

Solaris 7 Hero Pack Pre-Order Is Here!
#121
Posted 19 February 2018 - 10:16 AM
#122
Posted 19 February 2018 - 10:34 AM
#123
Posted 19 February 2018 - 10:59 AM
120mm, on 19 February 2018 - 10:16 AM, said:
They don’t need and they don’t get ultra good quirks I think.
These are hero mechs and most of them were more or less mediocre in the past.
It is a set of mechs for newbies or free-player who can now shorten the grind for low money.
And for that it’s a realy good offer and the mechs are quite OK.
But it still need s a lot of c-bills to equipe them right.
And more time and nerves to skill them, even with premium time.
#124
Posted 19 February 2018 - 11:04 AM
But there are only two things which a miss:
A secound Medium Mech.
And a toupee for the Urbie, in the style of Russ hair with the cap he wears at Mech Con 2017.
(If the PGI staff wants to troll thier Boss, give us as addition his beard)
#125
Posted 19 February 2018 - 11:53 AM
Mumuharra, on 19 February 2018 - 10:59 AM, said:
These are hero mechs and most of them were more or less mediocre in the past.
It is a set of mechs for newbies or free-player who can now shorten the grind for low money.
And for that it’s a realy good offer and the mechs are quite OK.
But it still need s a lot of c-bills to equipe them right.
And more time and nerves to skill them, even with premium time.
Well I'm not looking for op quirks just want to know what they are before I buy them is all. Bad or useless quirks will be a put off and balanced or beefy quirks will tempt the wallet to open up. I'm mainly looking at the urbie and firestarter as lights are my preferred mech to drop into the chaos of quick play and the upped engine on the urbie looks nice as long as the quirks make up for the meager weapons hardpoints. Armour with generic range and heat dissipation would be nice. Maybe trade some ct and leg bonus points into the arms and make fitting a single heavy projectile with enough ammo and backup energy workable with the new top engine.
#126
Posted 19 February 2018 - 12:43 PM
But also the „balanced“ quirks of most heroes were lame and did not match my loadouts most of the time.
So I don’t expect much from this side and choose my mechs allways without watching for quirks.
Realy good quirks rarely stay for long and were most often nerve hammered.
#128
Posted 19 February 2018 - 01:46 PM
The weapons are the same. They just keep nerfing them until nothing is fun to play anymore. Guess what PGI. Games are supposed to be FUN to play, not a source of endless frustration that is being forced upon the players by a mindless, senseless, "OVERLORD" that for some reason thinks every weapon in the game has to be weakened to the point of a machine gun. Players are tired of having their good 'Mech builds destroyed and having to run for cover at the site of an enemy 'Mech because their 'Mech has been nerfed to the toughness of a paper doll.
Sadly, the best thing that can happen to MechWarrior 5 is that someone who actually knows what Battletech is supposed to be wrestles the rights away from PGI and puts some BattleTech lore back in the game. I've seen the trailers of the new game and there is absolutely NO BattleTech atmosphere in it at all. Go watch the intro to MechWarrior 2 on YouTube and you will see what I mean. That video will make the hair on your neck stand up; like it SHOULD! The MechWarrior 5 trailers I've seen looks just like an MWO single player game with 200 or 300 tonnes of ammo to support the trailer video.
This is not the MechWarrior game I've waited for and hoped someone would finally produce for the last 15 years. Sorry PGI, but you need to hire someone that understands what the BattleTech Universe lore and atmosphere is and have them help you put it back in the game.
End of rant...
#129
Posted 19 February 2018 - 03:56 PM
Carbon copys of mechs we already own. Might buy this if they throw in some premium time or release quirks. Will just sit on the fence and see what happens. Only mech I want is the Griffin, so might wait until they add it to the game. I already have heaps of c-bill mechs. I don't see a huge reason to buy this.
This has been said before, but this is a great deal for those new to this game. For me, not so much sadly. This could of been my early birthday present.
#130
Posted 19 February 2018 - 04:39 PM
Captain Grayson Lighthorse, on 19 February 2018 - 01:46 PM, said:
Players are tired of having their good 'Mech builds destroyed and having to run for cover at the site of an enemy 'Mech because their 'Mech has been nerfed to the toughness of a paper doll.
Sooooo they are just nerfing YOUR mechs? 'Cause you first say that weapons are being nerfed to the ground and then that you have to run for cover because your toughness has been nerfed. What are you afraid of? Weapons "weakened to the point of a machine gun"?
I don't get you. And now back on topic, please.
#131
Posted 19 February 2018 - 04:43 PM
Atlas won't be too hard to deal with but that's because I own all the Atlases (except the d dc). But a hard thing to compete against Boar's head. A fast urbie might be funny as heck but honestly the firestarter hero is what tickles me. That swap is a big difference for those of us that actively use oour mech arms.
Pity we Dont have a commando 2C yet. 2d is nice but ballistic commando would be great...
This'll tide me over till then.
