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What Exactly Is Solaris And What Are The Game Rules?


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#1 Reposter

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Posted 17 February 2018 - 10:12 AM

Hi guys, I am new to this concept of Solaris. What is it and what are the game rules?

#2 Jonathan8883

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Posted 17 February 2018 - 10:16 AM

Gladiatorial arena combat for the entertainment of the masses. 1v1 or 2v2.

Rules are TBA, but likely include no rocket pods.

What specifically do you want to know?

#3 Reposter

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Posted 17 February 2018 - 02:45 PM

How exactly are players matched? Is it by tonnage or some other rules?

#4 Jonathan8883

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Posted 17 February 2018 - 03:05 PM

Elo, which is a chess-originated skill ranking system, to match players.
Mechs & mech variants (ie HBR-A, HBR-B, etc.) will be in 7 tiers based on PGI's idea of power, and players will have a different elo within each tier based on performance.

#5 Sniper09121986

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Posted 17 February 2018 - 03:08 PM

View PostJonathan8883, on 17 February 2018 - 03:05 PM, said:

Elo, which is a chess-originated skill ranking system, to match players.
Mechs & mech variants (ie HBR-A, HBR-B, etc.) will be in 7 tiers based on PGI's idea of power, and players will have a different elo within each tier based on performance.


Lol yeah, how in hell do they suppose to balance OMNIMECHS in that fashion? Posted Image

#6 HammerMaster

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Posted 17 February 2018 - 03:16 PM

My prediction? Look at scout mode.
Solaris will be: bring splat.
Profit.
That's exactly what Solaris will be.

Edited by HammerMaster, 17 February 2018 - 03:17 PM.


#7 Ruccus

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Posted 17 February 2018 - 03:37 PM

View PostHammerMaster, on 17 February 2018 - 03:16 PM, said:

My prediction? Look at scout mode.
Solaris will be: bring splat.
Profit.
That's exactly what Solaris will be.


The thing is if people see lots of splat, they'll counter with fast long range kiting, or flamers with headshot. I'm thinking people might want to bring at least one cool weapon or face dropping against a quicker mech with dual flamers and a PP alpha enough to core out a cockpit.

#8 HammerMaster

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Posted 17 February 2018 - 03:47 PM

View PostRuccus, on 17 February 2018 - 03:37 PM, said:


The thing is if people see lots of splat, they'll counter with fast long range kiting, or flamers with headshot. I'm thinking people might want to bring at least one cool weapon or face dropping against a quicker mech with dual flamers and a PP alpha enough to core out a cockpict.


I'm not holding my breath. Will be interested to see.

Edited by HammerMaster, 17 February 2018 - 03:47 PM.


#9 Koniving

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Posted 17 February 2018 - 04:48 PM

Its basically a competitive, somewhat really overfluffed (which is surprising for MWO considering how bare bones it is about anything else) tidbit of Battletech lore slapped into a new game mode for small scale competitions.

Its my genuine opinion that PGI is actually running this as a better way to handle both tournament competitions, have something more E-sporty... and ultimately as a much more controlled environment for testing the balance of weapons versus builds versus exploits that players are running.

They can very easily look at how certain mechs, builds, and specific weapons are performing in extremely controlled environments.

...I just wish they put this kind of effort into faction warfare to make it something remotely close to what they said it would be back in 2013/2014 before we actually got the barebone thing we have now...

#10 Jonathan8883

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Posted 17 February 2018 - 04:51 PM

Splat only works for some weight ranges. It's hard to aim against really fast moving mechs, and against assaults, may not be enough.
We'll see.

Arena/starting distance design makes a difference too.

In theory, you could win Solaris with a Direstar if you are a great shot every time.

#11 HammerMaster

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Posted 17 February 2018 - 04:52 PM



View PostKoniving, on 17 February 2018 - 04:48 PM, said:

Its basically a competitive, somewhat really overfluffed (which is surprising for MWO considering how bare bones it is about anything else) tidbit of Battletech lore slapped into a new game mode for small scale competitions.

