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Solaris 7 Hero Pack Pre-Order Is Here!


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#141 PanzerTC

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Posted 20 February 2018 - 11:27 AM

Hi all. This is a steal of a deal for anyone. I understand those who think PGI could do better/different things, but I think it is a good way to start off S7. I would like to know what the end date for purchase is please.

#142 Nesutizale

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Posted 20 February 2018 - 02:46 PM

Just made some quick 1v1 with a friend. Both running stock loadouts and I managed to beat a Kodiak with a Victor. ^_^

Beside that, when looking at the Mechs they offer in the pack, you have to think differently from QP or FW. All the matches ended in a midrange or brawl. Even when one of us tried to peak the other just went in.
So when people complain about hardpoints not beeing good for QP or FW...that dosn't matter in Solaris, to my experiance at least.

So I bought the pack to show my appriciation of PGI doing something to bring in something new to the game.

#143 Ropya

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Posted 20 February 2018 - 06:33 PM

Im curious, didnt see it mentioned here, think this will count towards the Appreciation mechs 2018?
For specifically the IS side seeing as 6/7 are IS?

Thoughts?

#144 Commander Harrison

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Posted 20 February 2018 - 08:37 PM

View PostShinichi Yamamoto, on 18 February 2018 - 09:31 PM, said:


I'd rather say that the PRE-order lasts until they are available in-game. After that, the offer is completely off the table.



The pack itself IS the pre-order bonus. It would be silly to keep the pack available after it dropped. I guess it will be something exclusive like the Project Phoenix pack for example.


If it was the case like the Phoenix Pack then they should say so. Not many people here even know what is the Phoenix Pack.
The way it is worded makes it feel more like a mechpack which u can buy anytime. Only this time everything is available all the time rather than it being broken down to early adopters bonus or not.

#145 Horseman

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Posted 21 February 2018 - 12:02 AM

View PostCadoazreal, on 17 February 2018 - 05:54 PM, said:

So, about this rumor that this meckpack will be available to purchase through steam in April, please confirm.

The number of mech packs PGI is selling through both mwomercs.com and Steam: zero.

View PostMISBEHAVING 2112, on 17 February 2018 - 05:18 AM, said:

Will the paint colours be included in the package?

Just misbehaving
Probably not, since it's not mentioned in the pack description. The norm is that they're baked in as the default colors for the hero's pattern and can be changed to a color you own.

Edited by Horseman, 21 February 2018 - 12:14 AM.


#146 Marius Evander

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Posted 21 February 2018 - 02:27 AM

View PostHorseman, on 21 February 2018 - 12:02 AM, said:

The number of mech packs PGI is selling through both mwomercs.com and Steam: zero.



Posted Image

#147 Horseman

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Posted 21 February 2018 - 03:40 AM

Radical change of strategy, then.

But if you see Russ announcing it... well, there isn't a more official source to confirm.

#148 Odanan

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Posted 21 February 2018 - 05:15 AM

View PostInnerSphereNews, on 16 February 2018 - 06:52 PM, said:


Please, PGI, consider making those 7 categories like this:
  • 20-25 tons,
  • 30-35 tons,
  • 40-45 tons,
  • 50-60 tons,
  • 65-75 tons,
  • 80-90 tons,
  • 95-100 tons.
Separating the mechs by a "meta factor" instead, would make a lot of confusion (and would inevitable need constant changes).

#149 Koniving

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Posted 21 February 2018 - 05:49 AM

Quote

Hi all. This is a steal of a deal for anyone. I understand those who think PGI could do better/different things, but I think it is a good way to start off S7. I would like to know what the end date for purchase is please.

Unless it gets the Hatchet back... (Yes I know it is sporting the Titanium Nails he put on later, but that isn't what he started with).
the only way I'd want it is if we see the Yen Lo Wang 2 or more officially known as Kai-Allard Liao's Yen Lo Wang.

Drops the Victor's Pontiac 100 (a 40mm version with over 3,000 shots in the 3 tons of ammo) from the arm for a Von Ryan Gauss Rifle and 3 Spit Fire medium lasers (1 rear CT, 2 on the left arm).

Of interesting note: The sarna page for Centurion says the second one uses a hatchet, but the equipment described makes the hatchet impossible to equip. Mech Factory, which takes its stuff straight from the MUL and its entries directly from released source books, lists the older Yen Lo Wang as having a hatchet with 2 CT ML (one forward one back) and an AC/20 with 3 tons of ammo. MWO's difference is no hatchet and more heatsinks. Kai's Yen Lo Wang is NOT shown to have a hatchet and has no capability of using one because, quite frankly... there's no tonnage for it as described, Sarna or otherwise. The Yen Lo Wang dedicated page also has no mention of a hatchet on Kai's version. It does mention the older AC/20 one eventually installing Titanium Nails.

Apparently, Kai's Yen Lo Wang was used frequently in actual combat long before he ever started fighting in Solaris. At one point the Gauss Rifle was used to launch Girders in order to destroy a gate long after it was out of ammo (according to the Sarna yen lo wang page)
Posted Image

...Huh. Plenty of these on MWO maps... Time to put those hand actuators to use.

#150 Jonathan8883

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Posted 21 February 2018 - 06:37 AM

That gauss rifle girder usage was after the mech had been lost underwater. The gauss rifle was salvaged, detached from the Mech, and put on a truck to break open a Comstar compound in a joint FedCom/Jade Falcon operation during Operation Scorpion.

