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Has Clan Superiority Ended?


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#1 Mole

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Posted 04 February 2018 - 03:37 PM

Hey guys. I just decided to give FP a whirl again tonight. Honestly, the reason I had stopped playing FP was because I just didn't find it fun the way I could run with any random PUG as a clanner and win but if I wanted to do anything other than get my teeth repeatedly stomped in all night while playing IS I needed to find a coordinated group. It just wasn't fun. This is not an argument about clan tech being OP or whatever, but you cannot deny that there was blatant Clan dominance in FP. But tonight has been great. I flipped over to the FP tab and started checking out the war log and it was looking like a pretty even split between IS and Clan victories. I kind of got excited about that and signed a merc contract with House Marik, threw together a drop deck, and hit play. Within minutes I had found a match, which is also unusual for FP. First match I lost, but it was a close one, so I had fun. I queued up again and yet again almost instantly found a drop. This time, we won. It's been going like this all night. Tonight, it does not feel like one side has a clear advantage over the other. Is this normal for FP now? Or did I just get lucky tonight?

TL;DR: I have been winning a good amount of FP matches by PUGing on an IS contract tonight. This is unusual from what I remember. Did I get lucky or has clan dominance in FP ceased?

#2 Champion of Khorne Lord of Blood

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Posted 04 February 2018 - 03:46 PM

Clan dominance in the old days was mostly from heavy team stacking compounded by IS pugs being terribad on average. Now with less teams playing the gamemode after being run off now there's terribad pugs on both sides so its pretty balanced out.

#3 Damnedtroll

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Posted 04 February 2018 - 03:54 PM

It's more about getting in position to use the Clan or IS advantage for the win. More or less balanced if the two side are pugs or two sides are good teams. A mix of the two is unbalanced like always, lol

Tech wise Clan are still better but with less tonnage it's better than before. IS yo need to get yourself below 500m, Clan you need to melt your enemy away at long range.

Edited by Damnedtroll, 04 February 2018 - 03:59 PM.


#4 Mole

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Posted 04 February 2018 - 05:05 PM

Well I'm glad things have changed. I'm having a blast actually winning some matches as IS in FP for a change. See you guys on the battlefield.

#5 justcallme A S H

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Posted 04 February 2018 - 05:56 PM

Plenty of good teams (Mercs) went IS and have been for 4-6 weeks.

That's the reason.

As clan for 4 weeks now we've had basically insta drops constantly, have hardly lost any matches. So it's not some sudden tech/balance change. Clan is still stronger IMO.

#6 Cryzak

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Posted 04 February 2018 - 06:02 PM

IS is much better now.

#7 Davegt27

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Posted 04 February 2018 - 06:03 PM

this early AM we where winning

I think it was at least 4 drops but this was against pug vs pug

the most we saw was 2 two man teams on the other side

I even formed a group and was able to do some training for some new people
and they kept saying how fun it was

don't worry I did not tell them the truth just played and drop called

GLHF

Edited by Davegt27, 04 February 2018 - 06:04 PM.


#8 Kubernetes

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Posted 04 February 2018 - 06:23 PM

IS pugs are still a limiting factor. I've lost a crazy number of matches in recent days, my teams stacked with sub-500 dmg spuds. It's been sad.

#9 InvictusLee

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Posted 04 February 2018 - 07:12 PM

some of the best teams are running on the IS side.

#10 Yondu Udonta

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Posted 04 February 2018 - 08:01 PM

In all honesty whether IS or Clan is OP is decided on where the top units are. Also it does depend on the composition of your team. If you get hesitant pugwarriors who are scared to press their advantage I would generally prefer to play Clan as I have superior mid range trading ability. But in a 12premade vs 12premade scenario I would prefer being IS due to insane quirks and being able to do coordinated pushes that punish Clan mechs.

#11 Lyons De Flamand

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Posted 04 February 2018 - 09:23 PM

As IS I can say that the times where we face a premade greater than an 8-man has been non existent in the EU timezone. I believe this to be the basis of the success

#12 El Bandito

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Posted 04 February 2018 - 09:29 PM

Clans still have the edge. My scores on the Clan side (in terms of WLR+KDR+KMDD) are always better than IS side. Hell, PGI should give both sides equal tonnage and get even clearer picture.

Edited by El Bandito, 04 February 2018 - 09:30 PM.


#13 Spheroid

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Posted 04 February 2018 - 09:41 PM

There is still the problem meaningful conquest opportunity given equal win rates. The whole system needs to be scrapped. Bring back multi-faction fronts, scrap tug of war.

To me map shaping is the true reward not c-bills of which I have billions.

#14 KHAN ATTAKHAN

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Posted 04 February 2018 - 10:46 PM

Answer to that question is simple.....
IN YA DREAMS YA MUG

#15 Yondu Udonta

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Posted 04 February 2018 - 11:47 PM

View PostEl Bandito, on 04 February 2018 - 09:29 PM, said:

Clans still have the edge. My scores on the Clan side (in terms of WLR+KDR+KMDD) are always better than IS side. Hell, PGI should give both sides equal tonnage and get even clearer picture.


Clans would roll over IS if they were given equal tonnage, since generally any Clan mech can do what an IS mech does with less tonnage.

#16 El Bandito

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Posted 04 February 2018 - 11:57 PM

View PostYondu the Ravager, on 04 February 2018 - 11:47 PM, said:

Clans would roll over IS if they were given equal tonnage, since generally any Clan mech can do what an IS mech does with less tonnage.


And that may finally prompt PGI to actually balance the tech, instead of using tonnage and quirk crutches for the IS side.

#17 Sjorpha

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Posted 05 February 2018 - 12:37 AM

View PostEl Bandito, on 04 February 2018 - 11:57 PM, said:


And that may finally prompt PGI to actually balance the tech, instead of using tonnage and quirk crutches for the IS side.


More likely it would only promt them to but the tonnage advantage back in after fp lost another chunk of poulation.

#18 Palfatreos

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Posted 05 February 2018 - 02:39 AM

View PostEl Bandito, on 04 February 2018 - 09:29 PM, said:

Clans still have the edge. My scores on the Clan side (in terms of WLR+KDR+KMDD) are always better than IS side. Hell, PGI should give both sides equal tonnage and get even clearer picture.


gimme back my 4 ebj dropdeck Posted Image

#19 C H E E K I E Z

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Posted 05 February 2018 - 04:13 AM

Deathstrike deathstrik streak dog crit lynx.

#20 Hobbles v

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Posted 05 February 2018 - 07:18 AM

The heat change has been pretty noticable. Feels more like the days before they normalised heat sinks and clans had lower caps but better disipation per sink.

The unfotunate part is im feeling the change more on my clan mechs that run dakka or other other "cooler" builds that run few heat sinks rather than my laser vomit.





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