

I Can't Take It Anymore
#1
Posted 28 March 2018 - 03:11 AM
People talk about unfunning of mwo blaming pgi, sure they did some mistakes but i think the real problem of this game is YOU, yes YOU. Every match is a nascar, and a nascar done wrong and you're part of it.
Every match lights,medium,and some heavies run around trying to flank the enemy that is ALREADY pushing, every match assaults are the first to die by being nascared by the opposing team, nobody turns around, nobody watches the minimap, nobody cares about teammates.
How is this supposed to be fun? The game used to be better some years ago, there was still some nascar on certain maps, but it was not aggravated like today, there are no more firing lines, no mass, people on comms order a push without any kind of advantage and a split team.
Yet people complain about buffs, nerfs, clan op lel, ghost heat, random stuff.
Take a look at yourself before criticizing game developers because you're most likely the cause of the mess this game sits right in and you're the cause people stop playing the game, not pgi.
Take whatever makes you feel better about this post, contradict everything i've said, it just doesn't change the reality of the situation.
#2
Posted 28 March 2018 - 03:23 AM
#3
Posted 28 March 2018 - 03:25 AM

Edited by Kroete, 28 March 2018 - 03:30 AM.
#4
Posted 28 March 2018 - 03:26 AM
#5
Posted 28 March 2018 - 03:28 AM
#6
Posted 28 March 2018 - 03:33 AM
Tell them right at the start to stay near by, to link up at a certain waypoint or whatever the basic plan is.
The absence of command is what makes people run into the big nothing like lemmings. Every time I dare to give some commands, the reaction is surprisingly good and the match goes way better. One just has to start communicating.
#7
Posted 28 March 2018 - 03:34 AM
#8
Posted 28 March 2018 - 03:42 AM
Well, I suppose you could:
1) Stop playing assaults that go less than 60kph. I've pretty much given them up for the very reasons you are complaining about.
2) Play group queue with folks that don't engage in the conduct you are complaining about.
And this is still on the Devs to an extent. The maps and the DZs are all seemingly designed to encourage the Nascar. They drop us on opposing sides of some large central feature that needs to be walked around (with assaults often in the DZ furthest from that central feature). Maps have their 30 second to 2 minutes of walk warrior online approaches to that central feature. Many assaults are slow; again by design. In a game of randos it should not surprise anyone that folks don't want to wait around for the fatties while playing walk warrior online to get to the NASCAR. This is the game they have provided. Folks "running out ahead" are simply playing it according to the design. Could they play better? Could they have patience and wait for you? Sure. Such things are far more likely to occur when playing as a group and with a plan, or by avoiding the pooblem in the first place and playing something fast enough to keep up with the behavior you know is going to occur (as you clearly recognize as outlined in your OP).
In other words: If ya can't beat em', join em.
Edited by Bud Crue, 28 March 2018 - 03:43 AM.
#9
Posted 28 March 2018 - 03:43 AM

#11
Posted 28 March 2018 - 04:03 AM
Lady Alexandra Cousland, on 28 March 2018 - 03:47 AM, said:
Words to life by.
I do miss a lot of my fatties.
But hey, my blood pressure is way down, so there is that.
It still pisses me off though when you see one of those games (usually twitch) where a damn fresh Anni or some other REALLY slow assault somehow manages to creep up at the end and just clean house. Then I think "oh man I need to bring out my seemingly invincible terminator style assault" (that how it is visualized in my head) "so I can do that". But what happens then? Well, instead of the terminator wading in and dropping victims left and right, I instantly get pounced on by a wolf pack of lights and die with less damage than I would have had in any other mech.
Best to just avoid such fantasy of 'how I want the game to be' and play it as it is.
#12
Posted 28 March 2018 - 05:07 AM
My blood pressure has decreased dramatically since I've limited my playtime.
Might I suggest that a mind can only take so much punishment.
Wonder if PGI has any medical statistics metrics������
Edited by Novakaine, 28 March 2018 - 05:09 AM.
#13
Posted 28 March 2018 - 05:18 AM
Dashen, on 28 March 2018 - 03:11 AM, said:
#14
Posted 28 March 2018 - 05:19 AM

Edited by Clownwarlord, 28 March 2018 - 05:20 AM.
#15
Posted 28 March 2018 - 05:31 AM
Bud Crue, on 28 March 2018 - 03:42 AM, said:
Yeah, and the same guys tell me, that IS Assaults are ok and therefore XL death penalty shouldn't be removed.
#16
Posted 28 March 2018 - 05:47 AM
It's not. Don't follow the Ice Ferret into Death Valley.
Edited by Verilligo, 28 March 2018 - 05:48 AM.
#17
Posted 28 March 2018 - 05:49 AM
MrMadguy, on 28 March 2018 - 05:31 AM, said:
?
Not me. I mean yeah you can make XLs work on a few variants, but over all? I sure can't. Most Assaults just don't feel that much more survivable than a heavy to me and so I only play those that I can play like a heavy. Even then, they are bigger targets so I want all the durability I can get, and that means LFE or Stds. Frankly I tend to just skip the lot. But if I do take an IS Assault, it is usually a Vics (thank god for defensive quirks) and occasionally my Battlemasters and an odd Awesome here and there as they allow me to keep up with if not lead the push (even when I try to hang back, I can't manage it). I don't have Cyclopses but they seem pretty capable as well.
#18
Posted 28 March 2018 - 05:50 AM
El Bandito, on 28 March 2018 - 03:43 AM, said:

The alternative to making open maps where players can chose a route (which often leads to NASCAR) is a map which channels the players and restricts movement like the Invasion maps in FP (which are horrible IMO). I will take free choice and accept blame as a player if I do not speak up and allow NASCAR and abandoning Assault mechs to happen.
#19
Posted 28 March 2018 - 06:38 AM
Darth Hotz, on 28 March 2018 - 03:33 AM, said:
Tell them right at the start to stay near by, to link up at a certain waypoint or whatever the basic plan is.
The absence of command is what makes people run into the big nothing like lemmings. Every time I dare to give some commands, the reaction is surprisingly good and the match goes way better. One just has to start communicating.
^This
Especially if you're in a 100-tonner. If I'm in my Atlas or Anni, I'll call out what mech I'm driving and that I'm pushing and, more often than not, people will follow me.
Just remember, pretty much everyone wants the game to be a head-to-head fight, they just don't want to be the person to take the first hit. So, showing you're willing to take hits, on your mech that can survive it, really gets people going.
#20
Posted 28 March 2018 - 06:38 AM
Rampage, on 28 March 2018 - 05:50 AM, said:
The alternative to making open maps where players can chose a route (which often leads to NASCAR) is a map which channels the players and restricts movement like the Invasion maps in FP (which are horrible IMO). I will take free choice and accept blame as a player if I do not speak up and allow NASCAR and abandoning Assault mechs to happen.
Or, you know we could have more maps like Oasis, where there's no real "lap" to go round.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users