#151 Koniving

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Posted 21 February 2018 - 06:41 AM

View PostJonathan8883, on 21 February 2018 - 06:37 AM, said:

That gauss rifle girder usage was after the mech had been lost underwater. The gauss rifle was salvaged, detached from the Mech, and put on a truck to break open a Comstar compound in a joint FedCom/Jade Falcon operation during Operation Scorpion.

Don't think it mentioned underwater but I do know it said it was taken away and put to use elsewhere.

And that sounds fun.

(But seriously I wanna start shoving steel girders into my Gauss Rifle after I run out of ammo.)

Sadly I haven't read the story of where it happened. Sounds like I should, though.

I still really enjoy the one where some people defending their homes from a pirate group that had a spider with a salvaged mech taser strapped to a tractor's trailer hidden in a barn.

#152 Horseman

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Posted 21 February 2018 - 07:20 AM

View PostOdanan, on 21 February 2018 - 05:15 AM, said:

Please, PGI, consider making those 7 categories like this:
  • 20-25 tons,
  • 30-35 tons,
  • 40-45 tons,
  • 50-60 tons,
  • 65-75 tons,
  • 80-90 tons,
  • 95-100 tons.
Separating the mechs by a "meta factor" instead, would make a lot of confusion (and would inevitable need constant changes).
This would result in is putting mechs with wildly different performance caps against each other just because they're in a similar tonnage bracket, end result being that only a few "meta" chassis and builds are ever used.
PGI's solution would see underperformers relegated to divisions where they face against similarly performing chassis while the "meta" chassis only face others of their kind, meaning that a much wider variety of mechs can find their place in Solaris.

#153 Odanan

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Posted 21 February 2018 - 08:45 AM

View PostHorseman, on 21 February 2018 - 07:20 AM, said:

This would result in is putting mechs with wildly different performance caps against each other just because they're in a similar tonnage bracket, end result being that only a few "meta" chassis and builds are ever used.
PGI's solution would see underperformers relegated to divisions where they face against similarly performing chassis while the "meta" chassis only face others of their kind, meaning that a much wider variety of mechs can find their place in Solaris.

With some small tweaking (quirks), any chassis can be valid. I find my solution more elegant than a floating (and subjective) approach.

#154 Nesutizale

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Posted 21 February 2018 - 09:28 AM

Problem I see with the Meta approach is that from my feeling Solaris will have its own meta.

#155 Jonathan8883

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Posted 21 February 2018 - 09:35 AM

The floating approach is better for balance. A Spider will never compete well with an Arctic Cheetah or even an Osiris, but matches up well against a Locust. It's probably still screwed against a Pirhana, though.

#156 Brauer

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Posted 21 February 2018 - 09:46 AM

View PostJonathan8883, on 21 February 2018 - 09:35 AM, said:

The floating approach is better for balance. A Spider will never compete well with an Arctic Cheetah or even an Osiris, but matches up well against a Locust. It's probably still screwed against a Pirhana, though.


The floating approach also benefits from the ability to move mechs up and down as the meta changes/as balance updates and new content impact the viability of each mech. Done poorly the floating approach would of course have lots of problems, but from my perspective tonnage classes would lead to a few standouts and be inflexible. My hope is that the performance-based classes will help keep the solaris meta from becoming too static and keep things interesting, but we'll see how it turns out.

#157 C E Dwyer

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Posted 21 February 2018 - 10:28 AM

It's a good deal.

Seems unless it's better than a Madcat or a Mad II it's bad these days.

I would snap it up in an instant if only P.G.I would give a straight answer to the question I've been asking since bolt ons were mentioned.

Are they going to be visible in Quick Play or Just Solaris.

I'd have also bought the Laner, but until the answer is given clearly, I'm not spending money.

#158 DFM

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Posted 21 February 2018 - 10:43 AM

View PostOdanan, on 21 February 2018 - 08:45 AM, said:

With some small tweaking (quirks), any chassis can be valid. I find my solution more elegant than a floating (and subjective) approach.


Tiering them by performance gives a chance at making lesser used mechs viable again, by pairing them against other underperforming mechs.
It also allows for example: Warhammer 6d-tier1, WHM_6R-Tier2,WHM-BW-Tier3(Examples, not looking at loadouts, all I can remember model wise atm...) The ability to put underwhelming variants into a different tier.

Your solution puts a enforcer/Uziel/Trebuchet against a mad-dog. RIP.

EDIT: Unless your making S7 only Quirks. Which cmon, people scream bloody murder about the normal quirks, now you want more? or tweaking standard quirks even more? Time to buy stock in Morton's...

Edited by DFM, 21 February 2018 - 10:46 AM.


#159 Nesutizale

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Posted 21 February 2018 - 11:10 AM

IIRC PGI said that there will be more infos about Solaris during this week. Did they say when?

#160 Horseman

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Posted 21 February 2018 - 11:35 AM

View PostOdanan, on 21 February 2018 - 08:45 AM, said:

With some small tweaking (quirks), any chassis can be valid. I find my solution more elegant than a floating (and subjective) approach.
Locust 1V vs Piranha-1. Piranha has 3x the firepower, Locust doesn't have 3x the durability and doesn't have much higher speed. It can run, but the moment it turns to fire the Piranha will chew it to pieces.





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