AM

View PostEl Bandito, on 28 March 2018 - 03:43 AM, said:

The map allows nascaring behavior, so the devs are entirely to be blamed. Posted Image



The alternative to making open maps where players can chose a route (which often leads to NASCAR) is a map which channels the players and restricts movement like the Invasion maps in FP (which are horrible IMO). I will take free choice and accept blame as a player if I do not speak up and allow NASCAR and abandoning Assault mechs to happen.

#19 RoadblockXL

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Posted 28 March 2018 - 06:38 AM

View PostDarth Hotz, on 28 March 2018 - 03:33 AM, said:

Tell them what to do.

Tell them right at the start to stay near by, to link up at a certain waypoint or whatever the basic plan is.

The absence of command is what makes people run into the big nothing like lemmings. Every time I dare to give some commands, the reaction is surprisingly good and the match goes way better. One just has to start communicating.


^This

Especially if you're in a 100-tonner. If I'm in my Atlas or Anni, I'll call out what mech I'm driving and that I'm pushing and, more often than not, people will follow me.

Just remember, pretty much everyone wants the game to be a head-to-head fight, they just don't want to be the person to take the first hit. So, showing you're willing to take hits, on your mech that can survive it, really gets people going.

#20 Brain Cancer

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Posted 28 March 2018 - 06:38 AM

View PostRampage, on 28 March 2018 - 05:50 AM, said:



The alternative to making open maps where players can chose a route (which often leads to NASCAR) is a map which channels the players and restricts movement like the Invasion maps in FP (which are horrible IMO). I will take free choice and accept blame as a player if I do not speak up and allow NASCAR and abandoning Assault mechs to happen.



Or, you know we could have more maps like Oasis, where there's no real "lap" to go round.





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