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Lights Are Op :) No Seriously The Piranha Is Killing The Fun For The Others


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#241 Strength Damage Cliff Racer

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Posted 04 March 2018 - 10:32 AM

View PostYeonne Greene, on 04 March 2018 - 10:24 AM, said:

Escort is not a picnic for Lights, either. They will always eat at least 10 damage from every turret and, when you are driving something that only has 20 points per torso, that's brutal.

Except that you just need to remember their locations. It's easy to peek at it to aggro, make the rock/wall eat the laser shot and then kill it before cooldown will cycle. Granted, if some other enemies would be around to ruin your fun, it would be a pain train, but I've seen enough matches where fastest mech enemy had is in low 90s on speed.
Also, these medium lasers spread nicely if you step on the hill and twist. It's easy to distribute all damage over 4-5 parts if not the 7.

#242 Y E O N N E

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Posted 04 March 2018 - 10:43 AM

View PostStrength Damage Cliff Racer, on 04 March 2018 - 10:32 AM, said:

Except that you just need to remember their locations. It's easy to peek at it to aggro, make the rock/wall eat the laser shot and then kill it before cooldown will cycle. Granted, if some other enemies would be around to ruin your fun, it would be a pain train, but I've seen enough matches where fastest mech enemy had is in low 90s on speed.
Also, these medium lasers spread nicely if you step on the hill and twist. It's easy to distribute all damage over 4-5 parts if not the 7.


I have never seen the turret damage spread. Block, yes; spread, no.

And even then, you don't always have time to manage the turret; At the beginning, sure, but even then it's stopping you from actually scouting the map in a timely fashion. Which...defeats the entire point.

The entire mode is trash.

#243 Bombast

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Posted 04 March 2018 - 10:45 AM

View PostStrength Damage Cliff Racer, on 04 March 2018 - 10:32 AM, said:

Except that you just need to remember their locations. It's easy to peek at it to aggro, make the rock/wall eat the laser shot and then kill it before cooldown will cycle. Granted, if some other enemies would be around to ruin your fun, it would be a pain train, but I've seen enough matches where fastest mech enemy had is in low 90s on speed.
Also, these medium lasers spread nicely if you step on the hill and twist. It's easy to distribute all damage over 4-5 parts if not the 7.


Light mechs doing there early game job on escort rarely have time to take such precautions. They're too busy trying to sprint to that one special node everyone fights around, that decides which team gets to eat LRMs/ATMs for the rest of the match because if it isn't flipped in 45 seconds it never will be. Once they get there, they get to brawl with the enemy lights, where they get to play a game of 'Who's heavies get here first.'

Lights do not have it easy in Escort.

There's an argument for changing how nodes operate, true. But it's not because they favor lights. In fact, if the ECM nature of nodes was nerfed, lights would probably benefit the most, since they would no longer have to work so god damn hard to control them.

View PostYeonne Greene, on 04 March 2018 - 10:43 AM, said:

The entire mode is trash.


And that, of course.

Edited by Bombast, 04 March 2018 - 10:47 AM.


#244 Koniving

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Posted 04 March 2018 - 10:47 AM

They target legs first. I don't know how you would spread their damage without first losing a leg. The only time they don't go for a leg is if you've already lost the armor to a section in which case they focus their fire there, since we're usually looking at XL or LF engines... that can usually mean a dead player.

#245 UnKnownPlayer

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Posted 04 March 2018 - 11:29 AM

Lights are not OP.

Bad netcode is OP when mechs move above 140kph.

The machine gun DPS is OP when the sustainable DPS from a light is greater than that of the heaviest mechs in the game.

Solution - well you cant fix the bad netcode but as long as they dont release any more super fast stupid hard to hit mechs.......

Machine gun DPS needs sorting out, not sure how, but releasing the piranha and allowing the other clan omni mechs to boat them in rediculous numbers didnt help.

#246 BigFatGator

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Posted 04 March 2018 - 01:35 PM

I've seen one piranha in the last 5 QPs I've done. He did ok but not spectacular.
Don't see how this is killing the fun.
Are you guys seeing that many in your matches?

#247 Der Geisterbaer

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Posted 04 March 2018 - 01:37 PM

View PostBigFatGator, on 04 March 2018 - 01:35 PM, said:

Are you guys seeing that many in your matches?


100% of the time ... well, I'm the one riding it :)

#248 R Valentine

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Posted 04 March 2018 - 02:10 PM

View PostBigFatGator, on 04 March 2018 - 01:35 PM, said:

I've seen one piranha in the last 5 QPs I've done. He did ok but not spectacular.
Don't see how this is killing the fun.
Are you guys seeing that many in your matches?


Just wait until they come out for C-bills.

#249 Der Geisterbaer

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Posted 04 March 2018 - 02:21 PM

View PostKiran Yagami, on 04 March 2018 - 02:10 PM, said:

Just wait until they come out for C-bills.


Do you really expect that to change things in a significant manner?
When the Piranha was released you got to see several of them in a match but not to the degrees that Kodiaks were around when those were released. Even prior to the end of the associated event the numbers of Piranhas dropped back to "background noise" levels and the vast majority of owners quite obvioudly went back to more preferred mech chassis.

Now, what exactly is your rationale for C-Bill bought Piranhas suddenly flooding and staying in the game? Oh, we'll certainly a short time increase but do you really expect that those who buy the Piranha with C-Bills will
  • suddenly exhibit a more profound preference for light mechs in general
  • not be deterred by the extremely limited field of view
  • not be deterred by the squishiness of a 20t light that cannot field ECM
  • suddenly become expert light mech pilots in the process

??

