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Solaris 7 Hero Pack Pre-Order Is Here!


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#121 Squiggy McPew

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Posted 19 February 2018 - 10:16 AM

Still no word on the quirks? The deal seems good but a bad set of quirks can make a potentially good mech bad and a hanger queen.

#122 Will9761

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Posted 19 February 2018 - 10:34 AM

I probably might get this if only for the MW4 inspired Mad Dog.

#123 Mumuharra

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Posted 19 February 2018 - 10:59 AM

View Post120mm, on 19 February 2018 - 10:16 AM, said:

Still no word on the quirks? The deal seems good but a bad set of quirks can make a potentially good mech bad and a hanger queen.


They don’t need and they don’t get ultra good quirks I think.
These are hero mechs and most of them were more or less mediocre in the past.
It is a set of mechs for newbies or free-player who can now shorten the grind for low money.
And for that it’s a realy good offer and the mechs are quite OK.
But it still need s a lot of c-bills to equipe them right.
And more time and nerves to skill them, even with premium time.


#124 John Stoner

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Posted 19 February 2018 - 11:04 AM

Not a bad buy.
But there are only two things which a miss:
A secound Medium Mech.
And a toupee for the Urbie, in the style of Russ hair with the cap he wears at Mech Con 2017.
(If the PGI staff wants to troll thier Boss, give us as addition his beard)

#125 Squiggy McPew

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Posted 19 February 2018 - 11:53 AM

View PostMumuharra, on 19 February 2018 - 10:59 AM, said:

They don’t need and they don’t get ultra good quirks I think.
These are hero mechs and most of them were more or less mediocre in the past.
It is a set of mechs for newbies or free-player who can now shorten the grind for low money.
And for that it’s a realy good offer and the mechs are quite OK.
But it still need s a lot of c-bills to equipe them right.
And more time and nerves to skill them, even with premium time.


Well I'm not looking for op quirks just want to know what they are before I buy them is all. Bad or useless quirks will be a put off and balanced or beefy quirks will tempt the wallet to open up. I'm mainly looking at the urbie and firestarter as lights are my preferred mech to drop into the chaos of quick play and the upped engine on the urbie looks nice as long as the quirks make up for the meager weapons hardpoints. Armour with generic range and heat dissipation would be nice. Maybe trade some ct and leg bonus points into the arms and make fitting a single heavy projectile with enough ammo and backup energy workable with the new top engine.

#126 Mumuharra

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Posted 19 February 2018 - 12:43 PM

Yep, sorry. I did not want to pronounce „OP“ quirks.
But also the „balanced“ quirks of most heroes were lame and did not match my loadouts most of the time.
So I don’t expect much from this side and choose my mechs allways without watching for quirks.
Realy good quirks rarely stay for long and were most often nerve hammered.

#127 Mikayshen

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Posted 19 February 2018 - 12:53 PM

View Post120mm, on 19 February 2018 - 10:16 AM, said:

Still no word on the quirks?


We probably won't see anything about quirks until 1-2 days before the release, just like they do for every mech set.

#128 Captain Grayson Lighthorse

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Posted 19 February 2018 - 01:46 PM

The Banshee is the only 'Mech that has anything unique about its hard points. The others are just pretty much run-of-the-mill loadouts. As far as quirks is concerned, I doubt very much if any of these 'Mechs will have hardly any quirks at all. PGI implemented the skill tree for one purpose; to get rid of ALL quirks on the 'Mechs and weaken them. They have been removing quirks in every patch that has come out since the skill tree was implemented. They roll it over into the skill tree nodes and then weaken the nodes in the following patches. As an example: The Victor VTR-9A1 loyalty variant. Due to the massive size of the Victor's hit boxes, they had to implement some fairly large buffs to the torsos of the Victors. (Why they just didn't fix the hit boxes is beyond all understanding). The loyalty variant had those buffs removed from the torsos and there is no way that the skill tree can even come close to making up for it. The result is a Victor that now loses its torsos incredibly fast and dies an early death. PGI made it a ***** 'Mech. It can't take hardly any damage before it goes down. That's what they are wanting to do to all 'Mechs. If one Victor variant needs the buffs to be viable then they all do.

The weapons are the same. They just keep nerfing them until nothing is fun to play anymore. Guess what PGI. Games are supposed to be FUN to play, not a source of endless frustration that is being forced upon the players by a mindless, senseless, "OVERLORD" that for some reason thinks every weapon in the game has to be weakened to the point of a machine gun. Players are tired of having their good 'Mech builds destroyed and having to run for cover at the site of an enemy 'Mech because their 'Mech has been nerfed to the toughness of a paper doll.

