Sir Kyle, on 16 February 2018 - 05:03 AM, said:
I've been trying to use it with 4 Heavy Machineguns and a tag laser. Don't be mean, It tries so hard.
They nerfed it?! Why?
Because PGI, basically. And also we can't have
nice viable things.
THe LCT-1V used to have spectacular LPL cooldown and duration quirks, to the point that the single LPL you could fit performed almost like two LPLs. That on top of great mobility quirks.
I don't think there have been any complaints about the LCT-1V melting faces specifically, but there had been a lot of whine about the LCT-1E (which, for a time, was considered one of, if not THE best IS light mech).
My guess would be that the nerf of the 1V was either collateral damage from nerfing the 1E and the whole chassis, or they went over their quirks list and decided that extreme quirks should go, regardless of the mech in question.
The 1V (P) is my most played mech by far. 600+ matches. I played it back before there were any quirks and it truly was the worst mech in MWO and 170 dmg done at the end of the match was something to feel proud about.
When it was buffed/quirked, you still were pretty much hardcapped to about 600-700 dmg a match, under ABSOLUTELY ideal circumstances of course (cold map, 98% time spent engaging the enemy, getting a few sidetorsi and such, not counting airstrikes/artillery).
Most of the time, ofc, you would end up somewhere in the 300-500 range. The quirks made the LPL pretty much into a rapid fire PPFLD weapon, but it was an alpha of a whopping, fearsome, gamebreaking 11 (eleven!!!) dmg. You would not solo any competent enemy mech (at least not in a reasonable timeframe), and you would not rack up a lot of killshots.
Great for constantly harassing the enemy though.
The fact they nerfed that mech just very much confirmed my impression of PGIs sense and ability when it comes to designing and balancing their game.
Edited by Torric, 16 February 2018 - 05:55 AM.