Alcom Isst, on 22 February 2018 - 07:08 AM, said:
Between conceptualization, greyboxing, testing, redesigning, creating new model and art assets, structuring and painting terrain, testing, redesigning, constructing the map with finished assets, testing, redesigning, testing, release, handling bug reports, and testing... $250,000 sounds like a fair number to me for a low estimate. People need to get payed, yo.
I don't see evidence of a lot of those processes in mwo.
Invisible walls, random terrain glitches on grim plexus/tourmaline that can catapult a mech literally kilometers up in the air and shatter both legs upon landing, potholes that mechs can walk into on forest colony but can't get out of.
All those have been around for years.
Most of the maps are also recolored assets. So more than half of the processes you mentioned aren't even done. If they are, then the people doing it are useless and should be fired.