Sadly, the best thing that can happen to MechWarrior 5 is that someone who actually knows what Battletech is supposed to be wrestles the rights away from PGI and puts some BattleTech lore back in the game. I've seen the trailers of the new game and there is absolutely NO BattleTech atmosphere in it at all. Go watch the intro to MechWarrior 2 on YouTube and you will see what I mean. That video will make the hair on your neck stand up; like it SHOULD! The MechWarrior 5 trailers I've seen looks just like an MWO single player game with 200 or 300 tonnes of ammo to support the trailer video.

This is not the MechWarrior game I've waited for and hoped someone would finally produce for the last 15 years. Sorry PGI, but you need to hire someone that understands what the BattleTech Universe lore and atmosphere is and have them help you put it back in the game.

End of rant...

#129 BrunoSSace

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Posted 19 February 2018 - 03:56 PM

I will agree this a good deal. Even if most of the mechs feel like
Carbon copys of mechs we already own. Might buy this if they throw in some premium time or release quirks. Will just sit on the fence and see what happens. Only mech I want is the Griffin, so might wait until they add it to the game. I already have heaps of c-bill mechs. I don't see a huge reason to buy this.

This has been said before, but this is a great deal for those new to this game. For me, not so much sadly. This could of been my early birthday present.

#130 Shinichi Yamamoto

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Posted 19 February 2018 - 04:39 PM

View PostCaptain Grayson Lighthorse, on 19 February 2018 - 01:46 PM, said:

The weapons are the same. They just keep nerfing them until nothing is fun to play anymore. [...]
Players are tired of having their good 'Mech builds destroyed and having to run for cover at the site of an enemy 'Mech because their 'Mech has been nerfed to the toughness of a paper doll.



Sooooo they are just nerfing YOUR mechs? 'Cause you first say that weapons are being nerfed to the ground and then that you have to run for cover because your toughness has been nerfed. What are you afraid of? Weapons "weakened to the point of a machine gun"?
I don't get you. And now back on topic, please.

#131 Koniving

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Posted 19 February 2018 - 04:43 PM

Real lore mechs will pretty much be semi-carbon copies. They would be refits of existing machines. Just part of that curse.

Atlas won't be too hard to deal with but that's because I own all the Atlases (except the d dc). But a hard thing to compete against Boar's head. A fast urbie might be funny as heck but honestly the firestarter hero is what tickles me. That swap is a big difference for those of us that actively use oour mech arms.

Pity we Dont have a commando 2C yet. 2d is nice but ballistic commando would be great...
This'll tide me over till then.



#132 jonomy

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Posted 19 February 2018 - 05:27 PM

part of my entertainment money has been going to mwo for the past year. thanks pgi for 7 mechs; I hope our purchases help pay the bills and get some coffee for the developers.

#133 Cirad

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Posted 19 February 2018 - 06:36 PM

A couple questions,

when is the pre-order over ? what date ?

Can I use the solaris 7 Hero mechs in the free to play and faction games too ?

Thanks

#134 Dee Eight

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Posted 19 February 2018 - 07:52 PM

View PostCirad, on 19 February 2018 - 06:36 PM, said:

A couple questions,

when is the pre-order over ? what date ?

Can I use the solaris 7 Hero mechs in the free to play and faction games too ?

Thanks


Sigh...why actually read the first page or two of the annoucement thread when you can ask the same already answered questions....

1. Hero mech pre-orders don't have early adopter bonuses thus the cut off date for being part of the pre-order is up until moments before the patch happens that involves those mechs.

2. Yes.

#135 arcana75

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Posted 19 February 2018 - 11:29 PM

View PostKoniving, on 17 February 2018 - 04:55 PM, said:

Probably not beyond what it says...

Because I do not believe this will be available after release. Once it is release I can almost guarantee this will disappear. Like the Phoenix and Founder packs.

(It costs more money to buy a single Cbill Atlas [The Atlas K] for MC than this pack costs... and you're getting 7 hero mechs, not just a single cbill mech. Considering that single assault mech heroes sell for 25 dollars on their store page, the average single hero sells for 15 if you already spent 20 dollars on the main pack... this "preorder" will vanish once it is released.)