Edited by Der Geisterbaer, 04 March 2018 - 02:23 PM.


#250 R Valentine

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Posted 04 March 2018 - 02:23 PM

View PostDer Geisterbaer, on 04 March 2018 - 02:21 PM, said:


Do you really expect that to change things in a significant manner?
When the Piranha was released you got to see several of them in a match but not to the degrees that Kodiaks were around when those were released. Even prior to the end of the associated event the numbers of Piranhas dropped back to "background noise" levels and the vast majority of owners quite obvioudly went back to more preferred mech chassis.

Now, what exactly is your rationale for C-Bill bought Piranhas suddenly flooding and staying in the game? Oh, we'll certainly a short time increase but do you really expect that those who buy the Piranha with C-Bills will
  • suddenly exhibit a more profound preference for light mechs in general
  • not be deterred by the extremely limited field of view
  • not be deterred by the squishiness of a 20t light that cannot field ECM
  • suddenly become expert light mech pilots in the process
??


Yes.

#251 Der Geisterbaer

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Posted 04 March 2018 - 02:31 PM

View PostKiran Yagami, on 04 March 2018 - 02:23 PM, said:

Yes.


So no rationale but merely a firm belief that all those things will come to pass?!
I'm a bit undecided whether I should wish you luck concerning your prediction or do the opposite.

Edited by Der Geisterbaer, 04 March 2018 - 02:31 PM.


#252 AncientRaig

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Posted 04 March 2018 - 02:53 PM

Lights aren't necessarily OP but MG boat lights (which afaik are all only available on the Clan side of things right now) are able to rapidly tear apart mechs far faster than they should be able to, especially considering how hard it can be to land consistent damage on the faster light mechs because Cryengine is kinda crap and causes hit-reg to be pretty questionable at times.

#253 Variant1

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Posted 04 March 2018 - 03:26 PM

Escort is not a bad mode its a good one. All it needs is some tweaking, for example the VIP needs to be able to fight i mean theres an ai that can shoot in the testing ground why not in this mode? This mode forces the defenders to focus on objective which is a win for the objective people. The turrets stop the enemy from rushing and give defenders a chance to set up, light can wait for meds or heavys to take them out or take some damage in order to scout quicker. its a good mode overall

#254 Y E O N N E

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Posted 04 March 2018 - 07:05 PM

View PostDer Geisterbaer, on 04 March 2018 - 02:21 PM, said:


Do you really expect that to change things in a significant manner?
When the Piranha was released you got to see several of them in a match but not to the degrees that Kodiaks were around when those were released. Even prior to the end of the associated event the numbers of Piranhas dropped back to "background noise" levels and the vast majority of owners quite obvioudly went back to more preferred mech chassis.


I don't know about your games, but in mine they did get to KDK-3 levels of prevalence on release and they remain more than just background noise.

Though to provide a response to your query that Kiran didn't, there are many people who refuse to actually buy 'Mech Packs. I wager some of them are quite good. More Piranhas in capable hands after C-bill release can mean more Piranhas persisting on the field.

#255 Christof Romulus

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Posted 04 March 2018 - 07:54 PM

View PostThe GaussFather, on 28 February 2018 - 09:02 AM, said:

I know many people will say I'm whining but I basically grew up on MW games -- played all of them included Crescent Hawks Revenge on my Apple IIc.

No you didn't.

The Crescent Hawk's Revenge is the second Battletech title I ever played, and I still have it. I played it on my Tandy 1000 and remember being flabbergasted when I heard my crappy speakers say the audio title out loud. It is among the first games I have ever successfully beaten.

The game you played on the Apple IIe, which is also a game I have played and also still own, is The Crescent Hawk's Inception.

#256 DaManBearPig

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Posted 04 March 2018 - 08:28 PM

I love it when cry babies moan about the piranha.
It makes it even more rewarding to backstab you all in mine.
Complaining about the piranha is like complaining about lurms. There's so many counters to your problem its just sad that you're even making this post.

Streaks
light hunters
staying as a group
using walls
teamwork
callouts
basically any form of team cohesion

If you die to a piranha, you probably deserved it. The thing is made of rice paper for crying out loud.

#257 PocketYoda

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Posted 04 March 2018 - 11:03 PM

Light mechs are fine.. its the clan machine guns and the fact Clan can boat so many that is the issue..

#258 Wil McCullough

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Posted 04 March 2018 - 11:05 PM

View PostSamial, on 04 March 2018 - 11:03 PM, said:

Light mechs are fine.. its the clan machine guns and the fact Clan can boat so many that is the issue..


the flea is coming, which means IS is gonna get a 8 lmg boat too.

so whether it's a boated mg problem or a clan mg problem, we'll be able to see soon.

#259 PocketYoda

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Posted 04 March 2018 - 11:18 PM

View PostWil McCullough, on 04 March 2018 - 11:05 PM, said:


the flea is coming, which means IS is gonna get a 8 lmg boat too.

so whether it's a boated mg problem or a clan mg problem, we'll be able to see soon.

It'll be as bad only slightly weaker damage and armor wise than the clan versions... Still kill a mech in 3-4 seconds instead of 2..

Edited by Samial, 04 March 2018 - 11:19 PM.


#260 Zergling

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Posted 05 March 2018 - 12:50 AM

View PostSamial, on 04 March 2018 - 11:18 PM, said:

It'll be as bad only slightly weaker damage and armor wise than the clan versions... Still kill a mech in 3-4 seconds instead of 2..


Given the Flea has a similar profile to the Locust, I expect it will be quite a bit tougher than the Piranha and Mist Lynx.





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