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Solaris 7 Mechpack - Best One Yet


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#101 Y E O N N E

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Posted 18 February 2018 - 09:08 AM

> Hard-capped damage possible
> 78+ alphas became the norm after Skill Tree

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#102 Burke IV

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Posted 18 February 2018 - 09:36 AM

Ammo Yeonne, matters not how big your alpha is if you run out of ammo half way thru the game.

#103 Y E O N N E

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Posted 18 February 2018 - 10:58 AM

View PostBurke IV, on 18 February 2018 - 09:36 AM, said:

Ammo Yeonne, matters not how big your alpha is if you run out of ammo half way thru the game.


Lasers have ammo?

Also, ammo skills haven't increased ammo supply?

Nothing you are saying makes any sense.

#104 Khobai

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Posted 18 February 2018 - 11:19 AM

Quote

Also, ammo skills haven't increased ammo supply?


survivability tree increases armor/structure by a similar percentage though, so thats mostly a wash

ammo weapons definitely dont have enough ammo in this game now. most need a 33%-50% increase in ammo per ton.

its another reason energy weapons are favored.

Edited by Khobai, 18 February 2018 - 11:21 AM.


#105 Y E O N N E

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Posted 18 February 2018 - 11:22 AM

View PostKhobai, on 18 February 2018 - 11:19 AM, said:


survivability tree increases armor/structure by a similar percentage though, so thats mostly a wash

ammo weapons definitely dont have enough ammo in this game now

its another reason energy weapons are favored


It's a wash, which means no change from before, which means Burke's complaint is in his head.

And personally, I am not having any issues with ammo. Ammo is a concern mostly for FP, but what's new there? Dakka decks are still taken by the better units even with that concern.

#106 Khobai

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Posted 18 February 2018 - 11:23 AM

Quote

It's a wash, which means no change from before, which means Burke's complaint is in his head.


sortve. they went from 8v8 to 12v12 without increasing ammo per ton.

thats when ballistics started going downhill.

#107 Burke IV

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Posted 18 February 2018 - 11:36 AM

I dont know what a wash is but in game it felt bad. Im not saying this is as excuse but i was thinking that very slow LRMs has an impact on ammo use if you stream them out over long distances because you have to shoot off alot of them when its still uncertain if they will hit of not. That might be why im moaning about ammo.

Altho to be fair i still think survivability has gone up in some way that hasnt been matched.

Edited by Burke IV, 18 February 2018 - 11:34 AM.


#108 Y E O N N E

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Posted 18 February 2018 - 11:41 AM

View PostKhobai, on 18 February 2018 - 11:23 AM, said:


sortve. they went from 8v8 to 12v12 without increasing ammo per ton.

thats when ballistics started going downhill.


But that's not a change that happened with the Skill Tree, which is the core of Burke's complaint.

View PostBurke IV, on 18 February 2018 - 11:36 AM, said:

I dont know what a wash is but in game it felt bad. Im not saying this is as excuse but i was thinking that very slow LRMs has an impact on ammo use if you stream them out over long distances because you have to shoot off alot of them when its still uncertain if they will hit of not. That might be why im moaning about ammo.

Altho to be fair i still think survivability has gone up in some way that hasnt been matched.


LRMs have always been most effective between 300 and 600 meters. Firing them from further has always been a gamble that wastes hilarious amounts of ammo. Perhaps the lower player count has left fewer players that don't know how to counter the LRMs?

Survivability going up, though, was one of PGI's stated goals. They want longer TTK, and they still want it to be longer.

#109 Mumuharra

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Posted 18 February 2018 - 11:49 AM

Well, I am realy not sure what to do.
30$ for 7 heroes is a steal but the mechs are lame as hell.
4 years ago I would have praised PGI for this offer, now (100 mechs and millions of c-bills later) I don’t need new dust collectors.
To every mech in this pack I have a better one in my stable or was never interested in.
And to that I get 2 new heroes for free (sun spider and roughneck) that need to be skilled.
What a shame. Such a great offer and no need for it.