Further evidence: This has NOT been added to the store page (they always add preorders to the store page, except ones that won't stay.)

Which store page? I see it under Gift Store, Mech Bundles on the website.

#136 Arkhangel

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Posted 20 February 2018 - 05:05 AM

View Post120mm, on 19 February 2018 - 10:16 AM, said:

Still no word on the quirks? The deal seems good but a bad set of quirks can make a potentially good mech bad and a hanger queen.

Only if you're someone who's incapable of thinking outside the box with fits.

One thing a lot of people fail to realize is Mechs were *gasp* perfectly pilotable before quirks existed. ALL of them were. the problem is people tend to want to pilot a mech to fit their playstyle, rather than altering their playstyle to fit what the mech's hardpoint layout and armor sections dictate.

I've been playing since closed beta, and i've seen tons of those so-called "Hangar Queen" Mechs people keep bashing utterly beat the crap out of whatever the current quirk meta is pretty much every time because a pilot who took the time to know the mech knows how to use it properly, and didn't pre-judge it like a moron because of whatever quirks it got. fact is, no amount of quirks will save your *** for not working with the team, and honestly, no amount's going to save you in Solaris either if you're an incompetent pilot. Quirks might win you some matches, but at the end of the season, the guys who'll make the most cash will have done it though actual skill, and will have done it regardless of what mech they used.

Edited by Arkhangel, 20 February 2018 - 05:16 AM.


#137 Squiggy McPew

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Posted 20 February 2018 - 06:28 AM

View PostArkhangel, on 20 February 2018 - 05:05 AM, said:

Only if you're someone who's incapable of thinking outside the box with fits.

One thing a lot of people fail to realize is Mechs were *gasp* perfectly pilotable before quirks existed. ALL of them were. the problem is people tend to want to pilot a mech to fit their playstyle, rather than altering their playstyle to fit what the mech's hardpoint layout and armor sections dictate.

I've been playing since closed beta, and i've seen tons of those so-called "Hangar Queen" Mechs people keep bashing utterly beat the crap out of whatever the current quirk meta is pretty much every time because a pilot who took the time to know the mech knows how to use it properly, and didn't pre-judge it like a moron because of whatever quirks it got. fact is, no amount of quirks will save your *** for not working with the team, and honestly, no amount's going to save you in Solaris either if you're an incompetent pilot. Quirks might win you some matches, but at the end of the season, the guys who'll make the most cash will have done it though actual skill, and will have done it regardless of what mech they used.


You seem pretty salty about this. I just want to know what the quirks are before I buy them.

#138 Nesutizale

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Posted 20 February 2018 - 06:54 AM

I am still torn if I should buy this or not.

On the one hand I have a good number of mechs, including CBill Mechs, so that I don't neseccarly need these mechs for grinding CBills.
Also I allready own 3 of them, the chassie not the exact variant and I am only interested in 2.

The other side is, I would like to show PGI some appriciation that they worked out Solaris, a game mode that I wanted for a long time and it comes with most of the things I wanted it to have like the "original" maps (I know they aren't exact copys but close), sponsors, specators and so on.

Also I might not have to reconfig some of my mechs to fit for Solaris. From the few 1v1 games I have played so far my experiance is that you play it differently. Hardpoints are less of an issue as the current Solaris-test maps don't support peaking that much and most fights end in a brawl or at least midrange battle.

So "no need & real money" vs. "appriciation & lazieness"...how would you decide?


@Devs
Can we have a new sorting tab for the mechlab? We have favorits, heros and stuff. Can you add a Solaris tab so that our designated Solaris mechs can be sorted out between the others. Kinda like the "favorits" work.
That is if we don't get a complete seperate "Mechlab" for the Solaris stable. I don't want to have seperate accounts.

#139 Koniving

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Posted 20 February 2018 - 07:16 AM

View Postarcana75, on 19 February 2018 - 11:29 PM, said:

Which store page? I see it under Gift Store, Mech Bundles on the website.

Then they added it after I posted it (had checked the "store" page when you click store.)

#140 Chiun44

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Posted 20 February 2018 - 07:37 AM

As referenced earlier (~ 2 pages ago), the pack looks very interesting, but I wish there was a way to work the Yen-Lo-Wang in there. It's been available for AGES, had to be one of the very first hero mechs out, but to me, that is THE mech for Solaris.

Maybe a modified paint job and the 3050 tech version (Gauss, medium pulses, and MASC), although this isn't the version really known for Solaris.





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