Now take the Crimson map. QP. Battle is either tunnel or saddle. How boring, how predictable... Why always those two spots ?
I did a test. I made a call to group: unite G8, take cover position, be patient for the enemy to come, focus fire etc... Luckily one of the team mates took over as lead so I was assured of at least some support (he was an experienced guy obviously). Now what could go wrong?
Well this:
- only 3 guys out of 12 sticking to the plan
- the rest rushing in on far away enemy arrival, leaving G8 only for the faithfull 3
-group entirely dispersed
-enemy rolling over and laughing.
A bad call ? I don' t think so... Not going to blame people on their inabillity of listening or lack of patience, or myself employing bad tactics

I plea for new, fresh and original tactics !