Edited by Mumuharra, 18 February 2018 - 11:51 AM.


#110 UnofficialOperator

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Posted 18 February 2018 - 04:33 PM

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#111 Scout Derek

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Posted 18 February 2018 - 04:38 PM

View PostEscef, on 18 February 2018 - 06:32 AM, said:

Know what's great? Tossing people that are toxic little f***ers onto the ignore list.

For those that don't know:

Profile>Forum Profile>Edit My Profile>Ignore Preferences

View PostBurke IV, on 18 February 2018 - 06:36 AM, said:

Thats mature isnt it. Swearing and fingers in ears. What a graceful winner you are Posted Image



#112 Athom83

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Posted 18 February 2018 - 08:33 PM

View PostBishop Steiner, on 16 February 2018 - 07:44 PM, said:

What's so good about it?
Price is OK, but loadouts are pretty universally MEH.

Think of 1v1 builds instead of your normal 12v12 QP and 48v48 FW builds. Then they start making a little more sense.

#113 Angus McFife VI

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Posted 18 February 2018 - 08:37 PM

View PostUnofficialOperator, on 18 February 2018 - 04:33 PM, said:

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No ponyshit please

#114 FupDup

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Posted 18 February 2018 - 08:40 PM

View PostDont LRM me please, on 18 February 2018 - 08:37 PM, said:

No ponyshit please

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#115 Athom83

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Posted 18 February 2018 - 08:40 PM

View PostEscef, on 17 February 2018 - 05:38 PM, said:


Yeah, not sure why people say because the stock loadout is junk the mech is useless. By that metric all but a handful of mechs in the game are garbage. Like, who would play a mech with single heat sinks and PPCs?

Hides that I've been playing near-stock Banshee 3S this entire day. Posted Image

Edited by Athom83, 18 February 2018 - 08:40 PM.


#116 Rodrigo Martinez

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Posted 19 February 2018 - 12:36 AM

View PostFupDup, on 18 February 2018 - 08:40 PM, said:

Posted Image


That atlas with missile hardpoints in each ST, is it an actual variant or is it just an art?

#117 Athom83

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Posted 19 February 2018 - 04:18 AM

View PostRodrigo Martinez, on 19 February 2018 - 12:36 AM, said:


That atlas with missile hardpoints in each ST, is it an actual variant or is it just an art?

IIRC the AS7-K2 has a Streak 6 in each ST. Otherwise its just artwork based of the Atlas in MW4 which has missile racks on both sides for some reason (a lot of 'hardpoints' in MW4 are just weird).

#118 Seranov

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Posted 19 February 2018 - 05:29 AM

I probably shouldn't be so naive, but it wouldn't surprise me if every single one of these mechs has survivability quirks and/or improved mobility over their other variants. The Urbie has a higher engine cap and the Banshee has JJs, which leads me to believe that this will be a common thread among all the mechs. Obviously we can't check accel/decel/torso twist rates/quirks until they come out and tell us, but I can definitely see them making them better for dueling (ie: more nimble but less impressive in the firepower department) which could definitely lead to a bunch of mechs that might be a lot of fun to play.

I don't believe I'll regret my 30 bucks spent. Except for the MDD and the Urbie (and a single round in the Loyalty Griffin), I've never played any of the mechs in this pack, so it's a good value to get to try a bunch of mechs I might never be interested in throwing the C-Bills down to play, otherwise.

#119 Burke IV

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Posted 19 February 2018 - 06:56 AM

Are those mechs mixed tech or something? How are they getting leg heat sinks. Also are they the only solaris mechs or can any mech compete?

#120 Seranov

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Posted 19 February 2018 - 07:07 AM

View PostBurke IV, on 19 February 2018 - 06:56 AM, said:

Are those mechs mixed tech or something? How are they getting leg heat sinks. Also are they the only solaris mechs or can any mech compete?


Did you actually bother reading the information it provides? Most of them are running SHS, save the MDD and the Banshee.





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