#132
Posted 19 February 2018 - 05:27 PM
#133
Posted 19 February 2018 - 06:36 PM
when is the pre-order over ? what date ?
Can I use the solaris 7 Hero mechs in the free to play and faction games too ?
Thanks
#134
Posted 19 February 2018 - 07:52 PM
Cirad, on 19 February 2018 - 06:36 PM, said:
when is the pre-order over ? what date ?
Can I use the solaris 7 Hero mechs in the free to play and faction games too ?
Thanks
Sigh...why actually read the first page or two of the annoucement thread when you can ask the same already answered questions....
1. Hero mech pre-orders don't have early adopter bonuses thus the cut off date for being part of the pre-order is up until moments before the patch happens that involves those mechs.
2. Yes.
#135
Posted 19 February 2018 - 11:29 PM
Koniving, on 17 February 2018 - 04:55 PM, said:
Because I do not believe this will be available after release. Once it is release I can almost guarantee this will disappear. Like the Phoenix and Founder packs.
(It costs more money to buy a single Cbill Atlas [The Atlas K] for MC than this pack costs... and you're getting 7 hero mechs, not just a single cbill mech. Considering that single assault mech heroes sell for 25 dollars on their store page, the average single hero sells for 15 if you already spent 20 dollars on the main pack... this "preorder" will vanish once it is released.)
Further evidence: This has NOT been added to the store page (they always add preorders to the store page, except ones that won't stay.)
Which store page? I see it under Gift Store, Mech Bundles on the website.
#136
Posted 20 February 2018 - 05:05 AM
120mm, on 19 February 2018 - 10:16 AM, said:
Only if you're someone who's incapable of thinking outside the box with fits.
One thing a lot of people fail to realize is Mechs were *gasp* perfectly pilotable before quirks existed. ALL of them were. the problem is people tend to want to pilot a mech to fit their playstyle, rather than altering their playstyle to fit what the mech's hardpoint layout and armor sections dictate.
I've been playing since closed beta, and i've seen tons of those so-called "Hangar Queen" Mechs people keep bashing utterly beat the crap out of whatever the current quirk meta is pretty much every time because a pilot who took the time to know the mech knows how to use it properly, and didn't pre-judge it like a moron because of whatever quirks it got. fact is, no amount of quirks will save your *** for not working with the team, and honestly, no amount's going to save you in Solaris either if you're an incompetent pilot. Quirks might win you some matches, but at the end of the season, the guys who'll make the most cash will have done it though actual skill, and will have done it regardless of what mech they used.
Edited by Arkhangel, 20 February 2018 - 05:16 AM.
#137
Posted 20 February 2018 - 06:28 AM
Arkhangel, on 20 February 2018 - 05:05 AM, said:
One thing a lot of people fail to realize is Mechs were *gasp* perfectly pilotable before quirks existed. ALL of them were. the problem is people tend to want to pilot a mech to fit their playstyle, rather than altering their playstyle to fit what the mech's hardpoint layout and armor sections dictate.
I've been playing since closed beta, and i've seen tons of those so-called "Hangar Queen" Mechs people keep bashing utterly beat the crap out of whatever the current quirk meta is pretty much every time because a pilot who took the time to know the mech knows how to use it properly, and didn't pre-judge it like a moron because of whatever quirks it got. fact is, no amount of quirks will save your *** for not working with the team, and honestly, no amount's going to save you in Solaris either if you're an incompetent pilot. Quirks might win you some matches, but at the end of the season, the guys who'll make the most cash will have done it though actual skill, and will have done it regardless of what mech they used.
You seem pretty salty about this. I just want to know what the quirks are before I buy them.
#138
Posted 20 February 2018 - 06:54 AM
On the one hand I have a good number of mechs, including CBill Mechs, so that I don't neseccarly need these mechs for grinding CBills.
Also I allready own 3 of them, the chassie not the exact variant and I am only interested in 2.
The other side is, I would like to show PGI some appriciation that they worked out Solaris, a game mode that I wanted for a long time and it comes with most of the things I wanted it to have like the "original" maps (I know they aren't exact copys but close), sponsors, specators and so on.
Also I might not have to reconfig some of my mechs to fit for Solaris. From the few 1v1 games I have played so far my experiance is that you play it differently. Hardpoints are less of an issue as the current Solaris-test maps don't support peaking that much and most fights end in a brawl or at least midrange battle.
So "no need & real money" vs. "appriciation & lazieness"...how would you decide?
@Devs
Can we have a new sorting tab for the mechlab? We have favorits, heros and stuff. Can you add a Solaris tab so that our designated Solaris mechs can be sorted out between the others. Kinda like the "favorits" work.
That is if we don't get a complete seperate "Mechlab" for the Solaris stable. I don't want to have seperate accounts.
#140
Posted 20 February 2018 - 07:37 AM
Maybe a modified paint job and the 3050 tech version (Gauss, medium pulses, and MASC), although this isn't the version really known for Solaris.
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