Its my genuine opinion that PGI is actually running this as a better way to handle both tournament competitions, have something more E-sporty... and ultimately as a much more controlled environment for testing the balance of weapons versus builds versus exploits that players are running.

They can very easily look at how certain mechs, builds, and specific weapons are performing in extremely controlled environments.

...I just wish they put this kind of effort into faction warfare to make it something remotely close to what they said it would be back in 2013/2014 before we actually got the barebone thing we have now...


^^What he said!

Edited by HammerMaster, 17 February 2018 - 04:53 PM.


#12 Koniving

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Posted 17 February 2018 - 04:53 PM

Well the new maps we can already try (and have been able to for nearly a year now)

They will look very different due to the addition of art assets, but the private match maps of 2v2, 4v4, etc...

Those are the maps about to be released (+1 or 2 more). Just without much of the assets.

#13 Arle Vox

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Posted 17 February 2018 - 09:01 PM

What is Solaris7? http://www.sarna.net/wiki/Solaris

In the context of the game I'm expecting 1v1, 2v2, and 4v4 matches, ranked separate from Tier ratings

Edited by Arle Vox, 17 February 2018 - 09:02 PM.


#14 Kin3ticX

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Posted 17 February 2018 - 09:41 PM



#15 Steel Raven

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Posted 17 February 2018 - 10:08 PM

We had Solaris in MW2: Mercenaries and MW4: Mercs, I'm honestly surprised it took this long to include it in MWO but what else is new.

What little of the maps we see look good, Ishiyama has my interest as this will be the first time it's depicted in Mechwarrior.

#16 Tier5 Kerensky

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Posted 17 February 2018 - 11:45 PM

View PostSniper09121986, on 17 February 2018 - 03:08 PM, said:


Lol yeah, how in hell do they suppose to balance OMNIMECHS in that fashion? Posted Image


I would expect they are all in same division, where as battlemechs can be in different.

#17 FrostyBurn

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Posted 19 February 2018 - 04:45 AM

Well they omnis are different from each other. You dont see many timbers anymore since they have been nerfed so hard. So to put them all in one bucket would be wrong. Then they would rule all or not used at all.

#18 loopala

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Posted 19 February 2018 - 08:51 AM

my money is on PP weapons over splat. expect to see large ballistics over lazor/Missile vomit. especially in 1v1 med class on up. as in boxing, the light weight duels with have the most movement and action. where the heavier classes will be dominated by huge PP alphas with good aim.
i would like to see some 2 on 1 or 3 on 1 action by tonnage. 2 lights vers a heavy and such.

I wonder how many Yen Low Wangs we see in the 1v1?

#19 Bombast

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Posted 19 February 2018 - 12:01 PM

View Postloopala, on 19 February 2018 - 08:51 AM, said:

my money is on PP weapons over splat. expect to see large ballistics over lazor/Missile vomit. especially in 1v1 med class on up. as in boxing, the light weight duels with have the most movement and action. where the heavier classes will be dominated by huge PP alphas with good aim.
i would like to see some 2 on 1 or 3 on 1 action by tonnage. 2 lights vers a heavy and such.

I wonder how many Yen Low Wangs we see in the 1v1?


1v1 meta is already fairly well established - chassis is good hit boxes, with either mass splat (Primarily SRMs, LB-20X booster depending on chassis) or pinpoint brawling alphas (AC/20+SNPPC).

Things get a bit weird with ultra lights and Annihilators, of course, but that's to be expected. I'm curious to see what kind of brackets they'll make for the giraffe.

I hope it's grouped with the Atlas. That would be hilarious.

#20 MechaBattler

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Posted 19 February 2018 - 01:37 PM

From the explanations we've gotten on their tier system. Something like the Bushwacker would be top tier because it's super good brawler. Only mechs with similar levels of performance will be in it's tier. At least that seems to be what I got from their explanation. So theoretically bad mechs will be with bad mechs. Thereby letting them be competitive within their own tier.

That does make some kind of sense. You don't have to rebalance a mech for 1v1, you just lower or raise it's tier.





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