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Anyone Think The Atlas Could Use An Armor Buff?

Balance BattleMechs Upgrades

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#1 Star Hustler

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Posted 15 February 2018 - 12:15 PM

Hey guys I was just wondering if anyone else shared my thoughts that the atlas could use a little bit of a face lift in the sense that maybe PGI could convert AS7-S' structure quirks into armor quirks. Because quite frankly I feel the structure quirks are kinda useless.

#2 Gas Guzzler

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Posted 15 February 2018 - 12:28 PM

I wouldn't mind.

#3 N0ni

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Posted 15 February 2018 - 12:31 PM

Would be nice, but not likely to happen. It would be back to nobody even considering the other variants but the S.

#4 Racerxintegra2k

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Posted 15 February 2018 - 12:43 PM

If they changed structure to armor quirks i would be happy with that.

#5 Gas Guzzler

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Posted 15 February 2018 - 12:45 PM

View PostN0ni, on 15 February 2018 - 12:31 PM, said:

Would be nice, but not likely to happen. It would be back to nobody even considering the other variants but the S.


People consider the non-S variants now? What do you even put on them?

#6 N0ni

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Posted 15 February 2018 - 12:55 PM

View PostGas Guzzler, on 15 February 2018 - 12:45 PM, said:


People consider the non-S variants now? What do you even put on them?

MRMs/AC20 on the D. Armor quirks/less chance to be critted. RS/K/BH still suck

#7 Gas Guzzler

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Posted 15 February 2018 - 12:56 PM

View PostN0ni, on 15 February 2018 - 12:55 PM, said:

MRMs/AC20 on the D. Armor quirks/less chance to be critted. RS/K/BH still suck


Hmm I haven't tried MRMs on the Atlas yet.

I took the AC20/SRM build out for a spin the other night and it was a force for a few matches. Then I got Polar and didn't have enough patience to pull it off, but man those previous matches were fun. Miss that torso twist speed though.

#8 Tordin

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Posted 15 February 2018 - 01:19 PM

Every Atlas needs armor buffs all over the place with structure buffs alredy applied.
The Dire Wolves also needs buffs, at least half of what the Altas got/ get.
Well ANY 100 tonner at least needs considerable armor and structure buffs, maybe even some baked in - crit chance taken too against lights and crit weapons.
if not mobility buffs, armor/ structure buffs is the way to go.

#9 Athom83

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Posted 15 February 2018 - 01:21 PM

Considering they are supposed to have 35% more armor than an Annihilator... possibly.

#10 Yosharian

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Posted 15 February 2018 - 01:57 PM

We've reached peak powercreep. MORE Atlas quirks??

#11 Khobai

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Posted 15 February 2018 - 02:00 PM

View PostYosharian, on 15 February 2018 - 01:57 PM, said:

We've reached peak powercreep. MORE Atlas quirks??


its not really power creep though since the atlas is an underperformer

its only power creep when you make the best mechs better. Making a mediocre mech better isnt power creep. Its just balancing. and the Atlas is the very definition of mediocre.



Turning its structure quirks into armor quirks still doesnt give it quite enough of an advantage over the annihilator. I think the Atlas should have both armor and structure quirks.

So instead of +31a/+28a/+28a

Give it something more along the lines of +26a,+13s/+23a,+12s/+23a,+12s

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The Dire Wolves also needs buffs, at least half of what the Altas got/ get.


yep. not sure the direwolf needs armor buffs. but it at least needs structure buffs.

give the direwolf +16s/+14s/+14s and see how that goes

Edited by Khobai, 15 February 2018 - 02:17 PM.


#12 Gas Guzzler

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Posted 15 February 2018 - 02:17 PM

View PostKhobai, on 15 February 2018 - 02:00 PM, said:

yep. not sure the direwolf needs armor buffs. but it at least needs structure buffs.



Maybe just armor on the arms and structure everywhere else.

+15 armor to each arm should do it :D

#13 Khobai

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Posted 15 February 2018 - 02:19 PM

Quote

Maybe just armor on the arms and structure everywhere else.

+15 armor to each arm should do it


it should depend on the arm

the 4 energy + 1 ballistic arm of the direwolf should get the smallest bonus

#14 Gas Guzzler

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Posted 15 February 2018 - 03:08 PM

View PostKhobai, on 15 February 2018 - 02:19 PM, said:


it should depend on the arm

the 4 energy + 1 ballistic arm of the direwolf should get the smallest bonus


Should get the biggest bonus. That's where all your firepower is. Make it a Prime set of 8 quirk.

#15 Khobai

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Posted 15 February 2018 - 03:22 PM

Quote

Should get the biggest bonus. That's where all your firepower is. Make it a Prime set of 8 quirk.


no lol

why would you ever use the 1E arm for example if the 4E+1B arm gets the same structure quirks

#16 Nema Nabojiv

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Posted 15 February 2018 - 03:24 PM

Armor wont hurt but it wont help either. We have the King Crabs with all the armor and they are still bad because of hitboxes and mobility. Atlases have the same problems and less boating potential on top of that.

#17 justcallme A S H

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Posted 15 February 2018 - 03:25 PM

View PostGas Guzzler, on 15 February 2018 - 02:17 PM, said:



Maybe just armor on the arms and structure everywhere else.

+15 armor to each arm should do it Posted Image



Needs at least +8 armour on torso and +12 CT when you think its competing against a Anni which is almost 2 DWFs if skilled properly.

#18 Gas Guzzler

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Posted 15 February 2018 - 03:26 PM

View PostKhobai, on 15 February 2018 - 03:22 PM, said:

why would you ever use the 1E arm


FTFY

I wouldn't.

If you want to make it worth while, give it offensive quirks, otherwise it will NEVER get used. And likely still wouldn't even with a weapon quirk.

And like I said, if its a set of 8 quirk, then its like the SNV-1 and basically only has arm hardpoints, no highmounted energy or ballistics.

#19 Khobai

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Posted 15 February 2018 - 03:28 PM

thats my whole point

worse omnipods need to be incentivized more than better omnipods

making better omnipods better and leaving the worse omnipods worse is not going to fix that problem

omnipods need to be balanced better, and having one omnipod thats outright better than all the others is not balanced.

Quote

Atlas doesn't need armor, it needs selective mobility buffs to be decent. Torso speed and yaw buffs would go a long way to making it a good mech again. Same could be said for the kodiak to a lesser extent, but it's got a few extra complications.


most 90+ assaults need agility buffs, not just the atlas.

theres no reason the atlas should be particularly more agile than other 100 tonners though

the atlas isnt known for being agile. its known for having a crapton of armor.

and some of the atlases like the atlas-K could use hardpoint updates. it would be neat if the atlas-K had 1B in each side torso. then there would be a reason to use it.

Edited by Khobai, 15 February 2018 - 03:41 PM.


#20 roboPrancer

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Posted 15 February 2018 - 03:31 PM

Atlas doesn't need armor, it needs selective mobility buffs to be decent. Torso speed and yaw buffs would go a long way to making it a good mech again. Same could be said for the kodiak to a lesser extent, but it's got a few extra complications.





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